I am in favour of batty rope for Big RR and Tower, with phased worms there's nothing to worry about it, right? I'm in favor of LDET for BRR and Tower too, since it is better to spectate on a stream, less boring and it encourages speed over caution. Rubber bounciness might be even better, but I think LDET is easier to people accept it for the league and less complicated, since physics will change less and we don't need to worry about bounciness values.
I am sure that whoever created the feature that the power goes back after reaching max force, this person was thinking in BnG, because BnG is the best scheme for this feature for sure. This feature exists since long ago with TestStuff and this is the time to apply it to BnG. For other schemes, though, there are many haters of this feature, because people forget about it and make horrible shots that ruin the turn and the strategy. So, definitely it is urgent that this feature and all the so many others that were designed mainly thinking in BnG long time ago (such as reaim) be applied for BnG. And the reaim one, I'm in favor to the one that it resets to a random spot, not aways zero degrees.
I came here to post that, agree absolutely with everything, specially on the big rr changes, batty + ldet. Rubber is too much change.
So frustrating when your time ends in the very end of a very high climb and you have to climb it all over again losing so much time, this would solve it.
Other schemes I won't opine because I'm not too familiar with them.