I think me and almog have agreed to play on the 7th.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#422
Championship 2013 / Re: EAC 2013 - Meeting-Point
July 22, 2013, 08:05 PMQuote from: Lukz on July 22, 2013, 07:29 AMQuote from: Chicken23 on July 21, 2013, 09:32 PM
Hi Lukz
When would be a good time for our game? I'd prefer to do 20 GMT most evening on weekdays if arranged in advance.
The weekend coming up i expect to be busy (The worlds End movie came out in UK and it was filmed in my home town so we are doing a pub crawl of those used in the movie) but sunday evening is possible too!
maybe monday 20gmt? xD
Hi Lukz
Im heading to ag now! Maybe your around still
#423
Championship 2013 / Re: EAC 2013 - Meeting-Point
July 21, 2013, 09:32 PM
Hi Lukz
When would be a good time for our game? I'd prefer to do 20 GMT most evening on weekdays if arranged in advance.
The weekend coming up i expect to be busy (The worlds End movie came out in UK and it was filmed in my home town so we are doing a pub crawl of those used in the movie
) but sunday evening is possible too!
When would be a good time for our game? I'd prefer to do 20 GMT most evening on weekdays if arranged in advance.
The weekend coming up i expect to be busy (The worlds End movie came out in UK and it was filmed in my home town so we are doing a pub crawl of those used in the movie

#424
Off Topic / Re: bodybuilding forum
July 19, 2013, 08:02 PM
Any advise for beginners? I don't want to put on too much mass but want to be fitter, lean/toned and increase my staminia and strength for when I go on skiing holidays.
My current lifesytle is that I rarely eat junk food but do eat unhealthy meals, although mainly red meat and carbs. I drink heavily, excersise doesn't happen often as drive to work and sit in an office all day behind a desk.
Currently I try and do 3 sets of 15 reps of sit ups and push ups a day, plus 2 sets of 25 reps on super light dumbells on biceps. I try to do 2 or 3, 2.5 mile jogs a week.
Im 5'9 and weigh around 10'10 last time i checked!
My current lifesytle is that I rarely eat junk food but do eat unhealthy meals, although mainly red meat and carbs. I drink heavily, excersise doesn't happen often as drive to work and sit in an office all day behind a desk.
Currently I try and do 3 sets of 15 reps of sit ups and push ups a day, plus 2 sets of 25 reps on super light dumbells on biceps. I try to do 2 or 3, 2.5 mile jogs a week.
Im 5'9 and weigh around 10'10 last time i checked!
#425
Off Topic / skype = msn?
July 19, 2013, 07:49 PM
I just tried to sign into msn and its no longer around... its converting it into skype. Are wormers who used to be on msn now using skype?
Does it merge my existing skype and msn contacts?
Will i lose msn convo logs? (i like my history with people)
Does it merge my existing skype and msn contacts?
Will i lose msn convo logs? (i like my history with people)
#426
Championship 2013 / Re: EAC 2013 - Meeting-Point
July 19, 2013, 07:43 PMQuote from: seBa on July 15, 2013, 04:48 AM
@Chicken: When you can play man ? let me now your Schedule!
Hi Seba
Apologises for not being online recently. I can play tonight although i realise this is late notice. untill 01GMT. I can also play tomorrow up untill 01GMT into sunday morning.
I won't be able to play Sunday afternoon.

#427
Championship 2013 / Re: EAC 2013 - Meeting-Point
July 10, 2013, 09:17 PMQuote from: Dulek on July 09, 2013, 06:39 PM
Sorry, Wednesday (tomorrow) doesn't work for me unfortunately, but Thursday 19 and later GMT or Friday 18 and later GMT are all good, Chicken.
Lets do Thursday 20 GMT?
#429
TUS Discussion / Re: barman and his bng skillz
June 23, 2013, 12:09 PM
KRD and Komodo make good points in response to my original post. Same with Anubis and long maps. I agree with what your saying.
I just felt that sg allowed for notchers to pin point the hides between a notches and then sg a hide. But like you said KRD, in those turns i could be moving and setting up my own base and using sg to my own advantage.
I think the maps, especially presaved is just as valid as my sg point and i was mainly trying to say that the boarderline darksiding tactics that you used to be able to do are harder to implement these days..
I know what type of maps i'll be hosting on this season
I just felt that sg allowed for notchers to pin point the hides between a notches and then sg a hide. But like you said KRD, in those turns i could be moving and setting up my own base and using sg to my own advantage.
I think the maps, especially presaved is just as valid as my sg point and i was mainly trying to say that the boarderline darksiding tactics that you used to be able to do are harder to implement these days..
I know what type of maps i'll be hosting on this season

#430
TUS Discussion / Re: barman and his bng skillz
June 22, 2013, 04:03 PM
aw ok.
Thats quiet a novel idea, however you could just jetpack a few pixels forward to but perfectly lined up for a notched shot in a super evil hide you've just created in a couple of turns with sg and goes against my original post of how certain scheme changes have empowered notching technique.
Thats quiet a novel idea, however you could just jetpack a few pixels forward to but perfectly lined up for a notched shot in a super evil hide you've just created in a couple of turns with sg and goes against my original post of how certain scheme changes have empowered notching technique.
#431
TUS Discussion / Re: barman and his bng skillz
June 22, 2013, 03:28 PMQuote from: Impossible on June 22, 2013, 02:11 PMQuote from: ropa on June 22, 2013, 01:31 PMremove pushing and allow to move to places perfect for notching. But its giving a better balance between more skilled player. Because once some noob as you decide to play bng he'll probably will use all the advantages of bng, but if someone really skilled take a hand at your proud ass he'll f@#! you turn by turn and all you will be supposed to do is two thing, first is teleporting from one place to another and second is crying about why bng dont have a damn jetpackQuote from: Impossible on June 22, 2013, 01:19 PM
but seriously what a freak propposed teleport on bng? What happened in his life to force him into conclusion wasting a turn of nothing is actully fun? Maybe somebody have information was he exactly retarded? Because 1 point of IQ should be enough to realize jetpack is much better than his teleport
this is a clear example of the change in bng chicken is talking about.
i mean, you don't even comprehend the purpose of teleport and why its balance towards losing an attacking turn.
This does not even make sense. You can never remove being pushed because its an event that occurs out of your turn. If i hit you, you are pushed and your angle may change to where you have fewer or greater shot chances.
At this point you have to make a decision to remain in your hide and shot me back, in an attempt to push me so i have a harder chance of returning fire.
Or.
You decide to teleport into a stronger hide which may be more difficult for me to hit and get ready to attack me again. But there is the risk i'll hit you straight away in your new hide.
My point is the shotgun changes the dynamics of hides and teleports, it allows for hides with tight angles where players can notch a prefect shot out. Instead of being in hides with more angle and a larger range of shots to implement, or a larger range of shots that can hit them.
I don't see any logic to your argument or relation jetpack in bng.
#432
TUS Discussion / Re: Experimental season result
June 22, 2013, 12:16 PM
With regards to the bng rules i believe these are biased to notchers. I'll try to write an explanation why i believe unlimited shotgun, the removal of positional darksiding rules and map styles encourage notching, not combat it.
First of all, everyone is learning to notch and competitive bng (based on the limited games i've played this year) have turned more into a 3sec, 4sec, lg 5sec and low strength full power wind shots. This mainly comes from the high style maps made with narrow tall gaps where sometimes you don't have many 3sec options unless you dig. Don't even think about zooking with some mid-full strength winds. Hides are deep in these gullies and 4secs and lg 5s are notched for the majority of the game. (map style here: https://www.tus-wa.com/leagues/game-149237/) Then maps which have tunnels under single dots allow a worm to find new gaps and create angle with sg which only gives them an option to 1 or 2 shots and these hides have been made based on knowing the notch distance (probably from a visual aid) to hit your opponent.
If you remove unlimited shotgun, you have to rely on teleporting into a riskier position to gain angle, or blast a much larger opening to create angle, allowing your opponent a better chance to hit you. This creates a disadvantage which i think is justified because alternatively you are taking an evil hide with limited shot options when using shotgun. Also while you make your hide with shotgun you don't have angle and in old rules this is a cow because you don't have angle to make a shot. In old BnG rules you should be able to attack every turn. If you were darksiding and didn't get the wind you wanted when having no bank or grenade option this was a cow.
As notching is more exposed and gaining popularity, why not tailor the bng rules to be more like nrbng? When notching wasn't well known some 6 years ago or so myself and many clan mates would use darksiding methods in bng's to beat notchers. Me and ropa would play sCa with unanch bng. Me and Dub would find hides where it was difficult to notch us between the notches and use skillful bank shots to still deal damage to opponents. Now this form of defense is limited because you can create almost any angle with the sg option and make evil hides with the prefect notch shot in a couple of turns.
Now I guess you can look at it in two ways and say its peoples fault for not learning to notch while others took the time to learn a aiming technique. That's fair enough, but i believe the current scheme is in favour of that playing style.
Personally i think the scheme shouldn't include sg, should have more griders, consider limiting the number of teleports, reinstate the darksiding rule where if you do not have a shot you cow. This would limit the option of creating evil hides tailored to a notch specific shot. It would put more focus on making hits and pushes because you have to be careful about your hide choices, going somewhere that will open up easily could come back to get you later if you can't escape. If two notchers are playing then there will be more of an intense rally as both are getting decent hits, but the power of pushes will limit the angles and potentially ask for a creative floor bank or different style zook shots as a result of this.
I think we should look at the style of maps, many years ago we wouldn't use flat maps, we'd use the 1 island random and people could darkside on the edges and build a girder. This resulted in having to learn some banks and also curling zooks with strong winds. You can see this skill set from darksiding in hysteria, i think it encourages some nice style of bng with lg winds that you just don't see in bngs anymore. The opponent who is still up top needs to know how to curl zooks against the wind, can attempt to hit the enemies girder to get a transfer and also as the worm they are going for is much lower then the whole power of your shot is totally different to the standard style that has been mastered by notching. With limited teleports the player that decides to darkside in this manor has to pay serious thought as they could get stuck in an awkward place in the map with no shots and be cowing and take a necessary penalty.
Anyway, my main point is that this older style of bng, with older schemes and older rules is a decent tactic against notching that the current style of competitive bng games does not encourage. I don't believe the scheme is dead as others have said, i just think it needs to go back to the roots, and does not allow for a scheme and rule set that is not so advantageous to notching and limits the 'Darth Naders' of us in bng
These tactics and style of play i've used in many leagues and clanners in the past and although i can still handle my own in the current rule set, the option to play in this style has been removed.
When we edit schemes we shouldn't just think about what is being added or taken away, we should look more deeply into the tactics that are behind the schemes and the different playing styles that are effected by the decisions we make. The more playing styles and variations that we can bring to a competitive league match the better. People have developed their own styles and tactics personal to them over many years and that is the joy of worms. Just look at inter/elite and how there are so many different ways of implementing your tactics and style in the scheme. Changes can limit the options and style of a player that others many not have considered or learnt, just because something is popular by the majority of players doesn't necessary means it should change, allowing more variation is the key, steering us to all play a scheme with the same tactic isn't.
ps. If you wanna move this to the barman bng thread it may be more appropriate there.
First of all, everyone is learning to notch and competitive bng (based on the limited games i've played this year) have turned more into a 3sec, 4sec, lg 5sec and low strength full power wind shots. This mainly comes from the high style maps made with narrow tall gaps where sometimes you don't have many 3sec options unless you dig. Don't even think about zooking with some mid-full strength winds. Hides are deep in these gullies and 4secs and lg 5s are notched for the majority of the game. (map style here: https://www.tus-wa.com/leagues/game-149237/) Then maps which have tunnels under single dots allow a worm to find new gaps and create angle with sg which only gives them an option to 1 or 2 shots and these hides have been made based on knowing the notch distance (probably from a visual aid) to hit your opponent.
If you remove unlimited shotgun, you have to rely on teleporting into a riskier position to gain angle, or blast a much larger opening to create angle, allowing your opponent a better chance to hit you. This creates a disadvantage which i think is justified because alternatively you are taking an evil hide with limited shot options when using shotgun. Also while you make your hide with shotgun you don't have angle and in old rules this is a cow because you don't have angle to make a shot. In old BnG rules you should be able to attack every turn. If you were darksiding and didn't get the wind you wanted when having no bank or grenade option this was a cow.
As notching is more exposed and gaining popularity, why not tailor the bng rules to be more like nrbng? When notching wasn't well known some 6 years ago or so myself and many clan mates would use darksiding methods in bng's to beat notchers. Me and ropa would play sCa with unanch bng. Me and Dub would find hides where it was difficult to notch us between the notches and use skillful bank shots to still deal damage to opponents. Now this form of defense is limited because you can create almost any angle with the sg option and make evil hides with the prefect notch shot in a couple of turns.
Now I guess you can look at it in two ways and say its peoples fault for not learning to notch while others took the time to learn a aiming technique. That's fair enough, but i believe the current scheme is in favour of that playing style.
Personally i think the scheme shouldn't include sg, should have more griders, consider limiting the number of teleports, reinstate the darksiding rule where if you do not have a shot you cow. This would limit the option of creating evil hides tailored to a notch specific shot. It would put more focus on making hits and pushes because you have to be careful about your hide choices, going somewhere that will open up easily could come back to get you later if you can't escape. If two notchers are playing then there will be more of an intense rally as both are getting decent hits, but the power of pushes will limit the angles and potentially ask for a creative floor bank or different style zook shots as a result of this.
I think we should look at the style of maps, many years ago we wouldn't use flat maps, we'd use the 1 island random and people could darkside on the edges and build a girder. This resulted in having to learn some banks and also curling zooks with strong winds. You can see this skill set from darksiding in hysteria, i think it encourages some nice style of bng with lg winds that you just don't see in bngs anymore. The opponent who is still up top needs to know how to curl zooks against the wind, can attempt to hit the enemies girder to get a transfer and also as the worm they are going for is much lower then the whole power of your shot is totally different to the standard style that has been mastered by notching. With limited teleports the player that decides to darkside in this manor has to pay serious thought as they could get stuck in an awkward place in the map with no shots and be cowing and take a necessary penalty.
Anyway, my main point is that this older style of bng, with older schemes and older rules is a decent tactic against notching that the current style of competitive bng games does not encourage. I don't believe the scheme is dead as others have said, i just think it needs to go back to the roots, and does not allow for a scheme and rule set that is not so advantageous to notching and limits the 'Darth Naders' of us in bng

When we edit schemes we shouldn't just think about what is being added or taken away, we should look more deeply into the tactics that are behind the schemes and the different playing styles that are effected by the decisions we make. The more playing styles and variations that we can bring to a competitive league match the better. People have developed their own styles and tactics personal to them over many years and that is the joy of worms. Just look at inter/elite and how there are so many different ways of implementing your tactics and style in the scheme. Changes can limit the options and style of a player that others many not have considered or learnt, just because something is popular by the majority of players doesn't necessary means it should change, allowing more variation is the key, steering us to all play a scheme with the same tactic isn't.
ps. If you wanna move this to the barman bng thread it may be more appropriate there.
#433
TUS Discussion / Re: ranks
June 18, 2013, 08:49 PMQuote from: zippeurfou on June 16, 2013, 06:32 PM
Personally, I enjoy hard (extremely hard) challenge
Im still trying to get Zoey Deschanel to be my gf.

your leet in my eyes avi
#434
TUS Discussion / Re: barman and his bng skillz
June 18, 2013, 08:37 PMQuote from: ropa on June 15, 2013, 09:54 PM
many people had silkworm yes, but there are plenty of versions of silkworm. Whilst working online, not many people had the auto aim, otherwise more than one people would of been caught for using it competitively (MrRaja).
EiF got their first ever clan league championship win because MrRaja beat CKC in the playoff finals using silkworm in bng.
Its a shame when you look back at the amount of league winners from cheating.. especially sCa when you think about notching and xspeed..
#435
Announcements / Re: Experimental season result
June 18, 2013, 08:33 PMQuote from: MonkeyIsland on June 18, 2013, 06:27 PM
Team17:Rope knocking allowed.
Use this Team17 scheme: (one turn delay for explosive weapons to avoid first turn plopping, SD weapons excluded)
https://www.tus-wa.com/schemes/scheme-1040/
NO SD weapons in T17?
