16
General discussion / Re: D3D9Wnd 0.7 - a native, Direct3D 9-based windowed mode and multi-monitor support
« on: January 23, 2018, 04:05 AM »Agreed, Ctrl-G is a godsend. I don't have multiple displays set up right now, so I can't test an actual solution. You may be able to move the in-game window (only in-game) if you turn borderless off and specify an in-game resolution smaller than your desktop resolution.
Alternative solution: You can move WA around between screens and stuff if you install it in a virtual machine. I used Oracle VM VirtualBox. You need a good computer though or it will stutter. Probably too much work unless you have a VM set up already. You will not be able to move the frontend (menus) around or to your secondary monitor unless you use a VM.
I heard a rumour that they made some improvements to the frontend in WA 3.8. I don't know what those improvements consist of, but hopefully some kind of window support (or support for 3rd party windowed support). We should know soon - the update is finished and is just pending Team17's rubber stamp approval process, and then it'll be released, hopefully.
I see man, thanks a lot for the help!
Also... Those are AMAZING news! I heard before people saying that WA 3.8 would never come and blah-blah. But I'm really excited about that, can't wait! haha.
Big cheers to everyone working on that project, and this one. Thanks to everyone who loves Worms and use their knowledge to make it better <3