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Messages - Albus

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16
Albus has got the point though... and since I joined here in 2012 it has always been a bit strange and unfair to me that there are many schemes (Wxw, Roper, Big rope race, TTRR, ...) all involving... 1 Inventory Weapon/Tool??? (Rope).

How about we have 5 schemes in which the "Mole" (weapon) is used?? I bet my kidney that I would have a guaranteed win against whoever is bad at this weapon.

Now you might say "It doesn't make sense, all you do is just releasing a mole", but funny thing is that the same can be said about Wxw, Roper, Big Roper Race, TTRR. it's just relocating yourself with rope. Nothing else. All you do is just adding some random different purposes to it, but at the end of the day, you just do the same thing  :-[

Exactly Zalo! I think allround PO should involve play many different schemes, in which you will have to use different skills and strategy to win, ie, being good in one scheme of these schemes (that demands a main skill), doesn't guarantee your victory in the "similar scheme" (ie, that involves a same and main skill in order to highly increase your chances of victory) against those who haven't mastered this skill.

Examples:
BnG and Golf (if someone is PRO in BnG, certainly will beat someone who is noob with BnG skills at Golf too);
TTRR and roper (if someone is PRO in TTRR, certainly will beat someone who doesn't know how to rope well);
Intermediate and 80normal etc.

17
Yes, elite and intermediate can be considered a bit similar by some people. But if it were like this:

1 BnG
1 Aerial or Hysteria (choosen by the best positioned in default league)
1 Rope scheme (choosen by the best positioned in rope league)
1 Elite or intermediate (choosen by the best positioned in default league)
1 Team17 match

5 matches with completely different schemes.

By the way, I don't think I expressed myself correctly. TTRR and roper are not similar imo. I meant that whoever is PRO in TTRR (ie, has high level skill with the rope - eg, Rudolf), even if he never played any other rope scheme before, has a guaranteed win against someone who doesn't dominate the rope (like me, Rafka etc.) in any other rope scheme (roper, wxw, RR). The idea would be to make players play schemes where being good at one doesn't guarantee they'll be good at other one which demand the same main and core skill.

18
Yes, I imagine the activity would be the problem.

But anyway... I think making PO's allround truly allround would be the best solution at the moment.

1 BnG match
1 Aerial match
1 Hysteria match
1 Rope match (scheme chosen by the best positioned in the rope league)
1 Elite match
1 Intermediate match
1 Team17 match

This is a true allround PO and not what sometimes happens: someone has 2 or even 3 free wins because they are very good with only one main skill (rope skill) and the opponent is not. In this proposed format, in each round, players should show skills in each style of allround scheme, where the fact that you are good in one does not guarantee victory in the other.


19
Yes. The idea is to provide players with places where they fit. If you are a ground player, you will have the default PO with ground schemes. If you want to be a rope player, you will have rope PO with rope schemes. But if you want to be an allround player, you will have allround PO, where you have to play a varied combination of rope and ground schemes that require different skills.

20
TUS Discussion / Re: Allround PO system (advantageous for ropers)?
« on: October 17, 2021, 11:02 AM »
BnG player would also be good at Aerial and Hysteria

and at Elite ^.-

Yes. I think every skill you acquire in one scheme can be used in another, to a greater or lesser extent. But if we look at allround PO schemes, the ones that benefit the most is the rope skill, as this is main and core skill in any rope scheme.

The skills of BnG, although they can be used in these other schemes (including intermediate - not mentioned there), is not enough. You will need to develop other skills, eg, positioning, tactics, strategy, good knowledge of scheme settings etc. You can be bad at BnG and beat someone in these schemes, even if that person is better than you in BnG. This doesn't happen with rope schemes, where if you are noob with the rope, and the guy is PRO with the rope (even if he plays only one scheme, eg, TTRR), he will beat you in any rope scheme. That's why I suggested that, unless agreed, the player has the right to choose only 1 rope scheme. That way we would have allround PO involving more diverse abilities (the true spirit of allround).

21
@topic,
Yes a very good roper have higher chance of winning rope schemes than a very good ground player in ground schemes but not by a big margin. One solution to combat that is by getting a higher seed in playoffs and get the first pick. You can decrease your opponent picks to 2, so you could pick maximum 3 ground schemes.

Yes, the best strategy for the ground player, according to the current system, is to get 1st place and be entitled to the 3 picks.

But still, I think the roper player has an advantage in the current system even if he has only 2 picks. I will tell you why in my opinion.

The schemes that can be chosen in the allround PO are as follows:

aerial
Big RR / Tower Race
BNG
Elite
hysteria
Intermediate
Roper
shopper
team17
TTRR (in RR)
WxW

Imagine 2 examples of players:

Player 1) played 10 years of BnG. The guy is a beast in BnG, but only that.
Player 2) played 10 years of TTRR. The guy have insane skills in TTRR. Play super fast and safe with the rope.

Who is most favored in the system? Let's see.

Player 2) will definitely have 2 free wins in any rope scheme, as he has mastered ONLY one skill, the rope skill. This means that this player will only need to train 1 more scheme to win the PO.

Player 1) has only one guaranteed win, which is BnG. In order to win the PO, he will have to learn two new schemes in order to achieve a high chance of winning in these other schemes.

In other words, the current system, in my opinion, favors the rope player (requiring less effort from him in order to beat the ground player), that's why I proposed the suggestion that only 1 rope scheme could be chosen.



Making a comparison, I see the PO system as something like this:

player 1 (pro TTRR player) - Hafthor Bjornsson.
player 2 (pro BnG player) - Usain Bolt.

Both will participate in a competition involving various sports and they have to win a Bo5.
It turns out that Bjornsson will have the advantage, as he has several sports options where he will uses a main and core skill (brute force - which in the case of the TTRR player, would be the skill with the rope). Usain Bolt will have to work harder, as the skill he has (running - in the case of the BnG player, aiming skill) it won't give him such a huge advantage in the other sports he chooses, differently of what happens to Bjornsson.

22
Leagues General / Re: A new type of League request
« on: October 16, 2021, 10:50 PM »
I would like a new league format where I can play only the schemes I like and that defeats in this scheme would not interfere with statistics of other leagues.

23
Leagues Games Comments / Game #229129, reported by Corujão
« on: October 16, 2021, 10:58 AM »
Nice map!

24
Cups and Tournaments Comments / Re: Cup #1137, 1V1 MOLE CUP
« on: October 16, 2021, 01:54 AM »
Nice medals!

25
I forgot I had air strike in 4 round my last turn :'( phew

26
If you decide to waste your whole time playing only intermediate that’s only your fault, and btw you’re the only who keep saying that playing ttrr is like playing wxw or shopper 🤣🤣

I never said that. You don't understand anything I say do you?

I'm saying that anyone who spends 10 years playing only TTRR will at least play wxw and roper very well, as these schemes require a common core skill, ie rope skill, in order to you highly increase your chances to win. So, this guys can be a pro only in TTRR (never play other rope schemes) and get first place in allround PO against a ground scheme player who is good in many ground schemes which demand diff skills (for example, inter, hysteria, BnG).

Anyone who spends 10 years playing only intermediate, will not, because of that, have an advantage in BnG or hysteria, for example. So someone who is pro at intermediate, BnG and hysteria, but very average at roping schemes, imo, deserves much more an allround trophy (although he is not a true pro allround player) than a guy who only mastered one main skill (rope skill) and wins because of that free wins in rope picks.

27
See... if you practice 10 years ONLY TTRR (nothing else) you agree with me that you will become a PRO TTRR player with very good rope skills right? With that skills, you can play roper, RR, and wxw? Of course you can. And even if you are not so good in those other rope schemes, you still can beat easily someone who doesn't like rope schemes and don't practice it right?

Now, imagine that I play only intermediate for 10 years and become a pro in this scheme. You think because I'm a pro in inter I necessary have any advantage in BnG or hysteria for example? OFC not. I can give the name for you of many pro inter guys who will suck in these schemes. So, this ground scheme player who became a pro in intermediate, will need invest a good ammount of time to become a pro in BnG and hysteria in order to have more chances to win in his ground picks. But the guy who became a pro over 10 years of practising TTRR, doesn't need invest any more time to beat this guy in his rope schemes that he never played before (because he surely will have some advantage he gained from TTRR experience, ie, roping fast, safe etc). So, who wins a allround PO only because rope picks, is much less of an allround player then a guy who is good in several ground schemes.




28
That doesn't happen to people who are good at rope. If you're just playing TTRR and you're really good at it, you don't need to train WxW and Roper to beat someone who isn't good at rope, so you will have 2 or 3 free wins only because of 1 skill (rope skills) in one scheme, because you will always have free wins in rope schemes against people who is noob in roping.

This is a bold assumption you can't really prove. I had to practice like 5 years to become mediocre at TTRR, and even then I can't play Roper to save my life.


I don't think so. If you are a pro TTRR player, you will be at least a good player in other rope schemes, because you know mechanics, know how to roping fast and safe etc. So, even if you don't practice wxw and roper too much, I'm sure you can beat who don't like or barely know how to touch 2 walls in roper and make an atack in SD.

So, I don't consider who wins allround PO an allround player if he gets 3 free wins in rope schemes. Someone can be good in hysteria, BnG, intermediate, elite and lose the PO just because this person is not good with rope and the oponnent get 3 free wins in rope schemes.

Neither is a person that picks 3 ground schemes, but that's not the league's problem. If we had some sort of "balanced" competition, like, a lot of good Allround players, maybe PO's wouldn't look so unbalanced. The problem right now is we don't have the amount of real "Allround" players to justify having it as it is, and separating Rope from Ground probably would make it better, but I don't know.

Yes... but at least this person who master many ground schemes (elite, t17, hysteria, intermediate, bng) is much more closer to an allround player (despite not being a true allround player) then one person who wins PO just because is PRO with one main skill (rope skills).

29
Original post

Roper and WxW are different schemes, and so is TTRR. It's not like being good at one of them automatically makes you good at the rest, so that's not a valid argument, in my opinion.


I know they are different schemes. But I'm referring to the fact who is good at rope schemes against who is noob with rope. If you're good at rope and your opponent doesn't like to roping, you'll get 2 or 3 free wins guaranteed. However, the fact that someone is good at 1 ground scheme, for example, intermediate, does not mean that he will be good at hysteria. I'm good at intermediate but I'm bad at hysteria and BnG, and, in order to have chances against someone who isn't good at hysteria/BnG either, I'll have to train and invest time in those schemes. That doesn't happen to people who are good at rope. If you're just playing TTRR and you're really good at it, you don't need to train WxW and Roper to beat someone who isn't good at rope, so you will have 2 or 3 free wins only because of 1 skill (rope skills) in one scheme, because you will always have free wins in rope schemes against people who is noob in roping.

So, I don't consider who wins allround PO an allround player if he gets 3 free wins in rope schemes. Someone can be good in hysteria, BnG, intermediate, elite and lose the PO just because this person is not good with rope and the oponnent get 3 free wins in rope schemes.



Who diserve to be called an allround player or at leas more close to it?
1) pro player in intermediate, hysteria, BnG, team17, but not so good with rope;
2) a guy who, just because is pro with rope, get 3 free wins in the PO picking rope schemes.
Also I think it's much easier to get first place in PO seeds (and have right to 3 picks)  if you are pro with roper.

30
@Sbaffo, This is a gaming forum and discussion like this are natural. You don't have to call names if you don't agree. You are warned.

@Albus, You don't have to get even with the name calling either. You are also warned.

Okay MI, I apologize to you. I just come here to give a suggestion and this guy comes up to me saying it's a dumb idea (which in other words is equivalent to calling me dumb imo) and treating it with disrespect and irony. Next time, before being aggressive, I'll try to remember to talk with you first and ask you to do something about it instead of adopt a agressive posture.

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