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Messages - Gabriel

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46
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
« on: September 24, 2021, 09:16 PM »
TheWalrus. I don't consider myself a cheater as I didn't know I was cheating, I mean, the script was considered cheating later and I was very open to tell I was using it, never hided it.
And the T macro I just don't see how it is harmful to me or my opponent, don't know why it's cheating too.

What would happen if remaps go considered as cheating? 2 space roping considered as cheating? There is a very small barrier there to consider people cheaters.  :)

Real cheaters are using crate spy, permanent laser sight, mine dud revealer, macros for hysteria combos.

People use macros for hysteria combos?  ???

Now this is new for me, where'd you see that?

47
Cups and Tournaments Comments / Re: Cup #1134, Realistic Cup
« on: September 22, 2021, 12:29 AM »
would 30.IX be a good deadline for this?

I have no experience as a Cup moderator, so I don't know the ideal time. I think the time cannot be too short and at the same time too long people may give up playing. So, maybe the deadline you proposed is ok, but I would add one more week maybe, because I and others may not have much free time or good time zones to play. But, I'll be fine with your decision.

Maybe 2 weeks? Until October 5th

48
Leagues Games Comments / Re: Game #228552, reported by ZorroX
« on: September 21, 2021, 09:17 PM »
I always liked the idea of "building your own map" idea, I remember there was a scheme where you would use the first 8 turns or so building your own fort with Girder Packs. It didn't work out because it was too slow, but the concept was the same. I like Holy War because of that, I guess.

49
Cups and Tournaments Comments / Re: Cup #1134, Realistic Cup
« on: September 21, 2021, 09:11 PM »
would 30.IX be a good deadline for this?

Sounds reasonable

50
Cups and Tournaments Comments / Re: Cup #1134, Realistic Cup
« on: September 21, 2021, 08:34 PM »
Ok, so now we have group phase.
But I have no idea what to do with it now...
I can't see any instructions.

You have to set a deadline for people to play their group phase games.

If people play enough games then two people per group get into knockouts phase.

If they don't play you ban them forever must remind them to do so, and if they don't show any effort, you proceed into knockouts phase whoever tried to get the games done (incase you don't have enough players to fill the knockout phase).

51
Cups and Tournaments Comments / Re: Cup #1134, Realistic Cup
« on: September 20, 2021, 06:20 PM »
Bump

Just played some games w/ the scheme creator, looks like a cool scheme!

Would sign up if I weren't inactive

52
Leagues Games Comments / Re: Game #228552, reported by ZorroX
« on: September 19, 2021, 04:48 AM »
:D :D :D :D

wkWormOrder strikes again!

I mean, they could always use the code some guy posted, but the point is the same.

53
Leagues Games Comments / Re: Game #228552, reported by ZorroX
« on: September 19, 2021, 03:08 AM »
the reason why it has been inactive so far (and will be) is because of these rules :) you can be pretty sure, no one will really ever play this under these tus rules, and it's no wonder

You can't really prove this point :)

How do you know it isn't because the scheme is slow paced?
How do you know it isn't because newcomers love using explosive and flashy weapons?
How do you know it isn't because most people find the scheme boring?
How do you know it isn't because of the rules?

Of course you are entitled to your beliefs. I myself would rather not get all of my worms blocked during the first two turns (because now, due to people using the WormOrder module, they know who to block first). Holy War never was what you would call a popular scheme. I remember knowing exactly 3 people that played it consistently, those 3 being Phanton, Chelsea and Dmitry. And I remember all 3 of them agreeing with the rules; but that doesn't prove anything. I think I am just going to test the scheme myself, to see if it is even playable without the actual rules.


54
Leagues Games Comments / Re: Game #228552, reported by ZorroX
« on: September 19, 2021, 02:14 AM »
cuz noone really plays it like that at all? have you ever seen anyone playing holy war in AG in under such conditions like these?

Can you stick to the topic? We are talking about TUS here.

If you still want to get evidence of people playing with these rules, you can look at this:

http://2010.wormolympics.com/tournaments/show/30#results

As of 2010 people were playing with those rules already. If people have forgotten them due to lack of activity (and the culture of teaching newcomers instead of booting them), that's another topic. And (as of today) I am not an active player, so I can't really say I have seen anyone play Holy War in #AG so far.

Edit: I can't seem to find the "screenshot" referred in that link. I'm sure it was a .png with some girder setups, but I can't find it.

55
Leagues Games Comments / Re: Game #228552, reported by ZorroX
« on: September 19, 2021, 01:12 AM »
to the point its unenjoyable with these rules

Who finds it unenjoyable? I don't think I have met anyone that had problems with the current rules.

56
Leagues Games Comments / Re: Game #228552, reported by ZorroX
« on: September 18, 2021, 11:35 PM »
Holy War rules exist exactly because of these silly situations, where you can just block enemies with no counterplay, and potentially make the game last for hours.

I remember a Girder17 WO tourney (played in the same map setup, empty with girders) where games would last for hours just because of the continuous blocking, and we only had regular girders (no 5x packs like in Holy War).

57
Leagues Games Comments / Re: Game #228552, reported by ZorroX
« on: September 18, 2021, 10:28 PM »
Can somebody tell me if Girders squeezing worms vertically in the very 1st turn are allowed? They make it impossible for worms to leave their own girder, parachute anywhere or jump down. I have played around 20-30 Holy war matches in past and I remember always seeing girders placed around the enemy in a \_/ shape or \/ shape (bowl or V).

It seems to me that |.| it's nothing but a block, since the worm is stuck. If that was allowed, nothing stops the player from giving ultra tight 2x vertical block glued to the worm from both sides, to paralyse it even more |.|. It would make no sense in the long run, since you can immobilise 2.5 worms per turn, and only 1 worm per turn can teleport out of its crevice. Whoever starts would always end up immobilising 5 worms of the enemy by the end of his/her 2nd turn.

as far as I remember it was never allowed to block a worm completely.

You could do this | / or \ |, but never | |.

59
Challenges Comments / Re: Challenge #774, Timetrial Driver
« on: September 14, 2021, 04:42 AM »
He didn't mention / say anything about it in the rules, it should be allowed imo

60
Challenges Comments / Re: Challenge #773, Battle Racer Electronic Corp
« on: September 11, 2021, 12:41 AM »
Just used some of your methods and I managed a 422 messing up in a few places. Let's go for that sub 400!
that fall in the hole up top was hilarious, you could have had a very low 400s time, nice run

this scheme stinks walrus

delet this

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