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Messages - Lex

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1
Missions Speed Run / Re: Mission 1 - Pumpkin Problems
« on: April 07, 2017, 05:35 PM »
The big mexi is not consistent enough for a full run if basic training is done, which is the current category on speedrun.com.  Mablak may do his run without basic training, but I know mpu and Pichi are both doing their runs with it.

2
Missions Speed Run / Re: Mission 8 - Big Shot
« on: April 07, 2017, 05:32 PM »
Wow, that mine bump into mid-air uzi is amazing.

3
Missions Speed Run / Re: Mission 11 - Chemical Warfare
« on: April 07, 2017, 04:29 PM »
This mission is so hard to optimize.  You've done a good job isolating the reasons behind everything.  I hope others can learn from this.  For me, worm 4 rarely moved right.

Fire punching and landing without taking fall damage on turn 3 is frame-perfect, IIRC.  It is almost certainly more consistent to shotgun.

4
Missions Speed Run / Re: Mission 10 - Jurassic Worm
« on: April 07, 2017, 04:25 PM »
We all were.  M3ntal started the entire original mission speed-running thread on CL2K with it.

5
Missions Speed Run / Re: Mission 12 - No Substitute
« on: April 07, 2017, 04:23 PM »
Great job with the shotgun and repeatable shots.  However, there's one part between the first and second shotgun shot in which you jump up the slope where poor skip-walking or regular walking would be faster.  Jumping up slopes of that steepness is very slow.

6
Missions Speed Run / Re: Mission 6 - Sand in Your Eye
« on: March 30, 2017, 09:29 PM »
Yes, the grenade.

7
Missions Speed Run / Re: Mission 6 - Sand in Your Eye
« on: March 30, 2017, 09:45 AM »
Nice strategy.  It looks like turn 3 will take a bit of practice.

8
Missions Speed Run / Re: Mission 4 - Cool as Ice
« on: March 29, 2017, 10:38 PM »
I noticed you didn't mention using the parachute to skip the landing animation.

9
Files Comments / Re: File #1063, Coward button?
« on: November 12, 2016, 04:22 PM »
That guy's name, "pppoe", seems like a reference to https://en.wikipedia.org/wiki/Point-to-point_protocol_over_Ethernet.

10
General discussion / Re: Worms standard missions (new records!)
« on: September 19, 2016, 12:36 PM »
That triple kill at the start of mission 12 >>>>>

Haha, yeah, that one is pretty well-optimized.  I had an 8.60s record and an 8.12s record before that one, both of which were faster than Deadcode's original 11.96s TAS.  I was euphoric when I finally managed the 5.46s record.

11
So why is banana added, if no one like it? :o

Because someone was stupid once and other stupid people decided to follow in the stupid footsteps.  Sensei is exactly right.  If you want a 40-second turn timer, set the turn timer to 40 seconds instead of adding arbitrary retreat time which doesn't show a timer and doesn't start at the same time on each turn.

12
You have to admit though, adding banana to rope race is pretty stupid.

13
Thanks for the backup, Wally.  I knew there was at least one other person around when the inlaw was defined.  :)

Check the guides Korydex linked, which are the older trick guides (IBB's, TonY's, and DarkOne's).  Notice that inlaw is defined in the same way in each one.

14
General discussion / Re: The greatest potential of all time!
« on: August 26, 2016, 10:08 AM »
I downloaded this video from the Creative Prodikeys product page so many years ago and thought it was hilarious and awesome.  I remember showing it to JoE too, as it suits his sense of humor.  Thanks for the memory.  It's funny how it's become a sensation this many years later.

15
An inlaw ends lower than it starts.
No idea where you got this from

On that corner, bounce off the top lightly and reattach to the same corner you were attached to or lower down the side.
Then what's the purpose of those red lines at the top?

btw
http://wmdb.org/16271 to the right of LG arch
http://wmdb.org/15819 slightly below start
http://wmdb.org/24374 to the right of start
All these maps have similar inlaws where that "rule" (inlaw ends lower than it starts) clearly doesn't apply. Maybe this rule WAS an actual thing in the past, I don't know, but nowadays it's not.

It is just part of the definition of an inlaw, not only as displayed on IBB's original rope tricks guide, but also practiced by all ropers in ~1998-2002 when the majority of these tricks were invented.  Definitions change, I understand, but I prefer the original definition, in which an inlaw is strictly something meant for descending a vertical wall without using external attachments, as a quicker and trickier alternative to the flagpole.

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