hahaha, sometimes! Goodwill stores are usually full of shit, but they are the only places you can go to find some pretty damn good diamonds in the rough for a cheap price.. like designer clothes sometimes pop up in those stores.. you gotta dig through all the shit. I didn't buy anything when I went and found that shirt, I only go and search there every so often
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#47
FoS / Re: I thought this was funny and worth posting
March 24, 2013, 02:41 AM
avirex sucks so yeah
#48
FoS / Re: I thought this was funny and worth posting
March 23, 2013, 09:00 PM
Oops, my bad.

fixed it

fixed it
#49
FoS / I thought this was funny and worth posting
March 23, 2013, 07:40 PM
I found this emblem stitched onto a polo shirt in a goodwill store where I live. Thought it was funny. Looks like nino has some competition
#52
Announcements / Re: Classic Season #32 goes experimental!
March 18, 2013, 08:52 PM
I really don't get all the bitching that's being done ESPECIALLY since the season hasn't even started.
If the season plays out and it turns out that 100% of these changes were bad decisions, then okay, change them back, but at least test them so we can cite what happened in season 32 when discussing the future of the schemes... it's better than changing nothing and just arguing back and forth.
I think some of the changes are pretty bad at face value, but my excitement that TuS is actually trying different things far outweighs my personal analysis of the scheme changes. Ropa may be right, but it's not the time. Your points will be stronger when you can cite from actual season 32 games.
If the season plays out and it turns out that 100% of these changes were bad decisions, then okay, change them back, but at least test them so we can cite what happened in season 32 when discussing the future of the schemes... it's better than changing nothing and just arguing back and forth.
I think some of the changes are pretty bad at face value, but my excitement that TuS is actually trying different things far outweighs my personal analysis of the scheme changes. Ropa may be right, but it's not the time. Your points will be stronger when you can cite from actual season 32 games.
#53
Gaming Central / Re: dota2
March 18, 2013, 05:48 PM
LoL is the better than dota and HoN... it's the most played game in the world right now, people are making careers out of it, get over it dota noobs!!
#54
Announcements / Re: Classic Season #32 goes experimental!
March 14, 2013, 09:17 PMQuote from: triad on March 14, 2013, 09:02 PM
Lol sometimes i hit my head to ceiling on roper and get 40 damage. With higher damage i ll be dead in 1 fail xD
You raise a valid point I didn't think of. We'll have to see how games test. If falling and taking huge damage PLUS setting yourself up for more fall damage next turn becomes an instant loss, it could force players to rope even more safe in ropers, meaning crate locations would have a bigger impact
#55
Announcements / Re: Classic Season #32 goes experimental!
March 14, 2013, 06:43 PM
Glad to see TuS is taking a progressive approach to the scheme.
HHC, I'm skeptical about your logic regarding 5 worm ttrr. You say it'll help pros because they have more chances to finish with an amazing time, but won't encouraging people to rope faster and take more risks result in more plops and falls? 3 worms ttrr seems to encourage safe roping since you have less turns. All in all, I don't think it makes a difference - the better and faster roper is going to win in a high majority of cases.
Bottom line, for anyone who is worried about 5 worm ttrr - focus on improving roping instead of lobbying for the version of the scheme that best fits your skill level. I'm fine with 1 worm ttrr all the way to 8 worm ttrr. The amount of worms isn't going to change how good you are at maneuvering through a map
HHC, I'm skeptical about your logic regarding 5 worm ttrr. You say it'll help pros because they have more chances to finish with an amazing time, but won't encouraging people to rope faster and take more risks result in more plops and falls? 3 worms ttrr seems to encourage safe roping since you have less turns. All in all, I don't think it makes a difference - the better and faster roper is going to win in a high majority of cases.
Bottom line, for anyone who is worried about 5 worm ttrr - focus on improving roping instead of lobbying for the version of the scheme that best fits your skill level. I'm fine with 1 worm ttrr all the way to 8 worm ttrr. The amount of worms isn't going to change how good you are at maneuvering through a map
#56
Off Topic / Re: Mug shots / Post your face !
March 13, 2013, 04:25 PM
hahahahahahaha, it all makes so much sense now!
#57
Leagues General / Re: Team of experts
March 07, 2013, 04:58 PM
guys, don't mind Komo... he's helping people see why we so desperately need this council
#58
Leagues General / Re: Team of experts
March 07, 2013, 06:53 AM
You should have to pass an IQ test or something... something that tests your critical thinking skills. Just because you're one of the best at a scheme doesn't mean you can think critically about issues. The council needs to be filled with objectivity, not subjectivity, or else there's no point in doing this.
#59
Leagues General / Re: BAN HYSTERIA FROM DEFAULT LEAGUE
February 23, 2013, 02:02 AM
I've thought about the worm select at the start of the turn before, but I wasn't sure how it would be implemented like you said. I'm interested, tho
#60
Leagues General / Re: BAN HYSTERIA FROM DEFAULT LEAGUE
February 22, 2013, 06:39 PMQuote from: DarkOne on February 22, 2013, 05:39 PM
Are you going to try to fix the problem or perhaps read any of the 20 times I mentioned randomsteria, ShyGuy?
You just posted a post that would put Komo to shame and did nothing but reiterate what problem you have. We get it. The sooner you realise we are actually making propositions in this very thread for at least 10 pages, the sooner things can actually change.
Or did you just propose putting aerial in the classic league? Bit too drastic if you ask me.
Some people still don't believe anything is wrong with hysteria as Komo just proved with his last post.
I used to be in favor of randomsteria, DarkOne, but the more I think about it, the less I like it. I don't want to completely remove rotation advantage from the game, just make it more risk for the reward. I don't like the idea of random turn order because:
1. You can still try rotation rape, which is good; however, you'd be relying on the random turn order for whether or not it will work out... You can't control the random turn order, so I don't like the idea of being countered or allowed a certain strat based off of a random factor you can't control, do you understand what I'm saying? If I decide to telepile, the risk does go up because of random turn order, but if it does thwart me, it's not like the enemy team did anything to counter me, they just got fortunate with the turn order... there was no special move or skill they had to do, the turn order just happened to be in their favor. I hope I'm explaining this well enough.
2. Random turn order makes it harder for you to organize moves within your own team because you don't know the order of your own team. If you're setting stuff up, it's highly reliant on getting a good turn order. It would be interesting if you could see your turn order but the enemy can't, but that's a discussion for another day.
Adding random turn order still doesn't fix the fundamental problem with hysteria, which is the 1 second turn time that breaks the scheme and allows for abuse in the scheme. It's the 1 second turn time that makes the game design goals of hysteria not work. So yes, Darkone, like I've pushed for before, I would like to see a 3 second hysteria variant like Aerial to replace the scheme.
Quote from: Komito on February 22, 2013, 05:49 PM
You say it comes down to a 1v1 sillyfest? I've seen Elites come down to 1v1 fest waiting for opponent to make a mistake or manage to get a "lucky" grenade in or something. T17 comes down to 1v1 and "let's hope we get SD weapon in a crate", but same as Hysteria, waiting for opponent to make a mistake, or go for the shot if you have a chance.
Why does it matter how many different strategies there are available for a scheme? There is only 1 for TTRR - Finish faster than your opponent. There is only 1 for BnG - Kill your opponent before he kills you, there isn't anything special you can do in those schemes, so why is this such a problem? If those schemes only have 1 strategy, and they are both highly competitive and skilled, so is Hysteria. The same logic of a "lucky shot" can win a BnG or an Elite or a T17, or even a Shopper or a WxW if it manages to plop or put on a mine by accident... These are acceptable, why not Hysteria?
The fact that you're now placing my argument for other schemes shows you just don't understand or comprehend what I'm talking about. I specifically said why the game mechanics of HYSTERIA run contrary to the game design goals of HYSTERIA. My points will then obviously not apply to the other schemes.
hysteria is supposed to be a default schemes where you use a variety of weapons in a strategic manner to kill the enemy worms and win the game. These goals aren't met currently.
ttrr is supposed to show pure skill and demonstrate who the faster roper is. The goals of that scheme are currently met.
I'm not going to explain the differences between hysteria and every scheme, you should be able to figure it out.. i'm tired of typing long ass explanations just for you