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Topics - Albus

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1
Leagues Games Comments / Game #230191, reported by Albus
« on: December 26, 2021, 06:37 PM »
taner... the mistake in the last turn of second round was bizarre! xD

2
TUS Discussion / Question about communities
« on: December 01, 2021, 09:22 AM »
Is there any way I can grant privilege to all members of my community to send invitation to new members? I suppose the only way is to make everyone admin, right? But would that be a little risky (one person join, kick players, delete the community etc.)?

3
I would like to suggest that the software have an option to randomly generate new options for water (color, saturation, invert color etc.) for every game.
PS: ofc, it would be necessary not include transparent waves in the random settings.

4
Wormkit Modules / [Suggestion] wkPoliteKick (reason of the kick)
« on: October 27, 2021, 09:55 PM »


I would love a module like that. People woudln't think we kick without reason.

5
General discussion / How to become a better intermediate player
« on: October 25, 2021, 12:42 PM »
This topic was created to help those who want to play intermediate better. Any help you need please feel free to ask in the comments.



THE BASIC

1) learn about the weapons used in intermediate scheme (maximum damage etc.) at https://worms2d.info/Weapons;

2) download and watch game between good players at https://cwtsite.com/archive;

3) use WkToolAssist (https://worms2d.info/WkToolAssist) to learn new things and improve faster your skills with mine (learn how to drop), jetpack, rope etc.



GENERAL STRATEGY

1. Before an important game.

Always start with a winning mentality. If you haven't got a winning mentality, every time you have a real chance to beat your opponent, you will make a mistake and lose concentration, becoming nervous. Here is some advice for getting less nervous and more stable:

a) Never sit in front of the computer to wait for a serious game. Do something before the game starts, drink a cup of tea, watch TV, etc. Have a 5 min break and don’t use your computer.

b) When you come back to the computer, try to prepare yourself. Imagine you have a very hard opponent, but realize that even if this opponent is easy, you should play without misses; if you play without misses, you always have a good chance to win, irrespective of who you’re playing.

c) Come to the game and be polite, but do not talk too much: it destroys your concentration.

2. At the start of a game

The game is starting, players are trying to connect, you can see the map, and you have a few seconds to write "gl hf" and assess the situation on the map. The first thing to come to your mind is "what shall I do if I go first".
You should realize the following: when a game has started, you have already written "gl hf" and you are already thinking about your first turn, so if your turn is really the first and your worm became active it means nothing to you, you are already thinking about your move and planning your turn. Furthermore, you have 5 more seconds before the 45 sec turn starts. If your opponent is the first to start you can calm down and begin to plan your "reply" turn (read your opponent's turn is the first).

3. Your turn is the first.

When your turn is the first you must always use the 5 seconds before the 45 sec starts. If you didn't use the 5 sec time and started before it ended: 1) The situation is very simplistic, and you really understand what to do everywhere on the map, including all possible moves of your opponent, 2) you are just going to do a worse turn then you could have done, because 5 sec is the time when you can watch the map whilst being calm and concentrated; when you start to control your worm, you always lose concentration a bit, and can easily miss something like an opponent's double kill, or possible pile (see later). If you see your opponent starting to do something very fast it is good for you: he will probably make a tactical oversight, which you will capitalize on in your second turn. Watch high level games with world class players, they play the following way: thinking and then move, thinking and then move, until the end of the round.
The first turn is the hardest stage of the game. It is not only about a good move with many kills, usually the first turn includes planning of 3-4 turns ahead. And the main problem is that you haven't got enough time to plan.
So, let's discuss what you should plan:

a) First of all you must think about possible double and triple kills your opponent can make. After this very fast analysing you have to decide how many worm selects you can use on the map. It depends on how complex the map is, and what placement you have. Never use 2 selects on the first turn if you have 5-3 or 4-4 placement (4 worms on the left side of the map, 4 worms are on the right). You can do it only if you may lose 3 worms in one turn. You should realize if your opponent can do a triple kill or not, it depends on his skill. If he can conceivably miss it, it is a reason to save one worm select.

b) Find the best attack you can do:
Never kill 2 low worms which stay alone and have to use one or two (!!) ropes to get to your upper worm.
Never kill two blocked worms (with a sheep, for example).
Kill any 3 worms if you can (doesn't matter how they are placed), if it doesn't take you more then 2 ropes and if they are not blocked too well, or these 3 worms need two ropes each to get higher.
If you have two pairs of worms you can kill, you should kill the higher pair, which can easily attack you next turn. The idea is to kill the higher worms of your opponent, to make him use ropes with lower worms).

c) Using worm select:
Now it is time to use worm select. When you use it, you must always (!) consider who the next worm is after the worm you control now. The main idea of using worm select is to destroy chances for any possible double and triple (!!) kills by your opponent.
It doesn't matter how many worm selects you use, but when you use the last select it must be done the following way:

1) the next worm must be a worm from a possible pile of your worms which your opponent can make (or you think he is going to make) next turn, or a worm from a possible double kill.

2) the next worm must be a worm which can attack without ropes, or attack the higher worm(s) of your opponent When you use worm select you should also realize the following:
Let's say you have 4 worms: Laplandetz, Sportsmen, Grisha and General (1st, 2nd, 3rd and 4th worm accordingly), and you’re on Laplandetz. If you change to Sportsmen, but Grisha is 90% likely to be killed, your next worm will be General, and if General is blocked, you’ll probably (not a fact!) make a mistake changing from Laplandetz to Sportsmen (be careful with this situation!)

d) You should realize that the better you analyse future opponent's turn(s), the better the tactics you can use in your first turn, and the more advantage you will get after your first move, so analysing the near future is a part of the whole plan of the game and can effect a lot of coming situations, including a loss or a win of the round. Sometimes people say "I lost this round from the start", it means you did a good first turn. It doesn't matter if it was luck or not.
And some words about psychology:
If you miss your first turn, you must understand that it only means that your opponent goes first (nothing more), so you haven't got any reason to get very nervous, or to stop thinking about winning the round. So after you missed your first turn, you must start thinking "your opponent's turn is the first" and not lose your concentration; you have a lot of things to think about in the next 50-60 seconds.

4. Your opponent's turn is the first

When your opponent goes first he gets an advantage: he has a chance to hide his worms, and make an easy double or triple kill. But you also have an advantage which you should use as much as possible: you have a lot of time to think.

a) First of all, on psychology:
It is a usual situation where the opponent makes a triple kill at the first turn (or maybe even just a double kill), and you can see only one kill next turn, you start to think about double kills only, and as a result, you make a mistake or something. Making a mistake in such a situation is usually equal to a loss. So you must always realize that the result of your opponent's turn can't affect your next turn (it is very bad if it can). You must make an optimal decision even if you have 1 worm left after the opponent's attack. So just make an optimal move; if you can do only one kill, do it, and do not try to do something impossible.
Another situation: your opponent missed his first turn. Making a good reply can give you a win, and it is very important to choose a less risky move now. You should understand that there are two cases: 1) you try to risk over 70% (7 times from 10 without a miss) you do your move and win a round (almost sure), 30% you miss, and you continue playing, with your opponent's advantage restored (his turn is the first again), 2) you don't try to risk over 90% (9 times from 10 without a miss) you do your move and it’s just a bit less sure (let's say 10% less) you win this round. Obviously, it is the right decision to choose the second case – you almost do not risk playing when your opponent's has an advantage (it is an important thing for you), and you just have more chances to win (!!) ( 90% * ( x - 10% ) over 70% * x, if x is bigger than 45%, where x are your chances to win if you do a risky turn without a miss, obviously x bigger than 50 %).

b) About tactics: you need to analyse everything you would analyse if your turn was first, plus the following thing: which way of using worm select will give you a good chance to attack during the next 3-4 turns (without using one more worm select) high worms of your opponent and possibly without using a rope. The rest of the time you should try to predict the next turns of your opponent, plan defence, and plan your attack better. Your second turn must be perfect, because you have enough time to plan your move (attack, tactics), you have no right to miss.

5. The first and second turns

About "your first turn" and "your opponent's first turn": these two stages of a game are the hardest stages for our brain. Some players will understand these stages faster, some slower, some will analyse better, some worse, but you can improve, and improving concerns not only knowledge of this theory, but training your brain and thinking quickly as well. So, to play this way you need to be 90% concentrated on the game, you need to be in very good form, you shouldn’t be tired.
A little bit of advice for you: if you want to detect the moment when you really start to understand this theory, it is a moment when you feel that you just can't think fast enough to control the situation, it is a sign that you are on the right way, just continue trying and you will get there.

Article writen by Johnmir



6
Leagues Games Comments / Game #229129, reported by Corujão
« on: October 16, 2021, 10:58 AM »
Nice map!

7
Would it be interesting to establish that in the PO system the player can only choose 1 rope scheme, unless both agreed to choose more?

When the roping skill gap between 2 players is big, the player who like rope schemes and has good skills with rope has guaranteed wins in roper, rope race, ttrr or wxw.

I will make a comparison. My favorite scheme is intermediate. I have an advantage in this scheme compared to many players who do not like/play this scheme. Now imagine if I could choose intermediate, 80normal and freemediate (if you are very good at intermediate, you will have a good advantage in these schemes). Although I don't play 80normal and freemediate a lot, as they are more similar to intermediate, I would take a good advantage over those who don't like intermediate. The same goes for rope schemes. Someone who is pro with rope will also have a huge advantage in any schemes where rope skill is the most important against people who don't play rope schemes.

In my last PO against VoK, I already knew that I would have two losses in the rope schemes he choose (he likes to pick wxw and roper). It's okay for people to pick rope in the PO and have a guaranteed win against the opponent who doesn't play rope schemes. But being able to choose up to 3 rope schemes in a PO maybe it's not the best choice.

Perhaps the PO could be like this: choose 1 rope scheme; aerial or hysteria; intermediate; BnG; team 17; Elite. The picks in this way would be between schemes that don't have much similarity to each other. In other words, if a person is very good at one, they will not necessarily be good at the other (unlike what happens when a pro roper can choose wxw, roper, ttrr and RR).

I think the idea of alrround PO should be to recognize players who specialize in different schemes. If someone specializes in rope, it's obvious that he's going to win any rope scheme against someone who doesn't have good rope skills. But if someone specializes in intermediate, that doesn't guarantee he'll be good at Team 17 or hysteria, for example.



EDIT (final suggestion):

After reading the comments (disregarding the troll comment) I bring here a suggestion that I think could be more fair and transmit better the spirit of allround:

In allround PO players should play all allround schemes (if it's allround PO why not make it really allround?) with the following peculiarities:

1 BnG match
1 Aerial match
1 Hysteria match
1 Rope match (scheme chosen by the best positioned in the rope league)
1 Elite match
1 Intermediate match
1 Team17 match

Other alternative:

1 BnG
1 Aerial or Hysteria (choosen by the best positioned in default league)
1 Rope scheme (choosen by the best positioned in rope league)
1 Elite or intermediate (choosen by the best positioned in default league)
1 Team17 match




8
Wormkit Modules / [suggestion] "wkgoogletranslate" to lobby and chat?
« on: October 14, 2021, 03:49 PM »
Eliminating the communication barrier would greatly enhance the gaming experience. For example, playing clanners and being able to communicate with those who don't know a common language etc. Would it be possible to create a module that somehow uses google translate in the game lobby and chat? I'll give an example of how the module could work. Let's assume I want to speak Russian to someone. I would use the module's .ini file and set my default language to Portuguese. And if I wanted to speak Russian, I would use some command like this: /rus + portuguese message + enter = message sent in russian.

9
Leagues Games Comments / Game #229066, reported by Albus
« on: October 13, 2021, 04:20 PM »
Last round, in SD, I think he disconected because he didn't show up in AG anymore. Also I had advantage.

10
It would be nice to have an option to see the threads we follow and that we enabled the option to receive notifications of new replies.

11
It would be nice if more than 7 players could join the host of a match. In important games, it is common not to have space for everyone who wants to spectate the game. That way, the players' friends, curious people and also various streamers could join the game.

12
Cups and Tournaments Games Comments / Game #228806, reported by Albus
« on: October 01, 2021, 12:51 PM »
Komito said that "Albus came out of nowhere and laid the smack down on Mega'Adnan". I would like to ask Komito to stop saying this kind of thing. It's not respectful.

13
Cups and Tournaments Games Comments / Game #228731, reported by Lupastic
« on: September 28, 2021, 09:08 PM »
I really enjoyed playing "ZaR: Zook and Rope". The mines and playing w/o parachute (the risky involved) adds some extra emotion to the scheme.

14
TUS Discussion / Double Standard
« on: September 28, 2021, 03:37 PM »
Some people is calling me cheater and implying that I'm dishonest because I used wkWormOrder (https://worms2d.info/WkWormOrder) against Dario. Here at TUS, I played two games against him using this module:

https://www.tus-wa.com/leagues/game-228588/msg281661/?topicseen#new

https://www.tus-wa.com/leagues/game-228585/msg281658/?topicseen#new



At the time I used this module when I played against him, there was no express rule prohibiting its use. Later, in TUS, a rule was created saying that if you use this module, you need to inform your opponent that you are using it (https://www.tus-wa.com/forums/leagues-general/using-wormkit-modules-in-leagues-33659/). Dario, as he himself said, knew that I was using the module, however he said that he supposedly didn't know that the module allowed me to know the sequence of my own team.

I have attached below the conversation log of two matches where I played against him and used the module. In the first log file, you can see that I had already alerted him that I have the module installed and asked for authorization to use it against him. In the second log file he says he doesn't trust me anymore because I hadn't alerted him to a particular function of this module that he supposedly didn't know.

[attachment=1]
[attachment=2]

In these log files, you can see that he said the following:
Quote
[2021-09-21 17.23.48] [NNNxDario] you played ONL with me without notifying me of that already
His behavior was very strange because he already started accusing me apparently without any proof.

I didn't act in bad faith. The module was discussed publicly in several places1 and Dario knew the existence of the module (he participated in some discussions about the module) and I assumed he knew about all the module's features. There was no rule prohibiting the use of the module and it still doesn't exist until today, and that's why i use it.

I want to open a short parenthesis here. I played ONL league for many years (http://www.normalnonoobs.com/userinfo/Albus), always looking to bring new players into the league2. I also participated a lot in their forum (http://www.normalnonoobs.com/forum/), sharing guides and information to help new players. I suggested the creation of the ONL discord channel which also helped a lot in the league's activity. I don't understand why he thinks I, a person so committed to their league for years, tried to deceive him and why he thinks I'm a liar. In fact, I think that this attitude he had with me is very unfair, thinking these things about me and even divulging what happened between us to other people. If he thought what happened was unfair, he could ask me not to use it again, and delete the ONL games (since he's an admin there) or ask MI to delete the TUS games. But for some reason, it was important for him to talk about that in public.

Many people use programs to count weapons used by the enemy, rulers to measure kamikaze distance and get maximum damage, wkRemapKeys to make the mechanics of some schemes easier, and none of this is prohibited. What I did, compared to these things, is infinitely irrelevant.

Some things that for others are cheating, Dario does, but I don't see anyone addressing him in the same way. Why just against me these accusations?











The function to zoom in on the game, using the Windows Magnifying Glass (which chicken says it's cheating - https://www.tus-wa.com/forums/wormkit-modules/(module-idea)-option-to-zoom-or-change-resolution-during-the-game-33605), who discovered and spoke to me for the first time was Dario. I didn't even know this was possible. Now I ask: the players, including him, say everything they use to the opponent (visual aids etc.)?

I think there is some persecution from certain people against me. See what chicken said about transparent water:



I had given him some names of people who used transparent water (and maybe still do), however, he showed no interest in calling these people cheaters in public (or at least talk about it in public) the way he does to me. So, apparently, it looks like this persecution against me is malicious. By the way, if he asked me not to play using the module I wouldn't use it. This slander campaign against me was not necessary either.



1 ONL discord channel: https://discord.gg/dmzqepYxSp Thread: https://discord.com/channels/797536272163012609/887665476833001522/887665479378960414
Sensei discord channel: https://discord.gg/UBRBhk6 Threads: https://discord.com/channels/416225356706480128/882925504288665631/882925507388268565 and https://discord.com/channels/416225356706480128/883292008003809300/883292010210029618
NNN forumn: http://www.normalnonoobs.com/forum/viewtopic.php?f=1&t=1748
TUS forum: https://www.tus-wa.com/forums/wormkit-modules/wkwormorder-v-1-1-0-released-33536/

2 ONL news from 2020. Oct. 1:


15
Leagues Complaints / [SOLVED] If I cheated, this game must be deleted
« on: September 24, 2021, 05:05 PM »
There is a module available on worms2d.info called wkWormOrder (https://worms2d.info/WkWormOrder). This module allows me to see my team's sequence (something like that https://imgur.com/a/kNNOK9k). Some people are calling me a cheater because I'm playing using this module. Here some games where I used this module:

https://www.tus-wa.com/leagues/game-228585/msg281658/?topicseen#new

https://www.tus-wa.com/leagues/game-228588/msg281661/?topicseen#new

With the release of this module, I deleted my old team and didn't worry about memorizing new teams anymore. I don't think this module alone increases my chances of winning. If I wasn't using the module, I would use my old team1 that I have used for over 1 year and have memorized.

The point is that I want to play with new teams and I don't want to have to memorize new ones over and over again. Imagine if a player wants to play with a new team every game, in 100 games he will have to memorize 100 different teams (800 different worm names). Let's agree this is unhealthy. That's why I think the module increases the players' quality of life and eliminates an easy job (memorizing the sequence of 8 worms), but which is very tiring and tedious if you want to play with new teams often. The beauty of the game is in creative and tactical play. Players should not require the opponent to demonstrate the ability to memorize this type of information before the game starts. By the way, Deadcode said he's planning to include, as a scheme option, in the next update, the possibility of your team's order being shown to you.

Anyway, if it is considered that I cheated and had an unfair advantage, you can delete the victory and I will see if there is another game which I used this module in order to ask to remove.



1 If you look at the history of my games on TUS and ONL (https://tinyurl.com/c3fp5wne), you will see that I have always used this same team for over a year: Soldado, Cabo, Sargento, Tenente, Capitão, Coronel, General, Marechal. This team is so internalized in my memory that it makes absolutely no difference to use it, or a team numbered 1-8. So I don't understand why Dario thought this would give me a unfair and relevant advantage.

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