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Messages - Albus

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136
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 10, 2021, 03:03 PM »
If the opponent didn't have the module I would use a team like this: Worm 1, 2, 3 etc.

137
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 10, 2021, 02:50 PM »
Maybe also add an option to have your own team order printed into the lobby and chat. Then even those without can have the same benefit.

The module will already let you know that the person is using it. The person can refuse to play, not bother or download the module as well. But having that option wouldn't hurt either.

138
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 10, 2021, 02:31 PM »
Who is League?

A League as in, any League people compete in.

I think he's asking for names.
Who decides at TUS, for example? Who gives the last word in this subject.

139
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 10, 2021, 01:58 PM »
This discussion is going in circles.
Who decides changes here, TUS staff or players?
If TUS staff then have a private discussion and decide to ban these modules or not.
If players decide then make a poll so we can vote.
It is painful to read the same arguments repeated over and over again, for like 20 pages already. Stop this madness!

Perfect! I agree!
I also want to know the answer to your question.

140
Wormkit Modules / Re: Private Module
« on: September 10, 2021, 01:50 PM »
What are you saying? We are not allowed to discuss it? You would rather just have people sit in silence, and accept all new ideas?

I edited the post.

Of course, we can discuss it. But it would be healthier to discuss things like: will I be able to know if my opponent is using it? Will it be allowed in leagues? This kind of thing. I expected this kind of discussion and not obstacles for people to have access to something that will make the game more enjoyable for them.

141
Wormkit Modules / Re: Private Module
« on: September 10, 2021, 01:42 PM »
I don't see anything confusing about it.

I mean: so much wear (dozens of posts), for something that should be simple and not the subject of so much discussion. If you don't like it, don't use it and you can refuse to play with someone that uses it (the module, how is it being idealized, would send a message telling that the player is using it). On the other hand, we could try to think about ways to detect if someone is using some private module (something that can already happen and we don't know).

142
Wormkit Modules / Re: Private Module
« on: September 10, 2021, 01:33 PM »
those other games have nothing to do with Worms Armageddon, that doesn't mean i'm angry, I just think it's a waste of time talking about them and that you should be able to use this game alone to make points about this game.

I edited the post before you write that post: The important thing was not the example itself, but the idea of adapting to change.

143
Wormkit Modules / Re: Private Module
« on: September 10, 2021, 01:31 PM »
I am in no way trying to persuade you to quit WA, that must be made absolutely clear.

Not directly. But have you ever stopped to think that indirectly creating so much confusion for something that would increase players' QoL in the game (although you don't see it that way) might make them disheartened with being here? We are a small community. We should try to make others feel good too and appreciate the work of those who dedicate their free time/knowledge to create nice content for players.

144
Wormkit Modules / Re: Private Module
« on: September 10, 2021, 01:25 PM »
Albus, if you love League of Legends so much, go play that? It has nothing to do with Worms Armageddon.

You really get angry when people talk about other games :D
It was just an example, aimed at people who know the game. If you don't, ignore the example.
Sorry if it was off topic tho. Didn't saw a problem in mention that. The important thing was not the example itself, but the idea of adapting to change.

145
Wormkit Modules / Re: Private Module
« on: September 10, 2021, 01:13 PM »
Anyone who played League of Legends will understand better what I'm talking about. But I loved Shaco (champion name) AP (magic damage) TOP (lane of the map) for a long time. Then RIOT GAMES changed that champion and it severely impaired the use of the champion in that way. It completely changed my style of play. Well, I didn't criticize, I just adapted to the new reality and started making Shaco AD (psychic damage) Jungle (another lane of the map), and I had a lot of fun for years. People who like the way things are (paper and pen) might like the new module if it happens. Who knows. It doesn't hurt to try.

146
Wormkit Modules / Re: Private Module
« on: September 10, 2021, 01:01 PM »
Every other week you are complaining about stuff with this game, why don't you find a game which already exists that is great and you don't have to change it?

Should I give up the game!? I like the game, but I would like to propose things. I do not see that as a problem. Besides, what is the one thing in life that doesn't change? Everything is constantly evolving.

147
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 10, 2021, 12:54 PM »
My biggest concern is that these modules can spiral out of control soon enough.

So we should talk and encourage programmers to create anti-cheat tools that detect private modules etc. Nizikawa said that this is possible. People like me and others who are coming here publicly and in advance to talk about the module are not a problem. Problem is people who have technical knowledge and bad faith to create private modules etc. Even those without technical knowledge can hire someone to create cheating methods or ask for a friend to do it.

My 2nd biggest concern is the attitude and ignorance to be more concerned with luxuries than manual effort, which leads directly to concern number 1.

I think it's just a different perspective on the game. A little exaggerated words.

148
Wormkit Modules / Re: Private Module
« on: September 10, 2021, 12:10 PM »
"Maybe you shouldn't worry about the future"

If you want to live a YOLO attitude Albus, that's your choice.

I don't like the way the game is today (lack of built-in tools that make me have to get out of the immersion of the game), and there's a person with disposition and a lot of knowledge to make the game more enjoyable for me and many other people. Unfortunately, this change displeases some. Perhaps in the future, there will be another idea and implementation of something that everyone will like in this regard. But in the meantime, I want to support what we can have for today.

149
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 10, 2021, 12:06 PM »
Doing things manually and having them done automatically are 2 very different things.

Yes I know. And I understand that this is your biggest concern.

But understand the side of those who don't like having to leave the immersion of the game to take notes on paper.

If the game had proper internal tools for marking what the enemy uses and to track enemy team order, I would have nothing to complain about. But we don't. The option that we can have today, thanks to the availability of people with a lot of knowledge and willingness, would be the module. So I will be very pleased with it!

150
Leagues Games Comments / Re: Game #228434, reported by liav
« on: September 10, 2021, 11:07 AM »
it hurts to watch Rafka trying to play mole shoppa :D ;D but he's cute nevertheless, trying new things :-[

:D

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