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Topics - GrO

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Off Topic / ...colored icons
« on: September 19, 2020, 01:40 PM »
...I've switched from 'go0gle chrome' to 'firefox' recently and I got surprised with those colored icons as soon as I've visited 'tus-wa.com/forums' (with chrome they were just all in white):


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General discussion / Surf Shopper v3.8 (no TS)
« on: August 15, 2020, 06:55 PM »
Nice addition is that now we can also use the [Space] key (rope) while skimming of a water (surfing).

I've made 2 schemes for Surf Shopper without 'TS':

☯ Classic - which includes all glitches and roping aids known from 'Test Stuff', but with many bug fixes that came with the update v3.8, along with the new feature mentioned at the top, where you can Surf with the [Space] as a rope - [Enter] key now may be used for other weapons simultaneously, or just for instant parachuting at any moment.

☯ Simple - where all extra 'Test Stuff' glitches and roping aids are disabled (even the 'Batty Rope'), only the one allowing you to Surf is enabled (along with 'rope-roll drops'), and while in a Surf (skimming on a water) the rope can be fired with [Enter] key only - it's the way it always worked when 'TS' was in use.

Both schemes' turn duration is initially adjusted with 60 seconds - useful for most of those big WxW+Fly+Surf maps.

For Surf-only maps set 30s.

For some harder Surf+WxW, or Surf+Fly maps set 45s.

For all of the easier, small combo maps try 30s as in Surf-only.

Have Fun...

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Bug Report / [SOLVED] [error] ...invalid scheme file
« on: August 15, 2020, 03:29 PM »
...probably it's not a big surprise, but I've just tried to upload v3.8 surf scheme that doesn't require 'TestStuff', adjusted with 60 seconds turn-time (surf+fly+w2w), but the same scheme may be used for surf only (turn = 30 sec), or surf+fly (turn = 45 sec) - now, is there something wrong with the scheme file itself or the board's engine just isn't ready for this yet?



(new thing is that we can now use the 'Space' to fire the rope during surfing)

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Tech Support / ...invalid scheme file
« on: August 15, 2020, 02:55 PM »
...probably it's not a big surprise, but I've just tried to upload v3.8 surf scheme that doesn't require 'TestStuff', adjusted with 60 seconds turn-time (surf+fly+w2w), but the same scheme may be used for surf only (turn = 30 sec), or surf+fly (turn = 45 sec) - now, is there something wrong with the scheme file itself or the board's engine just isn't ready for this yet?


5
Schemes Comments / Scheme #3334, C-S:Forts submitted by GrO
« on: August 12, 2020, 01:11 PM »
...the sound-pack from the link below gives even more field-ambience experience:

custom_high_quality_sound_effects.rar

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General discussion / [scheme] Counter-Strike: Forts
« on: August 09, 2020, 04:54 PM »
scheme view/download
map v1
map v2

1vs1: 2020-07-16 07.15.19 [Online] @GrO, Wil (last turn shows a bat, a mine and low gravity)
2vs2: 2020-07-26 12.09.07 [Online] @GrO, Alexandr, Shica, alio
1vs1: 2020-07-28 16.36.44 [Online] @GrO, alio
3vs3: 2020-07-28 21.05.39 [Online] @GrO, Youmy-Konpaku, Anon, spilk, Toupee, Thouson
1vs1: 2020-08-10 22.40.33 [Online] @GrO, Melvin (opponent made a perfect 1st turn - surprising game)


...the scheme uses low HP (9) so it may look weird at first glance, but low weapons' power and no fall-damage are making it really balanced and fun to play - just give it a try as other people did...

You can use the /batty command - it fits, while the rope's limited and it helps to preserve it...

Baseball bat is to use it with mines combined with low gravity, you can also shot the mines using a longbow (without triggering) to gain even more advantage, but it's not an easy task to accomplish.

Good luck and have Fun...  ;D

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...for some reason, some demos are suddenly ending without any reason when I try to watch'em, spamming the chat area with checksum errors, so I assume that's the reason which causes the demo playback to stop, but why is that?

8
...some time ago I started to mention alt+del at my games and yet nobody knew or remembered this feature, even experienced players - it's kinda weird, because this is not new feature in WA :)

I remember the translucency caused some slight lags back in the days, but with v3.8 all works smooth - at least for me...

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