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Schemes / Re: Rubberworm crate rate setting
« on: March 27, 2023, 01:05 AM »
The concept behind the "No Crate" setting is really quite simple...
If "No Crate" is enabled, meaning you can see 10 empty-or-filled boxes to the right of the "No Crate" icon, then this is how it works:
Every time WA computes a random crate drop, imagine that it takes all of the "filled crate, S-looking squiggle" boxes from all four crate options (weapon, utility, health, and no-crate) and drops them into a jar, remembering where each one came from. Then it reaches into the jar and picks a random one. This is what the crate will be. If it came from the "No Crate" list, then no crate will spawn.
It's when the "No Crate" option is disabled (the way it always used to be before the option was added in v3.8) that the behavior is rather non-intuitive.
If "No Crate" is enabled, meaning you can see 10 empty-or-filled boxes to the right of the "No Crate" icon, then this is how it works:
Every time WA computes a random crate drop, imagine that it takes all of the "filled crate, S-looking squiggle" boxes from all four crate options (weapon, utility, health, and no-crate) and drops them into a jar, remembering where each one came from. Then it reaches into the jar and picks a random one. This is what the crate will be. If it came from the "No Crate" list, then no crate will spawn.
It's when the "No Crate" option is disabled (the way it always used to be before the option was added in v3.8) that the behavior is rather non-intuitive.