i'll join in
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Quote from: SPW on September 11, 2010, 08:51 AM
nice last turn franz.
but I dont understand chickens tp.
Quote from: chakkman on September 11, 2010, 02:49 PM
Well that'll lead to a discussion about taste then... i just can say that the last 4 or 5 times i used the tus scheme i ended up getting handgun 3 times in a row and while having picked up like 70-80% of the crates i had a whole 2 sudden death weapons, like bird and rocket. xD I never ever had weaps like indian nuclear test or earthquake with it, i don't even know if they are in the TUS scheme... and imo T17 scheme lives from those weapons, they should not come too frequently but they should come once in a while. What's true is that FB scheme has too many nanas. But that's about the only thing i could criticize about it.
Quote from: Komo on September 11, 2010, 04:12 AM
However, I am not saying it should be a rule, but both teams should definately make their pick before the 1st game starts, I hate when people change their pick halfway through a game because of the outcome, the amount of times I have went onto MSN or AG halfway through a game, and pulled a clanmate out of something they were doing because the opponent have said they pick Rope for example at the start of a BnG, then towards the end, they say they change their mind, and I got to tell my clanmate they are being annoying now trying to change their pick...
I don't care how long someone takes to pick something, as long as both teams do it before the 1st game starts and that words final...
Quote from: darKz on September 09, 2010, 06:33 PM
To be honest I'd like a balanced Shopper scheme, but what I'd like even more is crates in Elite. I used to love that, skunks weren't as overpowered, when a crate landed you had to destroy/collect/ignore it, gave the whole thing more action imo.
Edit: I think I remember that I was all for removing crates when it was up for discussion at FB, but now that they've been gone for so long.. Chicken, you know what I mean right?
Quote from: Abnaxus on September 09, 2010, 02:57 PM
The thing is about overpowered weapons in T17, to prevent this you need to girder everytime to not let your opponent come too close to you.
But with the 7 girders, you can't.
So, do you prefer prevent blockers by putting 7 girders, or let a chance to unlucky players to win by putting infinite ones ?