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Messages - IT_IS_ME1987

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Files Comments / File #14, SpriteEddy
« on: March 07, 2018, 02:37 PM »
That shit isn't working on Win7 Ultimate x64!

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Will you continue working on the game when 3.8 is released?
Yes, of course.

It is really demotivating to implement a feature or even bugfix, then see it waste away for years in a row in secret alpha builds that only a few people see.

We are in agreement, though, that we need to get back to releasing updates frequently. Hopefully this can become reality instead of another "when it's done" deadlock :)

at least fix the lag on WormNET plz
Could you please be more specific?

If something is buggy due to not being properly tested, yes, I can see the community leaving or being split between versions, but just make sure it's not buggy, eh?
Bugs (potential or known) are not what is holding the release back.

I recommend you
I recommend to not offer unsolicited advice, especially when you have access to less information on the subject than the party you're offering it to :)

What are these 3.8 features people are eagerly waiting for?
Check the support forums (esp. on Steam). Almost every thread is an actionable thing that could be fixed or improved. The worst part, though, is that many of them have been fixed years ago, just waiting to be released.

Devs should work on resuming the dropped game,
Yeah, however it turns out it's a really hard problem.

Then Again, Worms Armageddon 4.0 is probably using up all that valuable time, and that time could've been spent on the short-term 3.8.
Right now nobody is working on 4.0 stuff.

What is it then, are we getting update in January or it's postponed?
We've contacted Team17, and are using the time to continue working on the game.

Also, if there's stuff he's been doing more recently that I simply do not know about, that is very possible.
Lately, the division of labour has been mostly as follows:
  • Deadcode works on the game itself (code that ends up in WA.exe)
  • I work on everything else, i.e.:
    • Maintaining WormNET services, i.e. WormNAT2, HostingBuddy, SheriffBot
    • Maintaining the servers the above run on
    • WormNET moderation
    • Development tools (building, releasing, localization, documentation)
    • Development infrastructure (bug tracking, communication, source code repository)
    • Cheat countermeasures
    • Communication with Team17
    • Communication with the community, apparently
    • Setting arbitrary deadlines :)
    Of course, any of the things above are smaller than working the game itself. I might be wrong, but by my very rough estimate, the total amount of time we spend on W:A-related tasks lately ends up about the same.
This division occurred mainly by us doing the things we're better at. Deadcode has been working on the game's code since about 2002, and knows it inside and out. My experience is less focused and more widespread, which is why my time is better spent on all the support tooling.

Currently I'm working on an internal tool that will make it much easier for us to document and localize the changelog, at Deadcode's suggestion. This tool has an open-source component, you can follow its development here: https://github.com/CyberShadow/rtf2any/commits/master
Will be in W:A 40 full Unicode support?

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