Nice to see KRD doing TUS BnG!
[NogardDerNaerok] I really, really hated how BnG became such a notchfest.
[NogardDerNaerok] On the flat maps.
[NogardDerNaerok] But then I hated it even more than no league could figure out that all they needed to fix it was to not allow the flat maps.
That's funny because the same shots work on any style of map lol. I've thought about this a lot, obviously who would have guessed lol.
As in, what you call a "notchfest" will happen on any kind of BnG map because it's the player you're up against that does it, not the map.
(You've seen my shot on my Twitch channel right? When someone follows?)
Watch at 3:17 - Apparently this forum doesn't work with timecode urls from YT:
That's BnG in an elite map, that one was counted out, that's what notchers can do on the maps you think are more against it lol.
No map is entirely flat because every map adapts as the match goes on.
I've seen maps like this become flat within 10 minutes depending how accurate players are and where they hide.
I've seen -forest maps which you consider flat ending up with massive differences in height by the end of the match.
It's possible to make good BnG maps with any terrain, the main reason -forest became so popular is because it's the easiest and fastest to make a BnG map with good hides on both sides. Many of the other terrains need more tweaking, or more luck with reseeding.
I'm surprised to hear that from KRD though, the physics of BnG doesn't change on different map types, people who calculate their shots with rulers and counting out notches will still do the exact same thing on other maps, and they have!
In fact, you'd be at an even larger disadavantage against those players on this map specifically because it's more unfamiliar to you playing with instinct, as opposed to them, who from the very start know where to teleport to hit wherever you are.
Unless, you're at the level of BnG that exceeds what's possible with players who can't play instinctually at all and rely on "notching/counting/math".
It's also smoother, which makes it more predictable to play on as regards to bounces banks and transfers. That's why -forest is a more popular choice as it's more challenging to play on for TUS rules where you can't expect people to play a2b style.
You can also just test this for yourself it only takes 5-10 minutes playing a few games offline with sdet on to realize, if you're accurate enough with rollers.
There's just more jagged parts and pixels on grassy terrains, especially -forest.
Fruit is considered the 2nd most popular as well, I guess because it has those rough green top parts of the fruit which are good for cover and make it more challenging to bounce on, and like -forest it has a really good object spread to produce nice maps with little effort, with a flat surface or very squiggly surface.