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Messages - FoxHound

#91
Quote from: TheWalrus on August 14, 2024, 04:43 AMits the same scheme as ttrr, though.  kinda like shopper vs big shopper.  and i thought big ttrr is exactly the same as ttrr only upscaled?  you lost me here fox

For me TTRR traditionally was played with water at the bottom, and players could plop if they fail. Also, Big RR has swoosh and Fly parts that TTRR doesn't have. I understand that BigBilly's maps are mostly made in Big Rope Race Generator (BRRG) for this scheme, so the swoosh and the fly don't apply so much for maps made by this program. I do imagine maps being handmade for this scheme like this, though:  playing Time Trial with those classic obstacles and trick designs of the Big RR maps.

Another argument for my point of view: playing turn based rope race on a TTRR map and playing Time Trial on a big rope race map are very different ways of roping. So, in my opinion the map matters more than the timer-style. Of course that Time Trial and turn based RR have differences on the gameplay themselves, but I think the map affects more the way you rope.

That being said, Time Trial Big Rope Race still makes more sense to me than Big Time Trial Rope Race. Afterall the time playing the trial is not that big. The map is big, not the time.

Edit: next step is to create Time Trial Tower Rope Race. Because Tower Rope Race maps are different and the gameplay is different from BRR. It would be a mini tower map with those freaking crazy parts of Tower maps. That would be a cool scheme idea.

Would you say Time Trial Tower is an upscaled version of TTRR? Tower Time Trial Rope Race would sound as playing TTRR maps vertically, while Time Trial Tower Rope Race (or Time Trial Tower) sounds playing a Tower map in Time Trial format.

Edit 2: Don't forget that the scheme Time Trial Trick Race exists and it is not called Trick Time Trial Rope Race, because it's not like TTRR maps being played with colored lines sections for tricks, it's like short Trick Race maps that are played in Time Trial format.

Edit 3: now I'm thinking in Time Trial Surf Race (and not Surf Time Trial Rope Race), in Time Trial Checkpoint Rope Race (and not Checkpoint Time Trial Rope Race), in Time Trial Cannon Rope Race (and not Cannon Time Trial Rope Race) and all the other Rope Race variants being played in Time Trial format.

Time trial is a variation detail, the map and the rules of a scheme are way more important than if they are played as turn based or time trial. Of course that Time Trial is always better for fairness than turn based mode.

Edit 4: and now think in all other races in Time Trial format: Time Trial Boom Race (Boom Time Trial Race would be weird), Time Trial Bungee Race, Time Trial Driver (exists already, but played only as a challenge), Time Trial Boom for Weapons, Time Trial Drive for Weapons, Time Trial Drill Racer, Time Trial Super Sheep Race (Super Sheep Time Trial Race would be strange), Time Trial Wormopoly Party, etc.
#92
Quote from: debilius on August 06, 2024, 09:28 PMThanks for the work on WKB
I looked at a lot of schemes from there
You are welcome and thank you for saying this. It's good to know there are indeed people reading the stuff that is there.

Rope Race with mines is an old concept, Mine Runner I think is the oldest scheme or at least the name that I call this gameplay type. I didn't check if there is a major difference from your scheme and Mine Runner, though.

Banana and Ropes is an old concept too. It's called Banana Zone and Banana Show. Again, I didn't check the differences from your scheme.

Your specialist scheme variant seems interesting. It reminds me the scheme I used to play with DumbBongChow in Project X that had many things programed (coded), it had an amazing gameplay. It's sad that Project X is still for version 3.6.31.0 and no updates. It's way more interesting to play a scheme without so many rules to consider, everything programed.

I do want to play with you some day. Sorry for late reply, I don't have much free time lately, but we can play some day. I'll take a look on your schemes more deeply, maybe during our games.
#93
Quote from: Lancelot on August 13, 2024, 11:55 AMI don't know why you didn't notice it there. I got the ttrr scheme in the playoffs last year, but I didn't play that match.

Big TTRR is different than TTRR. By the way, the wiki lacks info about this scheme "TTBRR" or "BTTRR", and BigBilly is a player that is promoting this concept recently.

By the way, I think I prefer the name "Time Trial Big Rope Race" (TTBRR). It makes more sense to me, because it's BRR being played in time trial format, and not Time Trial Rope Race being upscaled.
#94
Off Topic / Re: ALL raves FANS POST HERE!!!!!
August 10, 2024, 12:17 AM
LONG LIVE QUETZALCOATL! BEHOLD THE FEATHERED SERPENT!

#95
Not sure if this is a WWPR exclusive grave too. It's a familiar grave to me.
#96
IIRC this grave had in vanilla WWP. Probably someone from Team17. I never discovered who is this guy. I remember this grave since the old times.
#97
Another possibility for BnG could be the type of SD that ends the game.

After 20 minutes, SD will end the game and the player with more HP wins. If both have the same HP, it would be rare, but it could receive a form to decide the winner. Or consider a draw. Or just count an equal number of turns for both players.

This would limit the game by time.
#98
1 year and practically 11 months later. I doubled my posts.

This is 1000th.

 :-X
#99
So, BnG is a sport like Baseball that the longest game took 8h and 25 minutes or Tennis that had games of 7h of duration.

Soccer is the most popular sport in the world (Godmax knows this very well) and the games have 90 minutes of duration with some extra time due to game pauses. The Sudden Death of soccer is the Penalties. Penalties are fair? Surely not. Tie-breaks are fair? Usually not. But, sometimes they are full of emotion (like penalties) and at least they end the game and decide a winner. It is easier to prepare and organize events of soccer than Tennis or Baseball. It's good to have a notion. BnG can be very quick or take ages.

I just wanted to brainstorm some ideas. If BnG players prefer without SD, like it is, well let it be the way it is. Probably, for a non-BnG player, playing it is a torture, long torture that will most likely become a free win.
#100
So, if 20 minutes are the longest games, you, the BnG authority take, then Sudden Death could start in 20 minutes with a decent damage to players. If the game takes more than this is because players suck or they are playing very bad or they are darksiding way too much. You can say 1HP is unfair, but CWT uses it since always and most normal players knows about it and play with it in mind. Most of them prefer 1HP SD. I hate 1 hp sudden death, but I play Intermediate, because it's part of it. The same way it's part of Alt-F4. It completely changes gameplay and the situation. It is less predictable and put players under pressure.

If we think SD is unfair it shouldn't even exist in Worms. Devs created because game length is more important than fairness. No matter how fair a game is nobody likes to play a game that takes 8h+ of gameplay.

I feel this with some racing maps too. No matter how good is a scheme or the map, if it's too long it becomes boring. People don't like this. With 1 BnG game you could play 10 Aerial games. Or more.
#101
I do not appreciate BnG, so I'm not an authority to say a solid opinion. However, as a scheme enthusiast, I think that if we ever add a real Sudden Death to BnG, it has to be the nuke one. Not sure the value, though. Since v3.8, we can set the value of the nuke. It could be a relatively early Sudden Dearh with small damage per turn or a late sudden death with a decent damage per turn.

In my opinion BnG games can take an eternity to end specially when there are newbies playing (like me - wtf is BnG?). So I'm in favor to implement Sudden Death. Even pros playing miss many shots. It's boring to espectate most of BnG streams, I'd say.

Although this would remove that vibe of going until the end, until hit enough damage or plop worms.

The best board games and electronic games have mechanisms to avoid eternal games or mechanisms that force engagement (avoid darksiding). In Age of Empires 2, the Wonder building makes pressure to a player attack otherwise it will loose. In Bomberman, we have sudden death that forces players to go to the center of the map until everyone is killed.

Worms Armageddon has multiple Sudden Deaths options. BnG is not a race. It should receive the Nuke. Worms will still stay with at least 1HP, so the final shot is still needed to win the game.

Monopoly sucks in Board Game Geek rank (26772) of board games because it is very unbalanced, based in a lot of luck, a lot of snowballing is likely to happen and the most important thing: it's endless to the point that players start to f@#! up the game and don't take it seriously. The true representation of capitalism. A meme board game.

BnG without SD is following Monopoly's reputation in my opinion.

Edit: another possibility is that we could just make less starting health to worms, for quicker games.
#102
Quote from: debilius on August 05, 2024, 01:58 PMi create same scheme like your intermediate^2(powermediate 14 power weapons)

You can add 200% wind,fall dmg,rope knocking,all project speed,granade and mine fues,etc

So, this is your scheme. It is similar to mine indeed, I think I saw it, but not with full attention because the description was very short and no replays available. However, it seems very nice. If you want we can play together so that you can have a replay to add there :)

I did cut fall damage by half, I forgot to say, but I realized that with lower gravity it inflicts less damage than regular Intermediate. So, maybe Fall Damage could be 100% like the official Inter or even 200%. Something to test. I didn't alter these other things you said, I didn't think deeply about them. Rope knocking might be interesting to test, not sure about the wind and projectile speed.

My scheme has special maps that took time to be created. There's a map pack already on the files I sent. I could make more, but I was lazy. I didn't upload to TUS because some of them are .Lev maps, so I would have to convert them to .BIT to upload here. I like to let them be .Lev, though. This ensures that there was no other edit, only reseeds and stuff like that.

I wonder if your scheme would work well on my maps or if it was indeed designed for standard size maps. That's why I would like to play it someday. I'll add it to the Scheme ideas page on WKB later.

My project is older than your release, though. I'm planning this scheme for a long time, I only worked on it recently and my uploaded replays IIRC are older than your release too (I didn't check). My scheme is still a project and it was never released, your scheme seems a solid gameplay idea already released.
#103
Interesting idea. Not sure about how fun a gameplay of this scheme would be, but... It worths a try. It has potential.
#105
I agree with Kaleu regarding Sensei's comment about buying a new monitor.

There are players in this community that are Gig Workers on countries that the economy is not going so well. Think in Argentina now just to say an example. There are players that indeed cannot afford so much, although I believe that just to have a computer, internet, and free time to play WA most people here are medium class or at least have a decent monetary condition to live.

Even if a monitor is cheap and most people can buy one here in this community, people shouldn't have to buy a new monitor just because of a scheme.

Hopefully 3.9 will end this problem with zooming in WA, what is very likely to happen after CyberShadow's interview.