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Topics - DumbBongChow

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16
Very good games man. This is arguably my favorite match up I've had in all of tus games I've played so far. It sure was strategically intense as heck. Good luck on the bronze match after you come back from long WA absent as you noticed us. =D

17
TUS Discussion / Shoutbox Post Delete
« on: October 03, 2011, 06:41 AM »
I think it's a very good idea for PPL to allow to remove their own messages at Shoutbox. Sometimes we could make silly grammar mistake or code errors roughly like this dumb example, [youpoop]www.youtube.com/DumbBongChowSuck[/youpoop]. Almost everyone want to post grammatically correct messages, unless it's deliberate.

Hope you allow form of comment delete to further clean up this site.
;)

18
Off Topic / DumbBongTube
« on: September 25, 2011, 10:52 PM »

Any pile of crap video I made will be posted in here! XD

19
WoSC / Neocombat
« on: September 24, 2011, 06:41 PM »

Welcome Tus members! This topic is updated again, and WoSC have hosted Cup game for this scheme! The sign ups are now open, so come join up to have real tactical, competitive fun! Be sure to check the comprehensive FAQs. Note that I have also attached Nice Replays in this topic, so check those out as well to get better idea of this scheme. Don't forget to watch all videos as that can help people get much better idea of how this scheme works!
[UPDATED at Dec.4, 2011]


Note that Wkit and Rubberworm are required to play this game.
https://www.tus-wa.com/files/file-42/msg72130/
Scheme download link and detailed information for Necombat are in this link.
https://www.tus-wa.com/schemes/scheme-576/
Get Real Nice Replay Examples here. (Some of are from outdated scheme version.)
[attachment=1]


Scheme Specialties
1. Use up your Brain to a Maximum Degree as this scheme requires strategy, creatively, improvisation, various weapon and utility skills, and quickness to master this scheme!!!
2. Balance is very carefully adjusted using proper crate probability, ammo, and delay for each weapon!
3. Anti-sink is utilized in this scheme to allow many creative ways to effectively attack worms!
4. Anything that can be used as a weapon can be deadly if it's used with a right attack combinations.
5. Virtually every weapon is used in this scheme other than Super Weapons and the ever useless Suicide Bomb, and they are all useful if used right!
6. Mobility items are carefully restricted to further make this game further strategic.


FAQs
It's hard to play!
The scheme takes some time to learn, but there are number of players quickly learning this scheme mostly due to their experience in Kaos scheme. Learning about Anti-sink should be primary focus for any newcomers. Watching number of high competitive replays and knowing how to use turn time effectively will help players to get better at this game.
I'm confused on how Antisink Works!
Watching Neocombat replays and tutorial should help ppl be more familiar with how anti-sink works.
I found Turn Time of this game to be TOO Short!
This is a complex scheme that actually requires SKILLS to play well, not LUCK! Learning to use turn time efficiently is one of the primary skill all competent players need to have for this scheme. If you want schemes that require great amount of skills while having good amount of turn time at the same time, check these great ones out at these links!
https://www.tus-wa.com/schemes/scheme-531/
https://www.tus-wa.com/schemes/scheme-555/
Is this Scheme Same as Kaos?
Not quite. It's somewhat of a mix between Kaos and Intermediate, but this one stands out as a original scheme largely due to Anti-sink function.
Spawn luck is annoying!
If ppl want to play this game with even less luck, try setting up with Manual Worm Placement. Still, the game does not require much luck without Manual Worm Placement because ppl can easily alleviate spawn problem using Select Worm + Blow Torch.
I found first turn of this game very awkward due to limited weapon selection, and why are lot of weapons delayed in this game?
First turn of the game has to be like that, and it has to have loads of delayed weapons to properly balance out the game. Because worms are spawned randomly, they are very vulnerable to even medium damage weapons due to sdet, and delaying many weapons solves this problem, preventing great number of abusive attack on poorly spawned worms early in the game.
Which weapons aren't delayed at beginning of this game?
Mortar, Handgun, Fire Punch, Dragon Ball, Prod, Mine, Mole Bomb, Blow Torch, Pnuematic Drill, and Skunk. Note that it's generally wise to primarily focus on solving Spawn Problems during first turn.
I got no weapons and/or utilities to use in game!!!
That is because you have used items far more than how much you get from crates. It's always wise to save up some items to use it at the right moment. It's much better to use weapon when you can aim precisely and/or attack piled up worms. This game is not about spam firing, but spam firing may be a good idea in case when you have too much weapon in your hands which occur more often in later rounds.
Why did you change the power of some weapons?
Mole Bomb is better used as a buffed weapon, not a transportation tool because mole digs up the land far too slowly and turn time is very precious in this scheme.
Power of Banana Bomb and Mad Cows is reduced simply because they are just too darn powerful which disrupts balance of many different schemes. Grenade power is nerfed to 40 dmg because players can get 3 of these in each crate.
Spawn Problems during first turn.
Why did you enabled wdca setting? (Weapons don't change automatically?)
It's because it allows much easier control on Parachute, and it also helps to fire weapons more quickly.
I win this game so easily!
Skills difference between players can profoundly impact the outcome of this game. Competition is rather important factor of having fun in this scheme, so playin in FFA can make the game more challenging to win the game.
I still win this game easily!
Either tell your opponents to focus more on attacking you in FFA or try harder finding more difficult opponent LOL! (Or try to matching up with Vince or Oinky! >D)




20
Schemes / Neocombat!
« on: September 22, 2011, 07:46 PM »

Welcome everyone! I have worked on a new rubberworm scheme called Neocombat which requires various types of skills to win the game. Defining feature of this scheme is that antisink setting is uniquely utilized to create numerous new creative and/or strategic option to attack worm while being more difficult to plop worms. This scheme is very close to being released in tus wa, and I will be showing everyone with number of interesting suprises when it's released. Hope you all enjoy it! :)


21
Cups and Tournaments Games Comments / Game #84862, Reported by Phanton
« on: September 18, 2011, 03:17 AM »
GGz

22
Cups and Tournaments Complaints / [SOLVED] Dabble and Fidget Cup #1
« on: September 18, 2011, 01:11 AM »
I've extended deadline good number of times, but group 1 haven't played a single game yet. Can you put WormkoS and NEO.X into the knockout round since they have played good number of games? Faster the better obviously. =)
https://www.tus-wa.com/cups/cup-268/15/

23
Off Topic / DumbBongChow
« on: September 15, 2011, 08:06 PM »
I'm going to put any absurd, surreal, random, weird, and/or idoitic stuff in here. Enjoy! XD

24
Cups and Tournaments Games Comments / Game #84517, Reported by DENnis
« on: September 14, 2011, 08:49 PM »
Knockout is Bo5. Technically they already played a bo5 game in group matchup, but I guess It's up to dien if he wants one more chance or not. (Not really sure y he said cya.)

25
Cups and Tournaments Games Comments / Game #84297, Reported by Dulek
« on: September 12, 2011, 11:36 AM »
Very Good Games. I sure did awful on first 2 games though. XD

26
I believe admin function for Cup Games is simply not flexible enough. With confidence and certainly, I believe that players shouldn't advance evenly in each group beause some players may not play enough games and/or don't try to schedule a matchup with opoonent well enough to be elligible to advance to the knockout round. If we don't change this limitation, there's possibility that Cup games are going to lot less fair.

Check my cup example: https://www.tus-wa.com/cups/cup-256/
Matenga agreed to drop from the cup due to busy schedule and generousity. I believe dienadel85 definitely deserve to be in knockout round instead of huskov because he actually participated well in the tournament unlike good number of other players. I do not wish to switch players because it's already past the due date for group pairment. At Least, please put dienadel85 to the knockout round.

Please trust me in this. And here are examples, and I'm not saying every cup has to be like this. I just want cup admins to have more freedom on which players to advance to knockout round.

==Examples of Ranking of Advancement to Knockout Round== (Just my way of doing things.)

1st Example:

First Group
Player 1  3 wins 0 loss 1st
Player 2  2 wins 1 loss 2nd
Player 3  1 wins 2 loss 4th
Player 4  0 wins 3 loss 8th

Second Group
Player 5  2 wins 0 loss 3rd
Player 6  0 wins 1 loss
Player 7  0 wins 1 loss
Player 8  0 wins 0 loss

Third Group
Player 9  1 wins 0 loss 7th
Player 10 1 wins 1 loss 5th(2ppl)
Player 11 1 wins 1 loss 5th(2ppl)
Player 12 0 wins 1 loss

Fourth Group
Player 13 0 wins 0 loss
Player 14 0 wins 0 loss
Player 15 0 wins 0 loss
Player 16 0 wins 0 loss

(Which means ppl shouldn't expect even number of ppl to advance in each group.)

2nd Example:

First Group
Player 1  1 wins 0 loss 2nd
Player 2  0 wins 2 loss 3rd
Player 3  0 wins 0 loss
Player 4  0 wins 0 loss

Second Group
Player 5  2 wins 0 loss 1st
Player 6  0 wins 1 loss 4th (This player won once and lost twice in bo3 game.)
Player 7  0 wins 1 loss (This player does not have any win in bo3 game.)
Player 8  0 wins 0 loss

27
Cups and Tournaments Games Comments / Game #83315, Reported by DENnis
« on: September 03, 2011, 08:28 PM »
GJ Dennis

28
Cups and Tournaments Games Comments / Game #83031, Reported by Dmitry
« on: September 01, 2011, 05:06 AM »
GJ Dmitri

29
Leagues Games Comments / Game #82276, Reported by DumbBongChow
« on: August 24, 2011, 09:07 PM »
Since Spaazi wanted to play only one game, I just played one game for kaos. ;) (read the full chatbox)

30
Leagues Complaints / [SOLVED] Game #80049
« on: August 01, 2011, 02:22 PM »
Everything good and all, but isn't league suppose to have this rule? (check the first game chat) Meaning we have to play 1 or 2 more game with each other. I know I played only 1 game with Kosmos but I have to wait until he logs in at as he had to gtg last time.

4) Proceeding

    First, you need to find a partner. Then you decide which kind of league you want to play: Classic or Free. Both of you have to pick one scheme and play those two games.
    Before the first game start, both of you have to tell what your username on the site is. Missing to do this might have your games infirmed.
    After you finished the games, and the games result is 1-1, you can agree on playing a third game.
    EVERY GAME MUST BE REPORTED! This means DoN (Double or Nothing) games are highly forbidden!

(And btw, check the reply for Game #79683 complaint.)

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