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Messages - Albus

#61
If the rounds in this scheme are not long I will participate :)
#62
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 25, 2021, 10:18 AM
I understand that some don't accept to use the module to see the opponent team's order. I think this function should only be used by mutual agreement. That's why the module sends a message when you activate this function.

But the function of seeing my own team's order? To be against this is to be purely masochistic. If I want to change my team so that I don't give my opponent the opportunity to know the order, then does that mean I have to sit 10 minutes, before EVERY MATCH, to create a new team and have to memorize it? And if I want to create multiple teams just for the pleasure of using new names etc., will I also have to keep memorizing it every time? C'mon. Why we need live with this tedious part of the game? The module just eliminates that annoying pre-game ridiculous and boring task which is a waste of life time! This is why I say the module increase people QoL in the game.
#63
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 25, 2021, 09:32 AM
Blank names should not be allowed. And we have to presume people's good faith. If people don't have good faith, they can also hack the module and create a new one to not send a message when it activates the /order command to see the order of the enemy team.
#64
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 24, 2021, 08:18 PM
I asked donnie what this "confusion" was about. And he showed me the repplay file:

https://www.tus-wa.com/leagues/game-75884/

I want to understand, what's the problem with a macro that makes the worm send the question mark symbol? This doesn't interfere with anything.




#65
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 24, 2021, 06:52 PM
Quote from: Rudolf289 on September 24, 2021, 06:30 PM
Here's a simple trick I use to remember my own turn order. I take a random 8-letter word, let's say 'Absolute', and use every letter as a starting letter for worm names. Example: 1. Anthony 2. Brian 3. Samuel 4. Olly 5. Luke 6. Underdog 7. Tony 8. Elias.

Memory is still required, but it is much easier to remember 1 word rather than 8 worm names. That way I can still play leagues in case wkWormOrder gets banned.

Or is it cheating too?!

Good idea. If they ban the module I will use your idea. Liked it!
#66
Quote from: nino on September 24, 2021, 05:22 PM
Well if i were you, or i would memorize it or create a lot of teams like with random names... np  but using this module is a bit..id not sat cheat but... bleh.. stop using it!

I will continue using this module until there is an explicit rule forbidding it. I don't see any problem and I don't think it gives you an unfair advantage in knowing my team's order through the module. But calling me a cheater because of that goes beyond all limits.
#67
Quote from: nino on September 24, 2021, 05:09 PM
man, seriously u cant memorize your team's sequence?  :D :D :D

I can. But apparently my opponents don't like the fact that, with the module, I can create new teams without having to memorize them and they're calling me a cheater because of it.
#68
There is a module available on worms2d.info called wkWormOrder (https://worms2d.info/WkWormOrder). This module allows me to see my team's sequence (something like that https://imgur.com/a/kNNOK9k). Some people are calling me a cheater because I'm playing using this module. Here some games where I used this module:

https://www.tus-wa.com/leagues/game-228585/msg281658/?topicseen#new

https://www.tus-wa.com/leagues/game-228588/msg281661/?topicseen#new

With the release of this module, I deleted my old team and didn't worry about memorizing new teams anymore. I don't think this module alone increases my chances of winning. If I wasn't using the module, I would use my old team1 that I have used for over 1 year and have memorized.

The point is that I want to play with new teams and I don't want to have to memorize new ones over and over again. Imagine if a player wants to play with a new team every game, in 100 games he will have to memorize 100 different teams (800 different worm names). Let's agree this is unhealthy. That's why I think the module increases the players' quality of life and eliminates an easy job (memorizing the sequence of 8 worms), but which is very tiring and tedious if you want to play with new teams often. The beauty of the game is in creative and tactical play. Players should not require the opponent to demonstrate the ability to memorize this type of information before the game starts. By the way, Deadcode said he's planning to include, as a scheme option, in the next update, the possibility of your team's order being shown to you.

Anyway, if it is considered that I cheated and had an unfair advantage, you can delete the victory and I will see if there is another game which I used this module in order to ask to remove.




1 If you look at the history of my games on TUS and ONL (https://tinyurl.com/c3fp5wne), you will see that I have always used this same team for over a year: Soldado, Cabo, Sargento, Tenente, Capitão, Coronel, General, Marechal. This team is so internalized in my memory that it makes absolutely no difference to use it, or a team numbered 1-8. So I don't understand why Dario thought this would give me a unfair and relevant advantage.
#69
Quote from: TheWalrus on September 24, 2021, 04:49 PM
I would like a module that suggests a weapon to use that will cause the most worm kills in a given turn.  If both players have access to it, it will create more exciting and fast games.  I don't see the downside.  Also, maybe a module that automates my turns when I go to bathroom during match since there is no pause key in worms.  I shouldn't be penalized for having to take a shit, amirite?

You guys love appeal to ridicule.

Intermediate is my favorite scheme and I play it for more than 10 years. I may not be among the best, but I consider myself a very good and experienced player! After so many years I suggest changes, creating an alternative that will bring a new gaming experience to me in this scheme, and that creates so much hassle.
#70
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 24, 2021, 04:50 PM
Quote from: donnie on September 24, 2021, 04:43 PM
Quote
Nice try though donnie, though as usual you are wrong, i've only ever played 3 BnGs with barman and they weren't even clanners.

Really man? It's easy to play fool with Albus regarding TUS past history as he was not around as much as us but that aint happenng with me. I could assume you forgot being in AeF with barman but you proved to be a liar in the last few days (telling us you didn't know about /order feature when nizikawa pmed you before the release about that), you proven to be willing to do anything to not confess guilty or wrong so whatever you say man.

From now on I encourage people to not to take your opinions seriously thus I would kindly ask MI to discharge you from any administrative role on this site as your attitudes do not convey credibility and isn't in any form impartial, this is dangerous.

https://www.tus-wa.com/leagues/game-152164/
https://www.tus-wa.com/leagues/game-149429/
https://www.tus-wa.com/leagues/game-146076/
https://www.tus-wa.com/leagues/game-145843/
https://www.tus-wa.com/leagues/game-142719/
https://www.tus-wa.com/leagues/game-142417/
https://www.tus-wa.com/leagues/game-141835/



And those were the BnG games I found in the first 15 pages, can't worry to search for more, and for the record I just blocked you on TUS forums, dishonest prick.

Do as I say, not as I do...

#71
Curious, why the person here you call a cheater didn't use transparent water? Certainly, if I used it, I would have seen that the water hadn't covered the girder.



#72
So was this game the reason you guys are calling me a cheater? I deleted my old team and used wkWormOrder to see my team sequence. Because of that, you guys think I get an unfair advantage over Dario?
#73
Quote from: donnie on September 24, 2021, 03:45 PM
I will just assume that Chicken23 don't know that the module display a global message when you set to display opponent's worms order cause all of that made me dumb to read.

And about knowing your own team worm orders and randomizing/creating new teams that's beyond individual right, can't believe it's being argued.  :D :D

Maybe it's because Dario knew my old team memorized or had the order saved somewhere (I don't know, it's a guess) and maybe he felt wronged when I created a new team and I didn't have to go to the "tedious work" of memorizing the new order.
#74
I'm just surprised how Dario didn't know the module allowed me to see my own team's sequence without issuing a warning. After so much debate about the module and its tools, he didn't knew it until after the game.

By the way, there are people who think the module doesn't make much of a difference.


http://www.normalnonoobs.com/forum/viewtopic.php?f=1&t=1748&view=unread#unread

Kayz, for example, doesn't care that the module lets me see his team sequence. I imagine that he would not worry with the fact that my team's order appears to me.
#75
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 24, 2021, 03:30 PM
I'm just surprised how Dario didn't know the module allowed me to see my own team's sequence without issuing a warning. After so much debate about the module and its features, he only discovered it until after the game.

By the way, there are people who think the module doesn't make much of a difference.


http://www.normalnonoobs.com/forum/viewtopic.php?f=1&t=1748&view=unread#unread

Kayz, for example, doesn't care that the module lets me see his team sequence. I imagine that he would not worry with the fact that my team's order appears to me..
Paradise - THeDoGG