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Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 10, 2021, 11:33 PM »
Casually side stepping the comparison of those arguments and instead just calling your detractors liars and/or ignorant once again lol.
If anyone should stick to the subject it is you Komito.
You have tried to present your position as protecting the sanctity of professional play. That bringing this module to it's full potential would degrade the skill of the game because you find tedious nonsense worthwhile to pay heed to.
Many people do not concede this point. Especially cheaters who will just leap to the ezpz aforementioned method of disclosing full worm order with minimal effort.
I respect that this is not your preferred style of play. But you can't just decide that for everyone else. Especially when people can just lie that they are able to remember your worm order because they have good memory, when in fact it is because they just printed it out from the replay.
If anyone should stick to the subject it is you Komito.
You have tried to present your position as protecting the sanctity of professional play. That bringing this module to it's full potential would degrade the skill of the game because you find tedious nonsense worthwhile to pay heed to.
Many people do not concede this point. Especially cheaters who will just leap to the ezpz aforementioned method of disclosing full worm order with minimal effort.
I respect that this is not your preferred style of play. But you can't just decide that for everyone else. Especially when people can just lie that they are able to remember your worm order because they have good memory, when in fact it is because they just printed it out from the replay.