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Topics - oScarDiAnno

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Schemes Comments / Scheme #5113, HaS submitted by Sonicegorsan
« on: May 10, 2023, 09:15 PM »
The scheme seems to be broken, it has the engine speed set to 0.0625 and other weird values in the extended game options :(
It's basically unplayable, I've tried resetting that to 1 but there are other weird options

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Hey guys!
I'm pleased to announce you that I've finished this project, originally started by @Syc :D



A lightweight web program for making maps that seem like they were created in W:A, in the original terrain style but with precise pixel placement. This ensures that your board/trick/race maps maintain their intended functionality after applying textures, since transparent pixels will always remain translucent.
Also, the application style was designed to follow W:A's graphical interfaces style :)

You can try it here: https://wa-map-texturizer.vercel.app
Source code (with a small tutorial): https://github.com/oscardianno/wa-texturizer

Would love to see some maps created with this tool, please let me know if you do!
Feedback is always kindly appreciated!  ;D 

Thanks to h3oCharles, SIBASA and everyone who has helped with testing, and llamaprefer for the improved description :)

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Hi guys, I’ve recently tried Worms World Party Remastered and, in comparison to Worms Armageddon, the gameplay doesn’t seem to be playing smoothly, even though it is claimed to run at 60FPS. It appears to have frame losses or something as it’s noticeable when a worm is walking straight or when bringing the inventory onto and out of the screen.

Does anyone know how I can make that game run smoothly like Worms Armageddon?

Thanks in advance!

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Files Comments / File #258, Yoshi (Mario Kart Wii)
« on: February 20, 2019, 05:32 PM »
Thank you! :)

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Thanks! I wanted this :D

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Off Topic / When even someone else's fail gives you a REKT
« on: January 27, 2018, 12:05 AM »


Savage...  :'(

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