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Messages - Edoardo Moretti

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91
General discussion / Project X: Help and Solutions
« on: September 18, 2021, 02:20 PM »
Help and Solutions Topic

So I manage to get and play Project X with a old copy of Worms Armageddon found in one of my old USB Drivers.

While I was playing and check the Project X's forum I discover that some bugs weren't fixed and some links/websites where dead.

I decide to make a topic about the missing libraries and the unsolved bugs of Project X, if you have a problem or a solution send it to my Personal Message Index and I will make it as a "PROBLEM" to someone who can fix it or a "SOLUTION". Each "[SOLVED]" problem I will update the main page of this topic by adding working links and solutions.


92
Files Comments / File #2399, Worms: A Space Oddity Terrain Theme Pack
« on: September 14, 2021, 03:38 PM »
Do Worms Battle Island next! ;D

93
Files Comments / Re: File #2341, Worms Reloaded terrains ported to WA
« on: September 11, 2021, 09:43 AM »
While I was playing Worms Reloaded I discover that the color of the water is lime-green in the Space theme, so I recolored on the WaterColor tool.
There it is.

94
Files Comments / File #2230, Arachnophobia Terrain
« on: September 11, 2021, 09:30 AM »
There's the custom water for this theme.

95
Off Topic / Re: War'n'Guns Blast (a Puyo Puyo VS 2 mod)
« on: September 10, 2021, 01:39 PM »
The development of Wave 5 is about to begun, just one more character to finish the approval...oh, there will be also a special guest.

96
Wormkit Modules / Re: wkJellyWorm Discussion (by nizikawa)
« on: August 27, 2021, 02:18 PM »
where do you install all of these files?
The files are NOT to use it or install, I extract them from the PX libraries though Notebook (the PX code) and PX Library Editor (the sprites) and hopping someone will manage to make them into wkJellyWorm.

I'm actively working on wkTerrainSync and wkToolAssist, so this module's development is on hold. Once i'm done, i will backport some code and use newly gained knowledge of the game to make further progress with this module.
Thank you nizikawa for your respond. I and Nadiya (Orange_ball) will wait until you're done working on wkTerrainSync and wkToolAssist.
Take all the time you need.

97
Wormkit Modules / Re: wkJellyWorm Discussion (by nizikawa)
« on: August 25, 2021, 10:57 AM »
There's more weapons I manage to export the PX-code and the sprites, The "Special Grenades":
  • Gravity Grenade
  • Teleport Grenade
  • Windy Grenade
  • Moving Oil Drum
  • Sticky Mine
Unlike the other PX weapons, those weapons are just modified versions of normal WA weapons (and probably easy to make since it doesn't use custom sprites).

98
Files Comments / Re: File #1016, Worms WMD Fanfares
« on: August 17, 2021, 04:50 PM »
There's the missing Pirate fanfare!

99
Off Topic / Re: A brand new creaction: War'n'Guns
« on: August 11, 2021, 11:59 PM »
After a long time of remaking the designs there’s a brand new character: DJ Alam

Name: DJ Alam
Gender: Male
First Appear: War’n’Guns Reloaded (Worms Reloaded)
Voice: Alamo
Fanfare: Club (Worms W.M.D.)
Flag: Music

Bios:
DJ Alam is an ex-radar veteran that fought the war of the aeronautic fight between the United Kingdom and the New Nazis some year ago and he has a strange habit to call the enemies ”Mixie-Worms”. After the war, Alam decides to abandon the warfare and continue to live on by becoming a musician and hopping to success for a great carrier. Unfortunately for him, the music wasn’t the best and before to leave everything and move on, General Dougie convinced him to being part of the W.P.O. (Weapon Professionals Organization) and making him a well trained elite. Alam is an Earthquake survivalist and an Air Strike user, he always recover inside the craters to resists the power of the quake. In free time Alam manage to open his own radio station called “Radio Alarm” and he becomes a excellent DJ.

Inspiration:
DJ Alam wasn’t so hard to make (except the hairstyle): some of his quotes: “This ain’t man first Radio”, “This is from Worms Bully”, “Big head, No Cable” makes me resemble a DJ from a radio network.

100
Off Topic / Re: A brand new creaction: War'n'Guns
« on: August 10, 2021, 10:46 AM »
Check also Orange_Ball's (Nadiya) original WA comic series:

https://www.tus-wa.com/forums/off-topic/star-strikers-33432/

101
Off Topic / Re: Star Strikers
« on: August 10, 2021, 10:45 AM »
How cute, Thanks also to credit the logo I made for you. :D
I just made a shortcut of your topic on my War'n'Guns topic! Go check!

102
Off Topic / Re: A brand new creaction: War'n'Guns
« on: August 01, 2021, 09:39 AM »
Doul Oil Seven's redesign is complete!

Scroll up to see it

P.S.:I've also updated and extended the bios of Boogie, Scout Minilol, Evil and Doul Oil Seven.

103
Gaming Central / Re: EdoComics Official News Topic
« on: August 01, 2021, 09:21 AM »
IT'S AUGUST! and we getting near the end of summer but the EDOCOMICS news never ends!

- Project Worms Armageddon WormTubers Wave 9 (A.K.A. The Last Wave) development will start this September.

- While your waiting for the new War'n'Guns character coming this September, Doul Oil Seven's redraw is officially complete.

- The approval of War'n'Guns Blast Wave 5 characters will start September 1st, along Inugami Korone's new voice.

- And now for the biggest news: you can chat with me about my projects or send a fan-art, a fan-game or a fan-mod of War'n'Guns and a little contribute for Edo Blue Moon on Discord, just send me your request via TUS Message Index and I will send you my Discord account name and tag.

See you this September!

Edoardo Moretti

104
Wormkit Modules / Re: wkJellyWorm Discussion (by nizikawa)
« on: July 25, 2021, 04:46 PM »
An another weapon I manage to export the PX-code and the sprites, The "Lightning Strike".
Plus there's the icon for "Worm Strike" by GRAND RADION and Deadcode.

105
Wormkit Modules / Re: wkJellyWorm Discussion (by nizikawa)
« on: July 25, 2021, 04:38 PM »
If Project X were to become a simple to use wormkit module, maaaaaaaaaaaaaaaaan! That would be great!
IT'S ABOUT TIME

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