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Messages - Chicken23

#91
if you pick shopper you can use up one of his rope picks.

e.g.

dibz picks ttrr and wins
I pick shopper and win
dibz pick roper and wins (now no more rope picks allowed and 2-1 to dibz.. but)
I start picking my best schemes, elite, bng, t17. I pick bng and win.
dibz has to pick from hysteria, aerial, elite, t17, inter. All schemes i can beat him against - to determine who gets 3-2.

Also if you want to get first pick in playoffs, play more and win more games :)
#92
General discussion / Re: WA is on life support
November 19, 2021, 09:27 PM
alive and kicking, thanks for your input jiddy.
#93
ea / Re: ea - Smalltalk
November 05, 2021, 11:36 AM
DubC ! Come back and clan for CKC! get on discord :)
#94
ea / Re: ea - Smalltalk
November 04, 2021, 11:03 PM
OMG, CF guys come back! clan league is a bit active these days!
#95
ea / Re: ea - Smalltalk
November 01, 2021, 08:40 PM
there is a very competitive inter scene still active Ray. Elite would easily revive if players came back. Do you have contact with any CF guys?

the community is quite active on discord servers, worth a look! would be great if you returned! hows life?
#96
whats going on with this cup? Games have slowed down and could be easily arranged as in knockout stages now.
#97
Players should agree on both picks before the first game starts. This is extremely important in my opinion!
#98
Mablak, Barman, Chipmunk (biscojoe), and Skunk3 might all play if you ask them on discord Free - they are in the main servers :)
#99
Hi All

I've not read the whole thread but I remember thinking this before. However, the all-round PO system is also advantageous for a default player, IF they are seeded and get to pick first.

The rules in POs are that you cannot have more than 3 rope schemes (or more than 3 default). So if I'm default heavy, here is an example of a potential PO situation with a roper like dibz.

1st pick me (I can pick elite/inter/t17/bng/hysteria) - i pick elite
2nd pick dibz - he can pick between rope, ttrr, wxw, shopper) he picks rr
3rd pick me (I can still pick between inter/t17/bng/hysteria) - i pick t17
4th pick dibz - (he can pick between rope, wxw,shopper) - he picks wxw
5th and final pick - (i can pick between inter/bng/hysteria) - pick bng


In playoffs you can also force the rope schemes down because they are maxed out at only 3 rope schemes. Therefore often when CKC faced a clan in playoffs who were better ropers and seeded higher than us. As they had first pick, we'd pick shopper, to stop more rope schemes. For example.

1st pick cfc - (they can pick wxw, rope, ttrr, shopper) - they pick ttrr
2nd pick CKC - (instead of picking a default, we force an rope based scheme pick and pick shopper)
3rd pick cfc (they can pick wxe and only rope for final rope scheme based game) - they pick wxw
4th pick CKC - no more rope schemes, we now pick bng.
5th pick cfc - no more rope schemes and maybe deciding match and they are forced to pick from - elite, t17, inter, hysteria.


I think the PO system is fine as it favours those who finish higher in the standings that seasons and that is the point. In all round league we still have clans and players are are more rope based, and some that are more default based. Finish 1st in league and you'll have no problem :)



However, on the flip side of all of this. It would be worth viewing what games are being picked in a season. Maybe the 3 max rules for rope/default picks could be scrapped, so that if 2 default players met in POs, they are not forced to pick rope schemes if they both agree? But that isn't very allround. So either way if you have 3 rope and 2 default, or 3 default and 2 rope. This is more allround than 4/5 rope picks and 4/5 default picks.... if that makes sense?
#100
sorry for the delay on mine and Albino's side. I guess I lost a little bit of motivation as not everyone got to knockout stages yet!

should be easy for us to play
#101
Wormkit Modules / Re: wkWormOrder v. 1.2.0 released
October 03, 2021, 08:57 PM
good changes, this makes it easier to know when the module is in use.
#102
Leagues General / Re: Season 13 appreciation
September 26, 2021, 10:32 AM
CKC will try to be active
#103
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 24, 2021, 05:41 PM
the opinion difference is that i believe visual aids are still prone to human error, the quality of your visual aid and still requires human use.

This wormkit module leaves nothing to human use and is 100% fully automated and therefore IMO, a cheat tool.
#104
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 24, 2021, 04:56 PM
Notching in Bng is completely different and isn't against the rules, what is against the Bng rules is visual cheat sheets (that notches use). Also your not looking at the points Komodo made about the difference between BnG and Inter in the CWT debate...

Komodo clearly said that he notched and notching is a style of aim. I can look at the distance between 2 worms and guess that it is 3 movements of the grenade sprite, plus 4 taps for example, and whisper that to my opponent. That isn't notching. It's just using my experience of having bng'd for 20 years to guess the distance and aim and communicate it with a teammate. Putting up a piece of paper to the screen with all the distances and number of taps is the cheating element.

We're going into Bng notching which is off-topic to the wkwormorder module.
#105
Quote from: Senator on September 24, 2021, 04:15 PM
Quote from: Chicken23 on August 29, 2021, 10:36 PM
Quote from: Senator on August 11, 2021, 03:36 PM
The WL scheme has it reduced from 50 to standard 15 per arrow (Bow upgrade off). Deadcode's scheme has it somewhere between.

I prefer the scheme by Deadcode, 22 for bow just makes it a bit more interested and unique, that little bit better in damage terms than FP and DB which you have unlimited of.

I wasn't aware that the nana probability was less in DC's, but it works and I don't mind it either.

Both WL and DC scheme are better than TUS official and I would happily vote in favour of either of these schemes replacing TUS official.

"just makes it a bit more interesting and unique" - I don't think that's good enough reason to change the Bow damage from the default 15. My question is, why pick Bow out of all weapons and buff that weapon only? Why not buff Handgun or Mole too? According to WL stats, Bow at 15 damage was used more often than Handgun, Mole or Mortar.

If at this moment in time, the only difference between TUS scheme and DC's is 22 damage then we're certainly close to agreeing on a new official TUS t17 scheme?

Perhaps DC can give his thoughts and reasons why he switched bow to 22?

In the meantime can we update the TUS scheme to be the version with 15 and then discuss the minor change on bow ongoingly? :)