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TUS Discussion / Re: [Allround PO system (advantageous for ropers)? + Suggestion
« on: October 18, 2021, 10:24 PM »Albus has got the point though... and since I joined here in 2012 it has always been a bit strange and unfair to me that there are many schemes (Wxw, Roper, Big rope race, TTRR, ...) all involving... 1 Inventory Weapon/Tool??? (Rope).
How about we have 5 schemes in which the "Mole" (weapon) is used?? I bet my kidney that I would have a guaranteed win against whoever is bad at this weapon.
Now you might say "It doesn't make sense, all you do is just releasing a mole", but funny thing is that the same can be said about Wxw, Roper, Big Roper Race, TTRR. it's just relocating yourself with rope. Nothing else. All you do is just adding some random different purposes to it, but at the end of the day, you just do the same thing
Exactly Zalo! I think allround PO should involve play many different schemes, in which you will have to use different skills and strategy to win, ie, being good in one scheme of these schemes (that demands a main skill), doesn't guarantee your victory in the "similar scheme" (ie, that involves a same and main skill in order to highly increase your chances of victory) against those who haven't mastered this skill.
Examples:
BnG and Golf (if someone is PRO in BnG, certainly will beat someone who is noob with BnG skills at Golf too);
TTRR and roper (if someone is PRO in TTRR, certainly will beat someone who doesn't know how to rope well);
Intermediate and 80normal etc.