HHC's wormy gospel: Schemes oughta be: 1) complete - no 2-weapon games, but schemes that make use of as many weapons as possibly can without f*ckin up the game balance. 2) competitive - noob can stand somewhat of a chance vs the pro's. 3) easy to understand - no long lists of houserules and unwritten cheapness laws. 4) challenging and unpredictable (!). 5) FUN
The current scheme-issues are the fault of the players who keep on urging for more 'skill-based' play. They have stripped every scheme to its very core and removed all things that could make it 'unpredictable'. The logical result: 1) 2-weapon games; 2) not competitive; 3) hard to understand; 4) no-fun; 5) predictable > the ultimate boredom.
I have spoken, let it be heard! Death to all pro-schemes!