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Messages - FoxHound

#1
I decided to publish all the current maps I have for my scheme called Destructible Walk for Weapons, that without Plutonic wouldn't be such a thing.
#2
Quote from: Big Billy on Yesterday at 08:44 AMHere is a replay of a successfull beat of one map. This was the 6th try when we did it.
Pretty fun.

I just watched it. Looks very fun. It is more interactive and friendly with new players that want to rope better, also all players are usually close to each other, so it is different from regular BRR that one player is far ahead of the others. In this scheme this can happen, but if one fail everybody loses. This scheme makes you think and don't follow the arrows of the map, the mines can help a lot when on thin lines. Sometimes is better to use zook early and don't wait for the last second of the turn time, because the shortcut is way better on specific spots.
#3
Is the poop the Bazooka?

I was thinking to make a scheme called Poop 💩 (or Shit) for Weapons involving mines. You have to poop first, then based on where the mine fell you need to use that weapon. I was brainstorming about this in Argentina with sbs based on Godmax's posts.

Your idea seems different, maybe a replay would be good, for all the poops of us apes, either ladies or gentlemen.
#4
Quote from: Korydex on July 05, 2025, 08:59 AMthanks! btw how is that one so glitchy ;D

I just tried reproducing that bug again and I got a similar result (see the attachment). It has to do with the feature of wkTerrainSync of amplifying maps and the preview button, specially the remove colour feature, I believe. Not sure which custom terrain I used when I got the glitch of the map you played, maybe it is the "Dark" terrain or that one "Woodman".

By the way, you didn't use the most powerful weapon of the scheme in your game: the Air Strike. I'm thinking about nerfing it, or increase the delay. I need to test the scheme with more ammo for ropes, I think it is needed. Fast Walk I'm considering to add, too. The Fall damage I need to test if it's better to keep it 100% or 200%. I think I only tested with 50% FD and it is not good.

Watching your game I realized that the grave damage is x2 if your turn didn't end, but if the turn ended, it is normal power. So, first shotgun shot = x2 grave damage, the second shot is regular grave damage.
#5
Quote from: Korydex on July 04, 2025, 05:42 PMlooks cool! but where to find the scheme?

I still want to finish it before releasing officially. I need to test a lot of things. The provisory version I posted here.

There is a variation by debilius that was officially released, but I didn't try it yet.
#7
Files Comments / File #3203, Gfx replace
June 27, 2025, 04:00 PM
The red effect of Fire Punch looks more like Mortal Kombat, I liked it. I only saw the gif, I didn't try it yet.
#8
I'll give it a try sometime, maybe me Vs me offline. I already worked on a scheme that took 2 years of development, good to see that people are working that hard on scheme maps and balancement. I will add this page to Scheme ideas later, and maybe write an article too. A replay would be cool, although it's spoiler for those that wanna try.

Edit: Ah, there is an interesting similar scheme by the scheme maker xyz  (a.k.a. User1) called Team Survival Race, but I guess it's different than yours: https://www.wmdb.org/maps/?map%5Btitle%5D=TeamSurvivalRace

Edit 2: There is a scheme by Zalo that is not Coop, but it's called Flood Race too: https://www.tus-wa.com/schemes/scheme-4176/
#9
Off Topic / Darwin's brain was full of worms.
May 22, 2025, 12:06 AM
After the book that changed humanity and science forever, Darwin wrote a Worm-book before dying, after studying and analyzing worms for 40 years.

So, his brain was full of worms, like all of us here.

Worms are probably one of the most important groups of living beings in the entire planet, and we wouldn't exist without them. The Earth's history would be completely different since the Cambrian period without the worms. Earthworms are very important even today, maybe as important as bees are, not only for plants, but for humanity and all living beings.

The ability to use Blow Torch changed the world, proving that it is a game changing weapon.

#10
Is it the next official TUS roper scheme?
#11
Roper in this map with these settings is more likely a different scheme, or at least a variation. I wouldn't call it "Roper" only. It would be interesting to try. The map is huge, with columns and destructible, with anti sink. Gameplay is different than traditional Roper.
#12
Schemes / Re: dezmatch rules ideas list
April 08, 2025, 11:53 PM
I sent private message to you here in TUS. Let's play some day on this week or in the next one.
#13
Rocket and I already played our game. Rocket won, I think he forgot to upload the replays. I just checked. He uploaded, so he just didn't receive advancement by the admin.
#14
I'd like to play this scheme with someone. Otherwise I'll play against myself to try it.
#15
Schemes / Re: dezmatch rules ideas list
April 04, 2025, 02:36 PM
I didn't understand all, but some rules are interesting. I liked the ones involving water mainly. It could be a scheme called Pool Party or something, on shallow maps.