Forums
April 30, 2024, 08:32 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cgar

Pages: 1 2 [3] 4
31
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 09, 2021, 08:32 PM »
I never denied it in the first place. You're in a bubble.
Never said you denied it. And what you on about bubbles?

Yes, I still insist this module should not do it, this module is even worse than doing the memory thing. The memory thing still takes effort. Unless you combine that with a script that prints it to your screen as well, then that's even worse.
Memory thing was not what I meant. I mean the simple and easy thing to print out the order from the replay file.

You are the one trying to force change, change that affects everyone, not me, I ideally want a solution that makes everyone happy.
What you want is apparently to be the center of the attention and to make others unhappy.
It is already available to all, so no, I am not trying to force people to suddenly know worm order. I am advocating that it should be out in the open. That would be a change I guess, is your disdain for change so severe that even introducing transparency is deplorable?

No, it doesn't, it also still doesn't change the fact you used it incorrectly.
Wew, you dont say? Also, no I didn't.

Keep digging cgar...
This is irrelevant, are you literally just here to troll?

32
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 09, 2021, 07:45 PM »
the conclusion being people can already use 3rd party software to see worm orders.
So you finally admit that people can already do it. Even in leagues, even in secret.
Yet you are still insisting that this module should not be able to do it even in the open for all to see? What?

Do you just get off on trying to control the lives of others or something?

You aren't even using the word luddite correctly
That's funny, the first definition basically says "Komito of WA" :D

33
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 09, 2021, 06:18 PM »
Discussing it is not an answer to it. You are clearly only concerned with potentially having to change. I have no issue with you being a luddite, but forcing others to be one as well is nasty.

34
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 09, 2021, 06:10 PM »
Clearly you don't have an answer to it. Unless it is to downgrade everyone to 1.0 lol

35
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 09, 2021, 05:40 PM »
Ah yes. Still yet continuing to ignore the most important point. I guess that really does settle it then :D

36
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 09, 2021, 03:35 PM »
Lol. Causally ignoring the most important point. It is already possible and actual cheaters will be actually already using it regardless of your concerns.

I guess that settles it then. It's official, Komito is just a luddite. Change is his real and only issue, he can't evolve so no one else is allowed to.

His words are like a luddite love letter meme:
[…] to force change to something that doesn't need changed […]

[…] force people who don't want it to accept it […]

[…] This is the way the game(even the franchise) was designed […]

[…] it's part of it's charm! […]

[…] people should not be allowed to dictate such an important change to the game for eternity. […]

[…] People have been playing this game the way it was intended for decades. […]

[…] the way the game was created and intended […]

[…] the future should not inherently mean everything suddenly degrades […]

[…] if we allow this then where does it end? […]

37
Wormkit Modules / Re: [Module Idea] Weapon usage tracker.
« on: September 09, 2021, 05:02 AM »
Blindfold chess is a perfect analogy for this nonsense! :D
If you can do it with a pen and paper then it is extremely silly to deny the exact same functionality from being built in.
Its like Komo is the living embodiment of the over the top tedium guy from that old xkcd meme. http://xkcd.com/378/

38
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 09, 2021, 04:51 AM »
The ignorance here is shocking. :o
🪞 (If you can't see it, its the mirror emoji)

Maybe it's harmless to some of you, maybe some of you don't care about the integrity of competitive gaming. I do, and others do as well.
Maybe its a big deal to you, maybe you have a hyper sensitivity about change and reduction of tedium. I don't, and others don't as well.

What I see, are people who want the easy way out, who are not prepared to go the extra mile that hundreds of players have in the past few decades, making things "easier" is not always the best thing to do.
What I see, is someone who has gotten used to tedious aspects being worked around in archaic and tedious ways and is unwilling to accept that its the 21st century now and people can and do want to maximize their time spent trying to have fun, actually having the fun.

The issue isn't that some people want QoL improvements. Any QoL improvement made because a few people want something made easier is forcing their QoL improvements on everyone.
The issue is that some people want QoL improvements. Because apparently any QoL improvement that a few people want should be denied and they should be forced to play in the same way as everyone else.

The sheer ignorance and disrespect of someone saying "Just because I use it, doesn't mean you have to use it" is absolutely selfish! Why should anyone get an advantage over people who want to play naturally because they simply don't want to put the effort in or simply don't enjoy it?
The sheer ignorance and disrespect of someone saying "Just because I wont use it, means that you shouldn't be able to" is absolutely selfish! Why should everyone be forced to endure aspects of the game that they dislike when they can instead focus on what they do like simply because you refuse to?

Also saying "If everyone has it, it makes it fair", again, the problem isn't even about what's fair, it's that many people who don't want it will be forced to accept it!
If everyone has it, it does make it fair, again, the problem is that some people feel entitled to dictate how others play their own copy of the game and then have the cheek to talk about not wanting to be forced.

If we could separate this module from competitive games reported in Leagues, including Cups, Tournaments, or anything else with a professional spirit, i'd be on your side quicker than you could blink.
There is no separating this one. It is trivially wide open via the replay file as well as apparently several other ways. It has been this way for some time and is the state of things as they are currently. But only for a select few. This is entirely unfair and crying out against this module's clearly good faith effort to bring in some transparency demonstrates distinctly that this has nothing to do with integrity for you.
In fact, should your incessant whining somehow cause the module to be crippled, I will make a point to publicly release a tool to make it as easy as possible for anyone expose the info for all teams from the replay file without any message.

39
Wormkit Modules / Re: [Module Idea] Weapon usage tracker.
« on: September 08, 2021, 03:54 PM »
Masochists are fine. Sadists though, no thanks. Never been into bdsm, especially if its Komito.

40
Wormkit Modules / Re: [Module Idea] Weapon usage tracker.
« on: September 08, 2021, 03:40 PM »
Oh yea this would be great for streams. I bet a bunch of streamers would love this then. They could just spectate the game and flip through the weapons panel to see whats been used.

@Komito You are a masochist, JuSt AdMiT iT.

41
Wormkit Modules / Re: [Module Idea] Weapon usage tracker.
« on: September 08, 2021, 03:28 PM »
Perhaps someone should just make wkKomito. A module that asks you to solve a soduku puzzle or other tedious extraneous nonsense before every move within 10 seconds. Fail it then you get the wonderful prize of self-flagellation. With code that monitors your webcam to make sure you do it. And scans your filesystem to make sure there is nothing that allows focusing on having fun.

For everyone else, there's wkWormOrder and wkWeaponTrack to maximize the ratio of fun to tedium.

42
Wormkit Modules / Re: [Module Idea] Weapon usage tracker.
« on: September 08, 2021, 03:10 PM »
Should a player feel that its important to self-flagellate with endless tedium to scratch their masochistic urges then they are welcome to do so, in that case they simply neglect to press install on the module.

Other people who want to focus on the actual game instead of Dr Kawashima's Brain Training: WA Edition will very likely be overjoyed with such a module.

43
Wormkit Modules / [Module Idea] Weapon usage tracker.
« on: September 08, 2021, 02:20 PM »
Some might already know of https://www.tus-wa.com/forums/worms-armageddon/display-weapons-on-intermediate-stream-32128
It's a separate app often used by streamers to keep track of weapons used by each team.

It would be really cool to have the functionality for this built in. It is often useful to keep track of what your enemy has used, especially in strategic schemes.
Some manage fine with just their memory, others use notepads. Having the functionality in game would allow everyone to focus more on the game and less on keeping track of a physical or mental list.
Something like having the weapons panel have tabs for each player, such as the ones that show in replays with the colours of the teams. clicking the teams colour would change the weapons panel to a kind of notepad for that team, prefilled at the match start with weapons from the scheme, which you could then click to decrement when you notice that they have used something.

Especially compelling would be the ability to have it do so automatically, subtracting automatically from the totals any time it detects a weapon is used.

44
Files Comments / Re: File #2381, wkRandomMaps 0.1.5.2
« on: September 06, 2021, 12:55 AM »
Very nice work. Works a treat but not with wkTerrainSync installed.
Edit: Actually it seems that is only for singleplayer matches, I've switched to a direct ip game for my singleplayer shoppers now and it works fine. tyvm for making it <3

45
Wormkit Modules / Re: wkWormOrder v. 1.0.0 released
« on: September 04, 2021, 05:41 PM »
Just quickly tested there. Started a cpu only game and printed the replay file out while they were running in the background. Got this:
Code: [Select]
CPU 5ZeplinFluteStreptoFrankTeabag      Mr Meeker
Rusty NailJoker
               thrombosis1New Text DocumentCPU 4WarpedJarvisSandraHarryCleetusFreemanBirianiBenney

Didn't even need to format it lol :D

Pages: 1 2 [3] 4