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Topics - Deadcode

#1
I felt bad counting this win, but I guess I can think of it as compensation for a similar error I made in Game #238474. Here is one way Camper could have won (playback at 25:38):
#2
The winning attack I meant to do would have worked.

But because I didn't know if there'd be enough time on its fuse to make it the required distance, I went over to collect the other crate just in case. Then I didn't take the chance of aiming the crosshair down 1 notch from straight up with the view of the crosshair being cropped by the roof, because tapping the Down arrow quickly enough to do that sometimes is ignored and sometimes isn't, due to the way WA polls its keyboard input. But if that aiming is done in advance, there's plenty of time to do it:
#3
I notice you set the disabled superweapons both to infinite delay and infinite ammo. You don't have to do the latter in v3.8+; the infinite delay trick works even with ammo set to zero.
#4
The Sheep Launcher move I tried at 27:47 was actually pretty tricky to pull off. Here are two ways it could work (see attachments #1 and #2 – note that the retry counts are independent on these two; the first one took 5 tries starting from scratch, and the second took another 19 tries starting from what I'd already learned from #1).

There was something else I could've done, though. A Flame Thrower double kill is easier, but there's an even better way it could be done to not only kill the two worms, but open to the left (see attachment #3).
#5
The most frustrating thing, even more than the keyboard error crashing my last turn, is that at 15:57, I could have won with an HHG. It was an easy shot, and I got it on my first try... but in the actual game I didn't even stop to think about the possibility of that, because I wanted to take advantage of as much worm-selection time before SD started as I could, which meant taking as short turns as possible. And ended up seeing it after I teleported, at which point it was already too late.
#6
167 hp damage from a Flame Thrower in this round.
#7
said "brash" in my last chat line... meant "rash" :-)
#8
This was accidentally reported in the wrong league... we agreed to TTL beforehand.
#9
Ah damnit, I accidentally put blitzed'd name here instead of Phoenix13
#10
If I'd just clicked the mouse at the end of my turn in the last round, it would've been a draw, with 7 hp damage done to a 3 hp worm.

My hand was shaking a little bit, and I was being careful not to let that move the mouse. But that made it harder to click exactly when I needed to.

As for why I didn't just open at 24:28 when I found I couldn't Girder block, it's because I had decided quite strongly before my turn started that I'd block, and not open. Because if I opened, he still be able to keep Girder blocking me up to 5 more times, and who knows what crates he might get in the meantime. Girder blocking him would guarantee I would win the game on the very next turn. So when it turned out that he was jussst out of range of being able to be blocked with a Girder, I didn't even remember I still had a choice of opening. I remained resolutely determined to execute the plan I'd already decided on.



Anyway, congrats, Senator.
#11
If Corujao's Sheep Launcher had resulted in a successful kill, DubC still would have survived and been able to win via Homing Missile:
#12
My two worst failed moves in this game could have easily gone differently:
#13
It was possible, but very hard, for me to win this with Sheep (playback at 28:00):
#14
This is what I should have done on my last two turns (playback at 21:51 and 24:03 respectively):
#15
vesuvio had a disconnection at the end of this. Given our positions and weapons, it was extremely likely (but not 100% sure) that I would win. vesuvio gave me permission to take the win.
#16
This is what I meant to do at 2:27... and it turns out it would have worked:
#17
This report should have the included the round that was voided due to vesuvio's disconnection, and a drawn round:

edit by MonkeyIsland: Replays added to official report.
#18
I forgot to report this one at the time. It should go right after https://www.tus-wa.com/leagues/game-234941/ chronologically.
#19
Was played as a TTL, but we unexpectedly reached our game limit, so I've reported it as "All-round" T17.
#20
The Earth Quake I tried at 33:17 had a 6.5% chance of giving me a win.

But, I was very silly to do what I did instead of roping to a guaranteed quake-proof spot. If I had done that, it would have had a 9.9% chance of giving me an instant win.
Or if it only plopped one of his worms (43.0% chance), he could have skimmed a Bazooka to kill me – but if he didn't, I'd have a chance to use my Patsy on him next turn.