Here is the place to post "I wanna play X scheme with you" and host a game to play with members of our community! Do you wanna test a scheme? Just say it here. Do you just want to have fun with already known schemes? No problem, post here too! This is a way to know each other and have fun together!! You can also decide if the game will be just for members (if you want to test something) or opened to anyone join (and promote schemes)!
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#1067
WoSC / The Community is revived!
November 29, 2013, 10:38 PM
The community was dead. Me and DBC were inactive in WA and DBC was the only admin. But now I'm back to WA and I asked Monkey Island if he could put me as admin again along with LeTotalKiller. Let's get back to work! many schemes to create and test! 
LeTotalKiller is working on a scheme website as well: http://www.worms-univers.com/worms-armageddon/scheme-editor/index.php

LeTotalKiller is working on a scheme website as well: http://www.worms-univers.com/worms-armageddon/scheme-editor/index.php
#1068
Schemes Comments / Re: Pool scheme, By Masta
November 26, 2013, 06:51 AM
I believe this scheme is inspired on (maybe edited from) my scheme Snooker (I released it in 2011). I remember to jump a lot at home when I discovered that air viscosity breaks the inertia from zero gravity. I tested my scheme several months with the help of DumbBongChow. We were also working on a px version of it but we gave up. However this scheme is the REAL snooker/pool we know. Very nice idea. My scheme is completely different even with similar physics.
#1069
WoSC / Re: Foxhound's Snooker Scheme!!!
November 21, 2011, 06:05 AM
We are working again on Snooker and this time it will be for PX + RubberWorm. The problems are now fixed and the game will have a rule: do not go to the black areas. Also with the new PX weapons the scheme is much better. After some discussion with DBC I decided to put the crates again and some weapons like the earthquake were removed.
EDIT: The scheme will have no rules now that we implemented Cyclic Map to the scheme. Also, the scheme is almost done.
EDIT: The scheme will have no rules now that we implemented Cyclic Map to the scheme. Also, the scheme is almost done.
#1070
WoSC / Re: Non-WoSC Member Post Notes
July 18, 2011, 07:53 PMQuote from: DumbBongChow on July 17, 2011, 11:59 PM
scheme making community that also wants any constructive comments from any Tus members.
Where is the like button?! Omg, this is not facebook!

#1071
WoSC / Re: Non-Wosc Member Posting Area
July 18, 2011, 07:43 PMQuote from: SnipeR` on July 18, 2011, 04:44 AM
I hope you guys from wosc make lot of fun schemes.
Good to read this!
#1072
WoSC / Re: Foxhound's Snooker Scheme!!!
July 17, 2011, 09:25 PMQuote from: Wolfgang on July 17, 2011, 07:07 AMQuote from: DumbBongChow on July 17, 2011, 06:36 AM
You and Foxhound should Metal Gear Solid together one day lol.
im a really metal gear fan xDDDD 100% ((((:
Cool! I used to play MGS3 A LOT some years ago. I took all the special itens, camouflages, I took Foxhound rank many times, check my best time: http://img188.imageshack.us/img188/6170/dsc04604z.jpg this is why my worms name is FoxHound.


The bad news:
There are 2 giant problems to solve (I discovered recently) + the sudden death settings to finish the update. Because of this, I think the scheme will not be finished soon. One problem is that if a player put worms off the screen, it may make the game horrible. I need to think a way to fix this, probably (and unfortunately) with a rule, but it would be nice to make the off screen area part of the strategy without making the game bad (maybe using the aqua sheeps which can go there easily). The other problem is that the mines can kill easily worms every time. How? Just drop lots of intersected mines above a worm, go under the worm and jump to knock it upwards. The worm will stop in the mines and will die for sure. This way revolver is not so strong anymore. This can be fixed with a rule (but I always try not to put rules) or setting the mines with delay or less ammo, what might make the scheme less interesting. Also the sudden death will need lots of testings.
The good news:
The scheme has less luck now and more weapons to use. The scheme is also more interesting: there are zero crates in the scheme now (yes it is still very nice, I tested). This way Aqua Sheep can damage now, reaching far worms easily. Another thing: Earthquake can be used now, being useful with mines on the map and with worms near the water (girders + mines + earthquake might be interesting).
Well, that's all I can say about it now. It will be nice if someone help me testing the scheme. If we think together i think we can reach the best solution for the problems.
#1073
Clans & Communities / Re: Admins, please correct the acronym of the community which is for approval
July 09, 2011, 05:42 PM
Thank you Very much Monkey Island!
and Good Job with TUS!

#1074
Clans & Communities / Admins, please correct the acronym of the community which is for approval
July 08, 2011, 10:37 PM
Please the Acronym used was WSC, but WSC = Worms Scheme Contest already, so please change to WoSC for the new community called Warehouse of Scheme Creations, created by me and DumbBongChow. Thanks!
#1075
Schemes Comments / Re: Snooker scheme, By FoxHound
June 10, 2011, 06:24 PM
Holy War/Burning Girders maps (blank maps). Right click on the map screen, erase the map and play!