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Messages - Albus

#151
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 10, 2021, 08:41 AM
Quote from: Komito on September 09, 2021, 09:01 PM
As far as I know, you can change your teams as much as you want, in TUS/ONL/CWT, so long as you follow a few basic guidelines, such as no blank worm names.

Though as we observed from tita last year, he changes his team every match, which means his opponents must pay very close attention every set of games.

I'll quote what I said in the other topic:



This image is an example of a team that tita likes to use in games. I like tita, he is one of my favorite players, but I don't think what tita does is cool. Trying to confuse the opponent with gibberish worm names in this way should not be allowed. He is the only player I know, among top players, who changes his team constantly. Others, like chuvash, Rafka, Dario, Mablak etc., always use the same team.




From everything that has been said so far, I have noticed that the biggest concern of some is that the module suggestions bring the possibility that what needed pen and paper could be done automatically by the module.

If the game had a built-in option for you to tag the weapons used by the enemy, and a better option to track the enemy team's sequence, without having to take your attention outside the game, no one would complain, right? Unfortunately, I think it would take a lot of effort to create something like this, integrated into the game.

What we have now, thanks to excellent programmers willing to use their time to help the community, is the possibility of these modules, and we should take this opportunity and thank them that they are here to help!
#152
Wormkit Modules / Re: Private Module
September 10, 2021, 08:05 AM
Quote from: Komito on September 10, 2021, 12:58 AM
A real example would be how tita plays CWT(which is actually allowed by the way).



This image is an example of a team that tita likes to use in games. I like tita, he is one of my favorite players, but I don't think what tita does is cool. Trying to confuse the opponent with gibberish worm names in this way should not be allowed. He is the only player I know, among top players, who changes his team constantly. Others, like chuvash, Rafka, Dario, Mablak etc., always use the same team.

Quote from: Komito on September 10, 2021, 12:58 AM
The big deal is many people tend to think only in the moment, they don't contemplate what these decisions could lead to in the future.

After so many years of the game's existence, these "controversial" modules are being requested. Maybe you shouldn't worry so much with the future.

Quote from: Komito on September 10, 2021, 12:58 AM
Although that is a subjective opinion, to be fair, i'd rather people didn't do that if possible, though I feel it's a much better alternative to having the game automatically track your opponents teams and weapons.

Everyone plays the way they are most comfortable (memorizing, annotating or creating resources to do it for you, eg modules). Modules like these won't make anyone better than anyone else, I don't think it's cheating and will improve the gaming experience for some players.

Quote from: Komito on September 10, 2021, 12:58 AM
I'm all for supporting developers, though as i've said before in the other relative threads, you cannot expect people to accept everything, there will be individual projects that people don't like, most people here have their own idea of what is good and bad for the game.

I also don't like the idea of taking notes when a module can do it for me, as I would like to be 100% immersed in the game.

I understand that some are bothered by the fact that the module would make the process automatic, eliminating the need for people, manually, having to write it down on paper etc.

If the game had a built-in option for you to tag the weapons used by the enemy, and a better option to track the enemy team's sequence, without having to take your attention outside the game, no one would complain, right? Unfortunately, I think it would take a lot of effort to create something like this, integrated into the game.

What we have now, thanks to excellent programmers willing to use their time to help the community, is the possibility of these modules, and we should take this opportunity and thank them that they are here to help!
#153
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 10, 2021, 07:14 AM
Quote from: Komito on September 10, 2021, 03:43 AM
You clearly misunderstood the conversation cgar, we were already aware it's easy to get the order.

If it's easy enough, what difference will the module make in practice, if not freeing the person from looking at notes?
#154
Wormkit Modules / Re: Private Module
September 10, 2021, 12:20 AM
I am in favor of respecting the players' autonomy. If two players agree to use the module, or allow the other to use it, no one should bother, even if it's in a league game.
#155
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 10, 2021, 12:05 AM
Quote from: Komito on September 09, 2021, 10:38 PM
I would sympathize with more if it was directed towards casual games only, not competitive ones though.

Okay, but we can't create obstacles for a module to exist and causal players to use it, because it can be bad for competitive scene, right? If the competitive scene is so important, those involved should be concerned with creating anti-cheats modules etc. There is a great possibility that private modules already exist out there and competitive players use them without telling anyone.

If the module comes out, I will certainly use it in funners. In leagues, I will ask my opponents if they are ok with it.
#156
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 10:47 PM
Quote from: Komito on September 09, 2021, 10:38 PM
Again, I don't care about League of Legends, Dota, or any other game for that matter.

While I relate to the notion of game immersion, previous conversations i've had with you contradict a lot of the things you are saying here. To me you come across as someone who wants to achieve as much as possible with as little effort as possible. That seems to be the general consensus of this thread to be honest, which I would sympathize with more if it was directed towards casual games only, not competitive ones though.

I know you don't care. I just used it as an example that it's a common desire among people to immerse themselves more in any game they play. And the overwolf app I mentioned, compatible with many modern games, allows that. If WA were more famous, there would certainly be better alternatives out there than pen and paper.

I don't want to achieve as much as possible with little effort. There is almost zero effort in making notes on a paper. I and other people shared several easy ways to track weapon usage and enemy team order. Understand one thing: I just don't like to take notes outside of the game! I would like to be able to immerse more in the game! Only that.
#157
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 09:47 PM
For many years I played competitively League of Legends. I think I took it even more seriously than WA. When I was a noob there, I used mobile apps or I kept switching between the game window and the browser window to access websites and get information that could help me in the game (which skills level up first, what build to do etc). I didn't like that as I get out of the atmosphere of the game.
Over time, I started to know everything I needed to do in the game without needing outside help, and I had more fun as I didn't need to leave the game atmosphere. But in worms, this will never happen. I will never have a memory to memorize things that enemy uses. After so many years playing this I always had to take notes and I wish I didn't need that anymore to enjoy the game more. That is why I would like the module.




There is a software that they use a lot in League of Legends that allows the player to have many informatios without leaving the game. It's called overwolf. I believe that if WA were a more famous game, surely there would be more sophisticated ways than a paper to know useful information during the game.





#158
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 09:25 PM
I don't like taking notes while playing, that's all. I just want to focus on the game. Wear the headset, and get fully immersed in the game. I don't want to have to divert my attention to something outside of the game.
#159
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 09:13 PM
Quote from: Komito on September 09, 2021, 09:01 PM
Do you mean, you get this information during the course of a game, from inside the game, by writing it down on Whatsapp like you showed before? That's fine, it was also cool to see Darios notations!

No, I don't get this information during the course of a game. Making notes of utilites used by the enemy it's tedious enough, so I don't want to take any more notes. Otherwise I'll feel like I'm studying and not playing a game to having fun.

Like I said, most players always use the same team, so I have it saved.
#160
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 08:57 PM
Quote from: Komito on September 09, 2021, 08:53 PM
Well, I was under the impression it was impossible to access the replay file while a game is still active, though now it appears that might be wrong?

So, I don't have the knowledge to answer that, i'd also like to have this confirmed.

I can get this information during the rounds. But I was informed that it is possible even during the match. Personally I don't know how.

Komito, I've been using the same team since last year. How will we know if a individual has the ability/skill to get my team's order by watching the worm cycle or if he doesn't have my team previously noted down? The only way to avoid this would be for me to have to create a new team before every game. It would be extremely boring. And even then, this person can see the order using the game replay (during the round - as some people say it's possible - or between rounds, which I can do in few secs).
#161
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 08:47 PM
Quote from: Komito on September 09, 2021, 08:46 PM

Albus, what is it about manual work that you don't understand is a skill? Why are you blatantly refusing to accept the truth?

Fair enough ok, you don't like it, it's boring for you, that I can accept, that's fine!

Though when you say "for me, doesn't involve skill", you are refusing to acknowledge the truth.


I edited the post before you post. I added the following: if the person does it the way you say (observe the cycle through the worms), I agree that there may be a certain skill. But how do we know if the person does this or if get my team order from my previous replays etc.? We will never know.
#162
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 08:27 PM
Quote from: Komito on September 09, 2021, 08:20 PM
Quote from: Albus on September 09, 2021, 08:16 PM
If you assume that taking notes on paper etc., involves skill (I don't agree), then your conclusion is correct.
As i've already explained, which you constantly keep ignoring. You still have to pay attention, you need to wait until they cycle through the worms, you need to write it down and make sure you didn't do it wrong, you can still make an error.

I thought you were talking about write down the weapons used by the enemy.

Regarding the sequence of worms, some players memorize or write down the team of players they play often (many league players have used the same team for years). Regarding players that keep changing teams (some, with the intention of confusing the opponent), the team order can be obtained from the game's replay file. It has been said that there are very easy ways to get this. So something that can be done so easily, for me, doesn't involve skill.

If the person does it the way you say (observe the cycle through the worms), I agree that there may be a certain skill. But how do we know if the person does this or if has notes, get the information in the replay file etc.? We will never know.
#163
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 08:16 PM
Quote from: Komito on September 09, 2021, 08:12 PM
Yes, it does make a difference in the skill level of the game, you just don't want to acknowledge that.

If you assume that taking notes on paper etc., involves skill (I don't agree), then your conclusion is correct.
#164
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 07:35 PM
Quote from: Komito on September 09, 2021, 07:31 PM
Wtf Albus, you just said it doesn't make a difference, then you say it does, make up your mind!

It makes no difference in the skill level of the game and whoever dominates a scheme will continue to dominate. However, it will make a difference in terms of making the game more pleasurable for me and for many, as it will remove the need to keep taking notes etc, something that is tedious for many.

Quote from: Komito on September 09, 2021, 07:31 PM
If it was that simple, to actually trust people wouldn't use it to have an advantage, then I wouldn't be protesting against it.

The module will send a message saying the person is using it. So there's no way to hide it. You may ask: but what if someone changes the module source code or the dll file to don't show that message? Yes, it is possible. But those who have this ability maybe can make a private module; who don't have this ability can hire a programmer to do it.
#165
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
September 09, 2021, 07:26 PM
Quote from: Komito on September 09, 2021, 07:19 PM
It does make a difference to you, if it didn't you wouldn't be asking for a module to do it for you!

I've already spoken several times. Yes, it will make a difference, otherwise I wouldn't be asking. And the difference is that it will be more enjoyable to play. I like to feel completely immersed in the game, and not have to keep looking at notes in some paper, smartphone app etc.

Komito, why don't you let the players decide this? If my opponent allows me to use the module I use it. That simple!