English
Home | Forums | Groups | Leagues | Cups | Tournaments | Challenges | Maps | Schemes | Files | Calendar | Donate
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Impossible

#586
Other worms games / Re: Worms: Clan Wars
June 22, 2013, 01:01 PM
Quote from: PyroMan on June 22, 2013, 06:40 AM
@impo:
stealing health by atttack is not implemented
if something is not implemented, you can always implement it by your own!
maybe Im bad with all this PX scripting, but as a programmer I know what Im talking about :D
here's algorithm
start of the game: give to all worms such vars
XP # expirience, once it reach needed amount of XP it will level up worm, would be nice to show exp under healthbar but a bit tigher and smth simillar to it
Level # level of the worm, it can be showed somewhere over hp of worm, dunno
MaxHp # if there will be levels on usual elite worms will die in 2-3 turns and stay with level 2, maximum 3, so to make it more intresting it needs regenerations of hp, which is allow to get fat 10lvl worms, ofc it take much more time than usual elite but its incredibly fun, and Hp should be showed like that for example 50/100 (where 50 is current hp and 100 is max hp, so the worm will regenerate hp till it reach maximal)

start of the turn: count overall amount of opponent team hp, for example variable StartHp

after attack: count it once again, AttackHp for example, and if StartHp!=AttackHp
you just add to XP this StartHp-AttackHp
and after this StartHp=AttackHp
if XP > 40+Level*10 then XP=0; Level=Level+1 #(or how this work on PX? Level+=1? SetVariable(Level, Level+1)? dunno lol) to level up you need to make 50 hp damage, after that 60, 70 etc
And MaxHp=MaxHp+5

end of the turn: to each worm
if Hp<MaxHp then Hp+=3 #(3 is not that fast and not really slow which make it intresting also once the worm get skunked it will slowly die by loosing 2 hp instead of regenerating, pretty cool)
you can also make if Hp>MaxHp then Hp=MaxHp #to limit the Hp which can get over maximum

Thats all. Really not much, the only thing I dont know how to implement is damage from weapons which is depends on what level your worms have, for example +10% to the overall damage each level, so shotgun takes 55 dmg on level2 and 100 on level10
#587
Other worms games / Re: Worms: Clan Wars
June 22, 2013, 01:48 AM
you know what I want? I want levels for worms. For example on elite, as much damage worm did as much expirience he gain and level up. So his hp raise as well as attack dmg, i know its sounds like dota or other shit i dont play but exactly on worms that would be really fun. Elite with leveling up worms is seriously epic.
Most of the px stuff reminds me original gta 4 however..
you play with it 10 mins like wow this is epic and all but after that you are like goddamnit its cool and all but so boring that Ill get back to SA
#588
Other worms games / Re: Worms: Clan Wars
June 21, 2013, 10:09 PM
Quote from: HHC on June 21, 2013, 09:14 PM
Quote from: StepS on June 21, 2013, 09:11 PM
new classes, existing classes, weapons and points, yes it's all possible, and in 32-bit.
the most compicated part though would be water. perhaps would need a rewrite of pxparticles library as well as many other things...
Would be really nice Steps, even without the water :)

what would you like to be exactly implentented?

you know the main problem behind this is that px scripters work on their own enthusiasm, and asking them to implent ideas you want is kinda hopeless, they actually dont spend much time on realizing their own ideas they really like
#589
Other worms games / Re: Worms: Clan Wars
June 21, 2013, 06:56 PM
face it, there is no way team17 will ever release something on w2 engine
#590
Using /ldet (Loss of control doesn't end turn) is highly not recommended in ttrr practising! Because your brain gets used to failing without loosing a turn, and you'll loose this feel when you are afraid of fail. This makes your reaction slower and you slowly loose the chute reflex
All other seems okay, antisink is good too.
#591
Announcements / Re: Experimental season result
June 18, 2013, 08:27 PM
Quote from: Peja on June 18, 2013, 07:31 PM
would you mind explaining us why singles in ttrr are supposed to be played with 5 worms and clanners with only 3 worms per player? since both players need to finish in an clanner its the same as the old setting in singles.is there a serious reason why you have only 3 chances to finish in a clanner but 5 in a single game?
BECAUSE f@#! LOGIC

true rr pro finish 3 worms out of 3, but things become casual, newbies now gets balanced with hs but on reality they just loose motivation of practising

well I dont care, I wont play classic with such rules anyway, hf playing this shit :D
Ill wait for WO, thing that bring back so many inactive players and force them to play it so much, I wish tus would be as fun as that
#592
Quote from: PyroMan on June 18, 2013, 06:12 PM
would be also nice to stream some WO events
this

streamers, where you've been when I played PO finals xD
#593
are you going to buy ps3 or not? Im actually waiting
#594
nice game, especially that nervious last round
#595
Leagues Complaints / Re: clanner limitation?
June 13, 2013, 07:03 PM
its like friendly clans challenging each other, get your friend clan and play them
#596
facepalm steps, if there gonna be iPhone 7 in a f@#!ing 196 days should I wait for this shit instead of buying iPhone 6 just right now? Sorry Im not retarted to waste so much money for console that have 6 games that I wont even play because ps4 will be hacked in like 2017
So yea I need ps3.
#597
if Ill make concept art can you buy ps3 for me please
#598
Gaming Central / Re: E3@'13
June 11, 2013, 10:31 PM
Quote from: HHC on June 11, 2013, 03:40 PM
I'd have to buy a new PC then  ???

It depends on how good the MODding/customatization part is. Driving games I prefer on consoles cause everytime I buy a controller for PC it gets goatf*cked after a week with callibration issues.
Id have to buy a new router and internet connection to play this one[/pirate]

btw I never had probs with my joysticks on racing games
#599
I think so, however friday sounds like a hard day

ill try to catch you on friday
#600
Gaming Central / Re: E3@'13
June 11, 2013, 03:18 PM
Quote from: HHC on June 11, 2013, 02:45 PM
Very nice impo, i'm tempted to buy the Ps4/Xbox One just for that game  :o

That's the kind of creativity you want as a player.  :)
Do you know, it will out for PC too. Thats one of the reasons why I like this game