In the last few years, people came up with a special class of keyboards focused on competitive games - analog keyboards.
it all started with wooting, and other brands (namely razor) caught up too.
The idea of analog buttons is that, just like on gamepads, each button has a degree of pressing, instead of discrete pressed/not pressed
at first glance, this sounds useless, except perhaps for racing sims (where it allows to turn/gas smoothly), but people came up with several common use cases for analog switches. one of them is "rapid trigger"
here's how it works:
on a regular keyboard, you need to press down a key quite a bit, until around the midway point of the switch, in order to activate it and register an input. After that, if you want to register another input, you have to let the key travel up above this midway point, in order to deactivate it, and then you need to press it down again. If a key is fully pressed down (bottomed out) and you let go just a little bit, but not enough to reach the midway point and deactivate the keypress, and then you push it back down, it won't trigger another input. You can test this yourself, simply press down one of the keys on your mechanical keyboard all the way, then very lightly lift up your finger so the key goes up just a tiny bit, and then press it down again. This counts as 1 long keypress (like how you would hold down for a slider), not 2 keypresses.
Meanwhile, with rapid trigger, every movement that presses the key downwards, no matter how small (as small as 0.1mm) will trigger a keypress, and every movement that lets the key travel upwards (as small as 0.1mm again) will deactivate the key. So you can basically bottom out, then let the key come up only a tiny distance, then press it again, and it will trigger 2 keypresses now instead of 1.
here's a good video example of how it works https://youtu.be/BSlKt7m7xXk?t=55
This feature exploded in some gaming communities. namely community of Osu, from which I took the description of rapid trigger. It's also very popular in online FPS and almost any games where you need to be able to quickly tap and react
Rapid Trigger basically allows players to register clicks by just "waving" the button
I was wondering if any of yall had heard/tried these keyboards in worms.
another interesting feature of analog keys is that, if desired, you can set them up so that they basically register 2 clicks. (and yes, those keyboards are considered cheating in some communities too, which is another interesting topic)
that is, when the button is pressed lightly (say, the key is pushed down 30% - you can actually set up and actuation point of each key with analog keyboard), 1 click is registered, then, when the key is pressed 90%, another click is registered.
this would allow, for example, to shoot rope with a light tap, and remove it by pushing the button further
but even without this, the ability to instantly release the key seems very useful in worms. I remember the problem of many double tapers was that they pressed the second button when they hadn't released the first one yet, so some of their clicks didn't register. rapid trigger theoretically fixes that issue.
Another interesting feature of analog keyboards is the "snap tap". it's mainly used in online fps.
what it does in short is when you have the left and right keys (or up and down) pressed at the same time, the keyboard only registers the key that is pressed harder. Thus, you can change the direction of movement instantaneously by pressing one of the arrows a little harder
It's not hard to guess why this is popular in online shooters, but it's also useful for roping, at least in theory. many movements in TTRR require incredibly fast switching of the arrows. same for trick races (if anyone still plays that..)
I wonder what your thoughts are on this
it all started with wooting, and other brands (namely razor) caught up too.
The idea of analog buttons is that, just like on gamepads, each button has a degree of pressing, instead of discrete pressed/not pressed
at first glance, this sounds useless, except perhaps for racing sims (where it allows to turn/gas smoothly), but people came up with several common use cases for analog switches. one of them is "rapid trigger"
here's how it works:
on a regular keyboard, you need to press down a key quite a bit, until around the midway point of the switch, in order to activate it and register an input. After that, if you want to register another input, you have to let the key travel up above this midway point, in order to deactivate it, and then you need to press it down again. If a key is fully pressed down (bottomed out) and you let go just a little bit, but not enough to reach the midway point and deactivate the keypress, and then you push it back down, it won't trigger another input. You can test this yourself, simply press down one of the keys on your mechanical keyboard all the way, then very lightly lift up your finger so the key goes up just a tiny bit, and then press it down again. This counts as 1 long keypress (like how you would hold down for a slider), not 2 keypresses.
Meanwhile, with rapid trigger, every movement that presses the key downwards, no matter how small (as small as 0.1mm) will trigger a keypress, and every movement that lets the key travel upwards (as small as 0.1mm again) will deactivate the key. So you can basically bottom out, then let the key come up only a tiny distance, then press it again, and it will trigger 2 keypresses now instead of 1.
here's a good video example of how it works https://youtu.be/BSlKt7m7xXk?t=55
This feature exploded in some gaming communities. namely community of Osu, from which I took the description of rapid trigger. It's also very popular in online FPS and almost any games where you need to be able to quickly tap and react
Rapid Trigger basically allows players to register clicks by just "waving" the button
I was wondering if any of yall had heard/tried these keyboards in worms.
another interesting feature of analog keys is that, if desired, you can set them up so that they basically register 2 clicks. (and yes, those keyboards are considered cheating in some communities too, which is another interesting topic)
that is, when the button is pressed lightly (say, the key is pushed down 30% - you can actually set up and actuation point of each key with analog keyboard), 1 click is registered, then, when the key is pressed 90%, another click is registered.
this would allow, for example, to shoot rope with a light tap, and remove it by pushing the button further
but even without this, the ability to instantly release the key seems very useful in worms. I remember the problem of many double tapers was that they pressed the second button when they hadn't released the first one yet, so some of their clicks didn't register. rapid trigger theoretically fixes that issue.
Another interesting feature of analog keyboards is the "snap tap". it's mainly used in online fps.
what it does in short is when you have the left and right keys (or up and down) pressed at the same time, the keyboard only registers the key that is pressed harder. Thus, you can change the direction of movement instantaneously by pressing one of the arrows a little harder
It's not hard to guess why this is popular in online shooters, but it's also useful for roping, at least in theory. many movements in TTRR require incredibly fast switching of the arrows. same for trick races (if anyone still plays that..)
I wonder what your thoughts are on this