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Messages - FoxHound

#1006
Schemes / Re: Ideas for TUS schemes
April 13, 2021, 03:12 PM
Quote from: MonkeyIsland on April 13, 2021, 01:06 PM
OK I'll include those new fields for schemes.

Awww

That would be amazing!

Other possible fields: scheme gif, scheme trailer/teaser video, inspirational schemes (influences), etc.
#1007
Schemes / Ideas for TUS schemes
April 13, 2021, 06:12 AM
May I suggest something for TUS website (not necessarily the app)? I think the scheme upload/editor could receive some new fields. There are many schemes which have completely blank description. This is not the ideal. I think some Scheme Setup fields would be good, because they would encourage players to put more information about the schemes. For example, a field with the number of worms, a field with the map requirements, a description and maybe a slot for map examples (download links). A section just for the rules of the scheme... Even sections for the history of the development of the scheme or the scheme tactics/tips would be good. Of course these fields don't need to be mandatory, but I believe at least people would think more about describing the scheme they made. Scheme making beginners don't know very well that many people will have no idea about the scheme if they don't write about it. Another thing I would like to know is the scheme image/icon ideal dimensions (this could be informed too). Maybe the text box could have a pre-written suggestion text to encourage people to write, but if they don't write anything, it would still be in blank.
#1008
Hi DENnis, interesting idea. Do you know that with 3.8 update, with the extended options you don't need to type TS to use TS features anymore? Also, I didn't try  your map yet, I will have to do it soon, lol, but if your scheme is about surfing with your own worm, you might want to try to add ZERO seconds grenades to your scheme, so that the nades will blow instantly on the worm using bungee. There is a Bungee version of Darts that uses this feature. Another thing I would like to say is that I plan to write an article about your scheme known as Rowy. Specially now that it is supported by HostingBuddy. I need a lot of information, it would be good to see information about this scheme in WKB.
#1009
Announcements / Re: WormNET Service Updates
April 04, 2021, 04:54 AM
I'm happy to see Rowy available on HB schemes and also as a WMDB category! BTW I think WMDB should have way more categories, because there are many schemes with lots of maps that are not there... Example: Surf Race. Also I do want to see Board Games being available in HB schemes. For example someone writes "!host Board Game", then HB hosts it and download a random map from Board Game category in WMDB and also download the scheme attached to that map automatically. I believe this shouldn't be so hard to implement. Another thing I think HB should do is to inform the rules of the scheme automatically to players either as a link to a WKB article or TUS scheme page or simply a text explaining them. I know HostingBuddy is not very localized and many people don't understand english, but this would at least make people know why they got kicked so much when they join a game, and would make them learn how to play the schemes. Also, it would be good if they learn some etiquette from the game.
#1010
Schemes / Re: Hysteria - telecow
April 04, 2021, 01:00 AM
Quote from: Komito on April 03, 2021, 03:48 PM

Edit - Oh, nice reply FoxHound, have you thought about creating your own scheme to make it less strategy based and more artillery based?

Yes, I thought about making a 3.8 Hysteria version in this artillery direction and having no rules, but I do think Kaleu's Selecsteria is a good 3.8 version of Hysteria. I still need to play it more times to form a solid opinion about Selecsteria gameplay, but the games I played with him were very good, because it has no rules and there is no excessive use of the worm rotation (avoiding the word abuse as you shared the dictionary meaning). Actually you can hide worms in caves saving them for later while you attack always with the same worm.

The only changes I would make to Selecsteria would be adding 9 seconds grenades and add Phased Worms (Allied) Worms + Weapons feature to avoid the "instant self-hit bazooka phenomenon" (even with the petrol flamelets issue), to allow Jet Pack bazooka shots against the wind with no fear of exploding your own worm. Maybe random worm order instead of selecting worms. Too radical changes to the scheme would'nt be so accepted by the players, and wouldn't be an original scheme. It would be just another Hysteria variation around WormNET and I already created 2 Hysteria variations (1HP Hysteria and Hyteria Arsenal) and 1 one different scheme based on it (Jet Pack War). I plan to update these schemes to 3.8 one day, I already started to test a Jet Pack War update, but I'm more focused on 3 other schemes right now: one is a Conventional gameplay scheme, other is a roping (battle) scheme and the last one I'm about to release is called Destructible Walk for Weapons (the name says everything you should know about it) and all people I played enjoyed the idea.
#1011
Schemes / Re: Hysteria - telecow
April 03, 2021, 11:06 AM
Being sincere, I avoid abusing the worm rotation when I play Hysteria. I do prefer playing it essencially as an artillery scheme rather than a tactical scheme. In my opinion, the rotation abuse removes the full potencial of the scheme to be a complete artillery game. And that is what Hysteria is to me. It is a multiple weapon options 1 second artillery scheme specialized on quick thinking of (hot)key combinations.

Hysteria for me is the best of the best artillery scheme of WA. For me, it is better than BnG that only uses two weapons (even though they are the most versatile and hard to master weapons), Hysteria is better than Forts which many times end on the Sudden Death in a way that the whole game seems to be a complete beating around the bush thing until Sudden Death that will decide the game on the very end with the girders on the top of the forts of each team. One of the most unique things I like in forts are the Sheep Launcher + Low Gravity throws. They are amazing and I don't understand why people don't like Sheep Launcher + LG in Forts.

Hysteria is incredible, because you have the Jep Pack that makes the scheme a lot more interesting, and players really need to be agile on the keyboard combo keys. The Hot-Seat time is also something important in this scheme because you really need to think what you are going to do on that 1 second. Even teleporting in one second is funny, it is challenging. So, I really think that worm rotation abuse is not the ideal scenario to play an artillery game like Hysteria is.

Aerial is also an amazing scheme, that for me is very similar to hysteria, but more focused on jet pack.
#1012
Schemes / Re: Hysteria - telecow
April 02, 2021, 10:23 PM
You should really try Selecsteria then.
#1013
Schemes / Re: Skip go after turn ends?
March 31, 2021, 01:44 AM
I don't know how to reproduce it, but I've seen it a couple of times. The article has few information about this glitch, but it has to do with the end of the turn time and frames. It doesn't say the precise numbers and the exact situation.
#1014
Schemes Comments / Re: Hysteria scheme, By GreeN
March 30, 2021, 11:06 PM
Ah, I forgot to say here that I already tested Phased Worms (Allied) Worms+Weapons in Selecsteria with Kaleu. He decided not to add it to the scheme, due to the flamelets of the Petrol Bomb. The flames do not burn allied worms (the flames should burn anyone or at least receive colors to differ the flames of the players). This really impacts the gameplay, and I think he decided correctly, this is not nice and Hysteria without petrols would be worse. However he really enjoyed the Jet Pack shots, it is way better quality of life. If it weren't for the petrol issue, he would apply this feature to the scheme. I think the same, I also think this feature is perfect for Roper and other schemes that attack using the jet pack or ninja rope with certain speed, including AFA Shopper. I added this feature to my scheme Colossal Shopper.

EDIT: Another thing I thought now, is that Hysteria with LG might be interesting with 9 seconds grenades.
#1016
The first thing I thought when I read this scheme name was: BBB10
#1017
that bow... lol
#1018
I'm currently working with a lot of procrastination on 3 new schemes aside this one (which I procrastinated a lot too). I still need a good replay file and I might substitute some of the mandatory rules by some of the optional rules and vice versa. I also want to write more scheme articles on Scheme ideas page, possibly the next ones will be from Proof of Concept community (I'll seek for information about the schemes).
#1019
I'm really not used to TUS competitive systems, but I liked the way you considered scheme trends to the rank sistem. The rank protection is similar to what League of Legends' MMR (Matchmaking Rating) does, I like it. Very interesting proposal.
#1020
Announcements / Re: TUS Mobile Application
March 02, 2021, 08:16 AM
Really great ideas by Triad. If match making become a reality I would play more leagues. In League of Legends I played ranked games a lot, many hours per day (I rarely played for fun, I used to play like more than 10 solo queue games per day). In WA I really don't have much patience to play ranked games. The very good part of WA for me is the creativity it brings. In League of Legends there is not much creative things you can do. You can make fan art, but that will not be inside the game. You can play with champions with bizarre builds or bizarre roles but nothing too creative that you can see inside the game as WA.

Many league players were not very cool to me too and many were very against new schemes they only thought about leagues and nothing more. If you don't play leagues you are noob, if you edit one thing in the TUS scheme, you are noob. And that made me avoid playing TUS leagues. I know many players who don't like TUS so much due to this kind of behavior of the players. However with time I started to enjoy TUS and see other aspects of the site such as a very good platform for schemes with the best actual editor (better than the game editor AND SchemeEddy), it is the only site I know which has scheme icons, this is really a great feature, the website is beautiful and well organized, I like the communities, the maps don't receive bullying tags like WMDB "UNIMAGINATIVE" (this is the worst tag and useless of all), etc, etc.

I believe with new updates coming people will start playing WA again. Like many people I see are playing again. Now with the custom terrains it is more fun to play in random maps.