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Messages - h3oCharles

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31
So now we have a keyboard greater than a script. What to do about it?

nothing, just embrace it, just like osu! did

32
General discussion / Re: wkautokeys.dll download link?
« on: August 12, 2023, 11:39 AM »
this is the kind of drama that makes me think that WA can't blow up ever again

33
Leagues General / Re: Make Supersheeper playable in TFL?
« on: July 20, 2023, 08:51 PM »
hard disagree, i'd consider the scheme as a solved game. https://en.wikipedia.org/wiki/Solved_game

34
Files Comments / Re: File #2879, GothamChess
« on: July 16, 2023, 02:37 PM »
ok, i actually looked at the soundbank, the revenge sample is perfect, i never laughed this hard at a soundbank xd

some suggestions:
- change YESSIR to his introduction, "Ladies and Gentleman..."
- swap BUMMER and YOULLREGRETTHAT
- change FATALITY to his outro, "Get outta here..."
- maybe find an opportunity to fit in "Ohh I hung mate. *hyperclaps*, Let's go! Let's go! Let's go!"
- KAMIKAZE should be "THE ROOOOOOOOK!!!!", but now incoming needs to be different
- "Oh, uhh... i gotta get... mm checkmate... *gibberish*" should be on STUPID

35
couple critisisms:
- /arrows exist
- give inf selects at start to not get selects in crates

36
Files Comments / File #2879, GothamChess
« on: July 07, 2023, 08:24 AM »
and he sacrified... HIS ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOK!!!

would love to see chess masters play worms, i think the turn-based strategy nature of this franchise will be familiar to them

37
fixed OP with Grammarly cuz this was borderline unreadable for me

As someone who grew up with many of the Worms games, WA will always be my favorite game in mind. However, both the classic Worms United and Worms 2 have a special place in my heart since they had features that WA did not include for various reasons.

Worms United introduced us to exploding crates, Now many people hated it, and so did I at first, however, it grew on me eventually. Exploding Crates became one of my favorite features in both Worms 1 and 2, it's so sad it was removed in Armageddon. Now, I understand the hate for it, it sucks when you pick up a crate and it goes "Boom" in your face, I had that done to me in many games, however, it balances itself perfectly out when the same "Boom" can go to your enemy as well, so it gives players a high risk and reward feeling, and I love that. I feel disappointed it was removed from WA at the very least they should have made it an option to turn "ON" or "Off" so players can choose that option on crates, instead of removing it.

I miss the homing airstrikes in Worms 2, and the homing cluster bombs, those were fun weapons to play around with. AFAIK both of them were removed because many complained they were overpowered and required no skill to use. I strongly disagree with this sentiment due to these reasons. Both of them were very uncommon weapons in crates, making the rarity behind them in my opinion justified.

The homing cluster bomb needed to be used at a certain range for it to be useful in a situation, so it depends, even with the homing clusters they were not 100% accurate all the time.

Now the homing airstrike is a whole different story, Yes it was a very accurate weapon and you could easily kill worms with it, however, it was also very rare in crates, making it a unique or uncommon weapon, perfectly justified in my opinion. Especially the fact that super weapons were already included in the game, like the Magic Bullet, The Concrete Donkey, Mike's Carpet Bomb, and Sheep Strike, all those weapons were way stronger than the homing airstrike. So I don't buy the Homing Strike is too OP When super weapons like this exist. The point I'm making is, when someone is trying to determine what's OP and what's not, you also need to take into account how obtainable the weapon to a player is in the first place.

I also enjoyed the clone sheep weapon, that was cool... At least we still get the mad cows...

I also miss the exclusive worm death animation in Worms 2, I wonder why was it replaced, I love to see my worm jump in the air turning blue before exploding, that was always satisfying for me to watch...

I still play Worms to this day, it's so fun...

38
Booby trapped crates are in W2, and never became a thing ever since, apparently nobody likes them

the homing weapons probably got removed due to balance issues, and some of these weapons are filling in the same purpose and usage that already exists, being the homing missile. also air strike is already a point-and-click weapon. also cluster trick exists

39
Schemes / Re: Help with Crate Probabilities
« on: July 04, 2023, 06:56 AM »
Fingers crossed a future update gives us more control!

late answer, but I'm doubtful, unless a major rewrite for the scheme format will occur. if you want really crazy scheme settings, look no further than Worms 2 and Carlmundo's Worms 2+ modpack

40
Tech Support / Re: Issues with updating the game
« on: June 18, 2023, 06:48 AM »
Sorry for necroposting,
did you manage to sort this out?
I was trying to update the game to 3.8.1 today, and I've got the same error. I also tried to find the gfx installer to perform a manual installation, but the only source I could find (ftp.team17.com) seems to be offline.

which version are you updating from?

41
Schemes / Re: Help with Crate Probabilities
« on: June 12, 2023, 08:52 AM »
because super weapon crate probabilities CANNOT be set, a historic module called RubberWorm has used these to adjust things that the stock game (at the time) couldn't do. Nowadays, these settings mimic what you were doing in extended scheme settings (the star button).
If you don't know which weapon is a super weapon, they are the ones that cannot have power and crate settings edited in the in-game scheme editor.
Also, be sure to go to the main menu and type "boggysentme" to unlock every weapon

- "bounty value" could be bouncy value, idk, could be a misspell nvm FH ur right
- hazardous objects can have some precision, hover over that button to see more controls in the cyan text.
- utilities (being jetpack, low gravity, laser sight, fast walk, invisibility) cannot have crate probabilities, either. The exception to the rule is "Kaos mod", which can do that in some limited capacity. It can be found in extended scheme settings

also, are there debug messages from HostingBuddy? if so, try hosting a game on your own https://worms2d.info/WormNAT2

42
Files Comments / Re: File #2857, Flags of the Russian oblasts
« on: June 09, 2023, 10:47 AM »
I see you are a vexillology enthusiast. What country next? :D
i wanted to do all US states one day, but gave up when doing all country flag collections... twice

43
Files Comments / Re: File #2855, Pizza
« on: May 19, 2023, 10:07 PM »
interestingly, pizza is also a theme in hedgewars

44
Greek and Italian-2 have been transcribed and translated, thanks to Paulister and Echiko respectively! However, there are still more soundbanks remaining!

45
General discussion / soundbank transcribers/translators needed
« on: May 11, 2023, 07:50 AM »
oh hi,

there's an article about soundbanks on worms2d.info, where two sections have separate articles that transcribe and translate all the default soundbanks. Because some soundbanks derive from foreign languages, I'm still on the lookout for transcribers and translators!

the soundbanks remaining are:
  • Greek (taken by Paulister) DONE
  • Danish-2 (taken by Gorrororor/Tinter)
  • Dutch-2
  • French-2
  • Italian-2 (taken by Echiko) DONE
  • Spanish-2 (there are transcriptions, but no translations)
  • Swedish-2 (taken by STRGRN)

if anyone is interested in helping out (even TUS guest visitors), hmu on Discord - h3oCharles#5397 (please have at least 1 mutual server with me)

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