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Messages - M4Dbrat

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16
No stats for Bronze Match?

17
Other worms games / Re: Worms Revolution
« on: June 10, 2012, 08:44 PM »
Worms still don't slide... And we haven't seen rope... The most important moments for fans of old Worms games are not shown...

18
Schemes / Re: Beat The Sheep
« on: June 07, 2012, 10:05 AM »
Wow, that was a real show! You gave Sheep no mercy.

19
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 09:45 PM »
2) Teleport should be removed (sic!) from the scheme.
Did you read the rules about drowning? Guess you didn't :)
Does anyone play it with multiple worms? People prefer to upload 7 replays in a game over setting more than 1 worm per team.

20
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 09:31 PM »
Bahahahahaaa :D

21
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 09:18 PM »
You're the first person to bring up this supposed rule, in fact.

lolwut? People usually play with this rule on WormNet (if they, sure, do), and... it's even mentioned in scheme description. Well, OK - I signed for this, and I'll try playing it like it's written in description. But please note that with your rule:
1) not every map can fit the game;
2) Teleport should be removed (sic!) from the scheme.

22
Yeah, this game was very intrigating and so interesting. If you have some free time, you can (re)watch these replays. Being stuck at one place made me so much of rage, but after all... WOAH!

23
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 08:57 PM »
That's what I know - I have some experience in laws; but even constitution can be changed. This cup just left me no choice. Well, we've finally picked a good map and finished it in 1 hour or more this way.

24
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 08:45 PM »
I agree that Bungee Race is skillful, but people usually design maps according to global game rules. Next time, if you change smth in rules, please set recommended mappack or smth like that. Now I'm out of arguments.

25
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 08:15 PM »
This way you can call any map bad.
I can't understand one thing: why are you taking Bungee and Boom race as one kind? These are completely different races. I never teleported back in Boom, but always did in Bungee. If there's a reason why that rule exists for all these years, why is it suddenly cancelled in one cup?

26
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 07:58 PM »
My fault? Most of the faults in Boom/Bungee race are caused by luck factor. That featured map made me extremely raged when I had to repeat 1st jump over 6 times! I am sure you would agree with me if something similar would happen to you.

27
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 07:36 PM »
Not really. There is NO possibility to make map the way so it was impossible to go back. Bungee Race may be played the way it's usually played - no need in creating a bicycle.
BTW, I and Wolfgang have cancelled one game just because in map we played it was easier to go back than forward (that map is featured at WMDB)

28
Cups and Tournaments Comments / Re: Cup #371: Bungee madness?!
« on: June 06, 2012, 07:15 PM »
Dear D1, please change cup rules! Bungee Race may be played with teleport if scheme has it!
"If you mess up your bungee and have to redo a few jumps, you can not teleport back." - this rule breaks the whole game and makes players punished just because of loosing luck for a while.
The rule may sound like "If you gone back with bungee, you can teleport back if the map wasn't designed for going back in that place" or smth like that. Current rule totally breaks everything - both fairplay and fun.

29
Mappacks Comments / Re: Mappack #46 by franz
« on: June 06, 2012, 11:07 AM »
You've actually beat it to me. Well, that idea may remove crate rape from Roper.

30
Mappacks Comments / Re: Mappack #97 by HHC
« on: June 05, 2012, 05:32 PM »
These seem to be... well, I can't say something new.

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