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Messages - DumbBongChow

#256
Very GGs NeoX. Anyways NaiL, the replay I sent to you is rather weird because we had number of weird discs in our games. You can ask NeoX for further proof.
;)
#257
Maps Comments / Re: Map #2609 by THeDoGG
August 27, 2011, 11:07 PM
SMILES ;D

LOVE THE FACT YOU PUT TROLOLO VIDEO ON DESCRIPTION!
:-*
#258
Got it bro. I got enough proof already anyways: by you and the creater of this scheme, Lex himself. It's a no brainer that the scheme will be more balanced and 3D dimentional by changing these. Baseball Bat is generally somewhat of an instant easy kill in open island maps, and having too many girder may extend the game in a boring way. So, changing the scheme setting is a must.
8)

Very importantly, I suggest people download and play the latest verison of this scheme for the cup until the scheme is actually updated with the latest one at tus website. You can get the newest version at this link.
http://worms2d.info/images/6/6c/Dabble_and_Fidget.wsc
#259
YES SIR LEX!

Ok, LetotalKiller you got two jobs to do: scheme setting and replay.

Scheme Setting:
- Reduce Girder to 5
- Reduce Baseball Bat to 2

Replay:
Remove the outdated replay (people may extract the scheme through replay) or replace the old one with a replay of a latest version of this scheme.
https://www.tus-wa.com/tournaments/tournament-237/
#260
Schemes / Re: Animal Roper, yeah!
August 26, 2011, 06:39 PM
Lol moles and skunk gonna be real hard to use due to map structure of roper maps. If skunks is used as a poison tool, at best it's going to deal 10 dmg since it's dead hard to both hit skunk with explosive and poisoning them at the same time. Turn time will cause lot of problems as well. Crate health value of 50 is collosally high since these animals don't do much damage. (Power 20 mole still doesn't solve the problem.)
Bottom Line: VERY FUNNY IMBA SCHEME! XD
#261
THZ alot for all your help Pizza. Really appreciate your full effort to help this cup.  :)

Ok groups are paired up! The contest Starts NOW!!!
[Note that duration for group pair and other rounds is shorter than the estimated one largely because we got small of people.]

I added ONE extra day for the deadline due to schedule problem of various players.
#262
Since Spaazi wanted to play only one game, I just played one game for kaos. ;) (read the full chatbox)
#263
Aite applicants of this cup. If you want to start the cup when we reach 6 ppl, give yourself a vote by replying to this message here, using send message under my messages, or chatting me at WA lobby. If people want to start cup with more player, ignore this whole message, but I may still start the cup with small number of people depending on situation.
;)
#264
WoSC / Re: Triple Shopper!!!
August 22, 2011, 05:24 AM
TY Dennis! I really appreciate your compliments. ;D :D
#265
FD / Re: FD video Finished! Watch it now!!!
August 21, 2011, 01:51 AM
Real nice surf, mexi, flies, etc. Some of plays were flat out insane. Great Video!!!
;D
#266
Thank you so much for your kind words. I have much respect and love for you as well. :-*
#267
The older replays out replaced with a newer replays, and they are now uploaded in this link. These are a great example of how this game works, so Check It!
:)
https://www.tus-wa.com/schemes/scheme-541/
#268
The replays are updated, and these are highly competitive ones. (The other two older ones are replaced with three new one.) Players can freely extract the scheme from the replay to get the latest version of this game now!
#270
Announcements / Re: Project X 0.8.0 Released
August 17, 2011, 11:04 PM
Weird... Game crashes when I switch the px scheme including even when I just turn on only px module. Any idea why? [Already knows PX is aweseome wkit module.] :(

Tried PX updater, and it still doesn't work. DX