Deadline set, you've got 10 days then I proceed regardless!
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#2
Wormkit Modules / Re: WormKit Modules Development
January 14, 2025, 02:17 PM
There are many reasons however I believe three of the biggest reasons stopping people making tutorials are as follows:
1) They don't want to make them.
2) Not enough people want/need them.
3) They don't want to share their knowledge.
If they really wanted to make a tutorial they could, anyone who understands their field could achieve this with relative ease in their own way. Whether it's simple or complex is irrelevant.
For the same reason I don't make more tutorials for the game with all my knowledge, the community is too small therefore there is a lack of inspiration/interest and it's not exactly required anyway.
Evidently and historically many people feel the need to protect their line of work. If other people can do the things they can do the same way they do then their product wouldn't be as special/unique. To put it simply, they don't want other people on their turf.
Of course there are always the exceptions, those are three big things that can stop people from making tutorials anyway. For me it's usually #2.
1) They don't want to make them.
2) Not enough people want/need them.
3) They don't want to share their knowledge.
If they really wanted to make a tutorial they could, anyone who understands their field could achieve this with relative ease in their own way. Whether it's simple or complex is irrelevant.
For the same reason I don't make more tutorials for the game with all my knowledge, the community is too small therefore there is a lack of inspiration/interest and it's not exactly required anyway.
Evidently and historically many people feel the need to protect their line of work. If other people can do the things they can do the same way they do then their product wouldn't be as special/unique. To put it simply, they don't want other people on their turf.
Of course there are always the exceptions, those are three big things that can stop people from making tutorials anyway. For me it's usually #2.
#3
General discussion / Re: Ideas for version 3.9 and/or 4.0 update/patch.
January 13, 2025, 10:27 PMQuote from: Aladdin on January 13, 2025, 09:27 PMI have a good suggestion, in many games in clanners or tus have a good advantage of victory but it happens that the opponent drop internet repeatedly with this there could be an option within the host to be able to modify and put the same life and the same map and the same amount of worms in the same positions the way it was when the opponent fell in map, that would be more than fair.
There is already the suggestion to continue the game from the state it was in when someone dropped.
#4
General discussion / Re: Ideas for version 3.9 and/or 4.0 update/patch.
January 13, 2025, 03:21 PMQuote from: Kradie on January 13, 2025, 02:28 PM18. Auto kick player if a player has joined more than 3 times.
I'd go one step further and have like an "auto-kick list" where if a player with a specific name tries to join your game it auto kicks them.
Or you could simply call it "The Anti-Rafal Device".
#5
Off Topic / Re: Mug shots / Post your face !
January 09, 2025, 03:00 PM
Some fantastic pics there, that view is great, where is that?
#6
Cups and Tournaments Comments / Re: Cup #1263, Elite House Pre-Season
January 09, 2025, 12:44 AMQuote from: Aladdin on January 08, 2025, 11:54 PMWhen can you play? Rafka
Oof!
#7
General discussion / Re: MapGEN v0.9.0.0
January 05, 2025, 10:16 PM
Tutorial for Grenade Wars - How to make your own theme:
I spent some time creating 10 themes to be released with the generator, here's how to make your own!
Navigate to the data folder, then the grenadewars folder.
You will see multiple folders, let's call these "themes".
Inside each theme folder are 9 folders:
You can add/remove/edit any of these images!
One cool feature Plutonic added is you will notice a lot of the objects have white backgrounds. The white makes it so that nothing else will spawn in that area whereas black background is transparent and other objects can spawn there.
If you wish to make your own theme, I recommend copying one of the theme folders, pasting it and renaming it with your new theme, then it's a case of replacing all the images.
Once your done, it will show up in the generator automatically!
Browse the folders to get a rough idea of what is what.
Tutorial for Grenade Wars - Other useful information:
Grenade Wars maps can have a width ranging from 1920 to 4480 and a height ranging from 2088 to 4408
There is an objects slider so you can effectively have more or less objects spawn in the map.
If you want to generate a map using a random theme from your themes folder, leave the Parameters on Random. If you with you generate a specific theme, select Manual then choose Style from the drop down menu.
If you like the floor / walls / roof but want to change the objects in the middle select modify and select objects then click generate again.
I spent some time creating 10 themes to be released with the generator, here's how to make your own!
Navigate to the data folder, then the grenadewars folder.
You will see multiple folders, let's call these "themes".
Inside each theme folder are 9 folders:
- floor - Images for the bottom of the map
- large - Large objects for the middle of the map
- medium - Medium objects for the middle of the map
- roof - Images for the top of the map
- small - Small objects for the middle of the map
- wall - Images for the walls of the map
- wall_l - Images for the left wall of the map specifically
- wall_r - Images for the right wall of the map specifically
- waves - More objects for the middle of the map
You can add/remove/edit any of these images!
One cool feature Plutonic added is you will notice a lot of the objects have white backgrounds. The white makes it so that nothing else will spawn in that area whereas black background is transparent and other objects can spawn there.
If you wish to make your own theme, I recommend copying one of the theme folders, pasting it and renaming it with your new theme, then it's a case of replacing all the images.
Once your done, it will show up in the generator automatically!
Browse the folders to get a rough idea of what is what.
Tutorial for Grenade Wars - Other useful information:
Grenade Wars maps can have a width ranging from 1920 to 4480 and a height ranging from 2088 to 4408
There is an objects slider so you can effectively have more or less objects spawn in the map.
If you want to generate a map using a random theme from your themes folder, leave the Parameters on Random. If you with you generate a specific theme, select Manual then choose Style from the drop down menu.
If you like the floor / walls / roof but want to change the objects in the middle select modify and select objects then click generate again.
#8
Wormkit Modules / Re: wkKick38
January 04, 2025, 03:16 PM
They are the cowards for using game hacks, absolute scum.
#9
Wormkit Modules / Re: wkKick38
January 04, 2025, 01:38 PM
It would seem someone has figured a way around this module, I'm pretty sure I typed their name correctly "AltF4" yet when I tried to kick them it said player not found.
For context, this player used a macro during their turn which begins at 12:36. The point at which they used some macro was 13:17.
I immediately tried to kick them because I don't want to associate or play with any cheaters/scripters/macro users.
Anyway, it didn't work, and I had to quit the game to rehost so I could kick them from the lobby.
Attached is the replay.
For context, this player used a macro during their turn which begins at 12:36. The point at which they used some macro was 13:17.
I immediately tried to kick them because I don't want to associate or play with any cheaters/scripters/macro users.
Anyway, it didn't work, and I had to quit the game to rehost so I could kick them from the lobby.
Attached is the replay.
#10
Cups and Tournaments Comments / Re: Cup #1259, Grenade Wars #2
January 03, 2025, 12:01 AM
Playoffs started! Good luck!
#11
Cups and Tournaments Comments / Re: Cup #1259, Grenade Wars #2
December 31, 2024, 04:51 PM
Xan, Wolf, Oli - If you guys haven't played tiebreaker by the deadline I will use the lottery wheel to pick 2 out of 3 to go forward.
#12
Cups and Tournaments Comments / Re: Cup #1258, BIG RR Trio Cup
December 30, 2024, 02:02 PM
If Sensei is stepping down at first point in KO, shouldn't replace him with runaway?(Who was next in line).
#13
Cups and Tournaments Comments / Re: Cup #1263, Elite House Pre-Season
December 29, 2024, 03:57 PMQuote from: Aladdin on December 29, 2024, 03:54 PMWe have an intruder let's investigate!
This is IMMEDIATELY what came to my brain when you said this:
#14
Cups and Tournaments Comments / Re: Cup #1263, Elite House Pre-Season
December 29, 2024, 11:49 AM
Who is "fux"? they created their profile today lol, I thought you couldn't just make a new profile and join a Cup immediately anymore?
#15
Cups and Tournaments Comments / Re: Cup #1259, Grenade Wars #2
December 28, 2024, 08:53 PM
So 5 days left, waiting for Xan, Wolf and Oli to play.