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Messages - Snado

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1
Well. Both of the suggestions require some long setups.
So i feel i need to find another workaround, if that fails, i mist use worms.

2
the title says it. i want to make a scheme of 'real' golf which involves hitting a mine with baseball bat (or punch and fireball)
and hitting the mine to the hole with fewer shots/turns. but the player-placed mines always explodes after 3 seconds no matter the game settings. ( i might be wrong). so, is there anyway to make player-placed mines to be "dud" ?

if i cant. i must resorts using worms as balls. which removes the 'hole' stages and the whole map is one big hole/stage.
the worms itself is heavier and less bouncy.

3
Schemes / Re: Archery Battle
« on: October 09, 2015, 03:18 PM »
i played some online archery battle. the game is so wild that we ignores the rules. prodigy is a tarzan.
see attachment for replays

4
Schemes / Re: Archery Battle
« on: October 09, 2015, 01:37 PM »
Quote
arrows to disappear after hitting target

if you mean for the arrows to immediately instantly dissapear after touching the target and making the "stick" sound,
its a bad idea.

because people who dont pay attention to the arrow will forget what score they got. and thus making unfair scores to the matches. its like "ok, steady steady. TIME'S RUNNING OUT *shoots randomly* wait. what score did i got ?"
---------------------------------

it seems i confuse "RacingStuff"(clipping through worms) and "Boom". what does "Boom" do ?.

EDIT: i've uploaded my map to TUS. im unfamiliar with wmdb. until this scheme getting more popular, i dont upload.
nvm the striked text. wmdb does not require registrations and easy to use, so i uploaded it.
TUS map link: https://www.tus-wa.com/maps/map-15886/
WMDB map link: http://www.wmdb.org/28880

5
Schemes / Re: Archery Battle
« on: October 09, 2015, 11:02 AM »
sorry for double-post. but....

can you add a retreat time ?. my map is broken because when one worm ends shooting. other worms are hindered by that last worm. if add retreat time, the shooting worm can go back and let others shoot unhindered.

so in short:
Can you add Retreat time ?. ("boom" doesnt help in my map's stage 1)

EDIT: ok, my map is completed. i add the map and the replay preview in the attachment. i upload the map when you all like it.
as for the replay. i added the retreat time myself. you may want to press "9" until the end of the match, after that press "1". because in the end i show you the "Falling arrow" thing.

6
Schemes / Re: Archery Battle
« on: October 09, 2015, 09:43 AM »
As i said before, arrows only fall after its crossing the map boundaries. I shot the arrow right next to the boundary, and the arrow falls instantly. This only applies for the "walls". I shot an arrow not-so-perfectly-aimed-straight-up and it took a minute or two to fall down OUTSIDE the wall boundary.

If we can do something. We can make the game thinks that the map resolution is smaller than it originally is (ex: Normal: 1360 x 2311. Modded:1000 x 1000) so the arrows falls down inside the map.


About creating maps. I can do that and release it in bulk. But dont expect it to be shiny, creative and having perfect quality. And it may require teleports

7
Schemes / Re: Archery Battle
« on: October 08, 2015, 05:42 PM »
Great scheme. a real life sport that is really hard to think about on worms, even the longbow is obvious.

my suggestion is. any new maps should have scores like "1, 2, 4" instead of "10, 20, 40".
this makes it easier to count and keep track of (ex: hey. i got three. "/me 3". ok, three three three three)
and makes it faster to type (ex: "/me 14" instead of "/me 140".)

if you are aware that the arrow can "fall" after some seconds. thus making some great and skillful shooting techinques and some creative maps.
look at the attachment to see what i mean.

i just tested it and it seems the arrow only falls down when the arrow is outside the map boundaries. so never mind the striked text.
the attachment is still there anyway.

8
Schemes / Re: ShpCrate: Sheep Crating
« on: September 19, 2015, 04:05 PM »
sorry again for triple-posting. but for those who still curious about this scheme.
More Replays released.:
-1 vs 1.
-6 Teams.
-standard 4 team battle.

9
Schemes / Re: ShpCrate: Sheep Crating
« on: September 11, 2015, 02:57 PM »
A Full MapPack containing all available maps for ShpCrate is released. you can download it here https://www.tus-wa.com/maps/mappack-371/.
(custom made maps by other users (which i haven't seen one) is not included)

Enjoy the scheme and have fun ! ;)

10
Schemes / ShpCrate: Sheep Crating
« on: September 07, 2015, 06:23 PM »

Sheep Crating is a random name because i cant think what name should i give this scheme.

"Sheep Crating" is a scheme based on 'Shopper' & 'Supersheep Race'.

the reason i created this because im bored and try to mix-and-match schemes to make it more ridiculous (fun i meant).
Shopper part is because you need to collect crates,
Supersheep Race part is because you start from 4 holes and try to "finish" to the crates

First, you must put your worms in a orange box. after that, use one of the 4 holes to drop the sheep and fly to collect the crate (sometimes its better NOT to fly the sheep). after you collect the crate, on your next turn you can either:
1.attack the enemy
2.grab another crate.
the main thing is that THE WORMS MUST BE INSIDE THE ORANGE BOX even while fighting.
you can see the example replay in the attachment and scheme database

Rules:
-1 worm per team (multiple worms optional)
-only use supersheeps to collect crates,
-only use weapons in crates to attack worms,
-worms must be inside orange box at all times,
-do not go out of orange box,
-do not use supersheeps as weapons
-Free for All based scheme (you can do Kill the Leader if you want to)
-use teleport ONLY when you cant get back in to the orange box (usually happens when attacking a worm near the holes)
-if a worm is OUTSIDE the box during another player's turn. they can attack the 'Outsider' Worm using supersheep
-if a worm breaks a rule inside the box, that player must skip his next turn. if outside, simply teleport back in.

Scheme: https://www.tus-wa.com/schemes/scheme-1798

Maps
Original: https://www.tus-wa.com/maps/map-15769/
Worm: https://www.tus-wa.com/maps/map-15794/
---------------------------------------------------------------------
Easy:https://www.tus-wa.com/maps/mappack-366/
Medium: https://www.tus-wa.com/maps/mappack-368/
Hard: https://www.tus-wa.com/maps/mappack-369/
FullPack: https://www.tus-wa.com/maps/mappack-371

you can download this "Orange Box" template if you want to create your own 'Sheep Crating" map.
Orange Box Template: https://www.tus-wa.com/maps/map-15795

if the rules arent clear enough you can ask me to clear it more

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