Hi 
For those who want to be sure they don't play with a cheater using AHK, I made a Project X script. It writes a .txt file on W:A directory called anticheatlog.txt, full of :
The Worm General Wisetried cheated @ frame 912
The Worm General Wisetried cheated @ frame 913
The Worm General Wisetried cheated @ frame 914
The Worm General Wisetried cheated @ frame 915
You can be 90% sure the player cheats if you see that. 10% because sometimes the players can be really fast with fr. But using AHK 1sec would show ~20 lines of this, so there's no doubt.
Add this library to any .pxs scheme (Libraries window when you use the PXSchemeEditor). To check replays using it, you have to directly change the .WAGame file and it's not the best way. I'm trying to find another way to do it.
I'll check sm0k games and other suspected replays, I'm so curious
Edit : forgot to say thanks to zed for his help on testing, and scriptin' too, sorry zed
)

For those who want to be sure they don't play with a cheater using AHK, I made a Project X script. It writes a .txt file on W:A directory called anticheatlog.txt, full of :
The Worm General Wisetried cheated @ frame 912
The Worm General Wisetried cheated @ frame 913
The Worm General Wisetried cheated @ frame 914
The Worm General Wisetried cheated @ frame 915
You can be 90% sure the player cheats if you see that. 10% because sometimes the players can be really fast with fr. But using AHK 1sec would show ~20 lines of this, so there's no doubt.
Add this library to any .pxs scheme (Libraries window when you use the PXSchemeEditor). To check replays using it, you have to directly change the .WAGame file and it's not the best way. I'm trying to find another way to do it.
I'll check sm0k games and other suspected replays, I'm so curious

Edit : forgot to say thanks to zed for his help on testing, and scriptin' too, sorry zed
