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Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 10, 2021, 03:03 PM »
If the opponent didn't have the module I would use a team like this: Worm 1, 2, 3 etc.
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Maybe also add an option to have your own team order printed into the lobby and chat. Then even those without can have the same benefit.
Who is League?
A League as in, any League people compete in.
This discussion is going in circles.
Who decides changes here, TUS staff or players?
If TUS staff then have a private discussion and decide to ban these modules or not.
If players decide then make a poll so we can vote.
It is painful to read the same arguments repeated over and over again, for like 20 pages already. Stop this madness!
What are you saying? We are not allowed to discuss it? You would rather just have people sit in silence, and accept all new ideas?
I don't see anything confusing about it.
those other games have nothing to do with Worms Armageddon, that doesn't mean i'm angry, I just think it's a waste of time talking about them and that you should be able to use this game alone to make points about this game.
I am in no way trying to persuade you to quit WA, that must be made absolutely clear.
Albus, if you love League of Legends so much, go play that? It has nothing to do with Worms Armageddon.
Every other week you are complaining about stuff with this game, why don't you find a game which already exists that is great and you don't have to change it?
My biggest concern is that these modules can spiral out of control soon enough.
My 2nd biggest concern is the attitude and ignorance to be more concerned with luxuries than manual effort, which leads directly to concern number 1.
"Maybe you shouldn't worry about the future"
If you want to live a YOLO attitude Albus, that's your choice.
Doing things manually and having them done automatically are 2 very different things.
it hurts to watch Rafka trying to play mole shoppa but he's cute nevertheless, trying new things