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Topics - Impossible

#1
General discussion / New Analog Keyboards for Roping
November 25, 2024, 07:41 PM
In the last few years, people came up with a special class of keyboards focused on competitive games - analog keyboards.

it all started with wooting, and other brands (namely razor) caught up too.

The idea of analog buttons is that, just like on gamepads, each button has a degree of pressing, instead of discrete pressed/not pressed

at first glance, this sounds useless, except perhaps for racing sims (where it allows to turn/gas smoothly), but people came up with several common use cases for analog switches. one of them is "rapid trigger"

here's how it works:
on a regular keyboard, you need to press down a key quite a bit, until around the midway point of the switch, in order to activate it and register an input. After that, if you want to register another input, you have to let the key travel up above this midway point, in order to deactivate it, and then you need to press it down again. If a key is fully pressed down (bottomed out) and you let go just a little bit, but not enough to reach the midway point and deactivate the keypress, and then you push it back down, it won't trigger another input. You can test this yourself, simply press down one of the keys on your mechanical keyboard all the way, then very lightly lift up your finger so the key goes up just a tiny bit, and then press it down again. This counts as 1 long keypress (like how you would hold down for a slider), not 2 keypresses.

Meanwhile, with rapid trigger, every movement that presses the key downwards, no matter how small (as small as 0.1mm) will trigger a keypress, and every movement that lets the key travel upwards (as small as 0.1mm again) will deactivate the key. So you can basically bottom out, then let the key come up only a tiny distance, then press it again, and it will trigger 2 keypresses now instead of 1.

here's a good video example of how it works https://youtu.be/BSlKt7m7xXk?t=55

This feature exploded in some gaming communities. namely community of Osu, from which I took the description of rapid trigger. It's also very popular in online FPS and almost any games where you need to be able to quickly tap and react

Rapid Trigger basically allows players to register clicks by just "waving" the button


I was wondering if any of yall had heard/tried these keyboards in worms.

another interesting feature of analog keys is that, if desired, you can set them up so that they basically register 2 clicks. (and yes, those keyboards are considered cheating in some communities too, which is another interesting topic)

that is, when the button is pressed lightly (say, the key is pushed down 30% - you can actually set up and actuation point of each key with analog keyboard), 1 click is registered, then, when the key is pressed 90%, another click is registered.

this would allow, for example, to shoot rope with a light tap, and remove it by pushing the button further

but even without this, the ability to instantly release the key seems very useful in worms. I remember the problem of many double tapers was that they pressed the second button when they hadn't released the first one yet, so some of their clicks didn't register. rapid trigger theoretically fixes that issue.

Another interesting feature of analog keyboards is the "snap tap". it's mainly used in online fps.
what it does in short is when you have the left and right keys (or up and down) pressed at the same time, the keyboard only registers the key that is pressed harder. Thus, you can change the direction of movement instantaneously by pressing one of the arrows a little harder

It's not hard to guess why this is popular in online shooters, but it's also useful for roping, at least in theory. many movements in TTRR require incredibly fast switching of the arrows. same for trick races (if anyone still plays that..)

I wonder what your thoughts are on this
#2
You gotta try this yourself. It even told me about my legacy! :-[





I have to admit, it also hallucinates alot when rambling about W:A
#3
okay, this thing is worth discussing
http://www.esports-pro.com/articles/games/how-team17-plans-to-bring-worms-into-the-world-of-esports

"I think the latest version that we have developed, Worms WMD, is a really good jumping off point for Worms becoming an eSport. If you look at the user reviews on Steam one of the top rated ones has the first line "thumbs up for Worms becoming an eSport" and that made me really really happy, because it means that there is a chance that we can actually explore something, that we can do something with Worms."


what's interesting here, the guy says that worms is competitive enough for esports, and team17 need to discuss these possibilities with the fanbase.. yet, he's ignoring w:a which is significant source of information about competitve play in worms as its the only team17 game that lasts for so long, right? still, devs used W:A mechanics as the basement for the WMD development, perhaps they could do the same for the game fanbase? Maybe the whole interview was an attempt to drag our attention? The guy is clearly aware of oxygen meme. Or maybe it's just a pathetic attempt to popularize the game in order to increase the sales of the game series? eSports now has millions of dollars in turnover, and it makes studios dip their game series in eSports arena just to earn more, like whats happening with gran turismo
#4
Maps / BNA mappack by Andrew B. Myers
October 15, 2016, 05:56 PM
hope it works x https://www.google.com/search?q=Andrew+B.+Myers&client=aff-maxthon-maxthon4&hs=em&affdom=maxthon.com&channel=t27&source=lnms&tbm=isch&sa=X&ved=0ahUKEwipu9KFr93PAhXDDSwKHV_lBAYQ_AUICCgB&biw=1402&bih=888

checkk out Andrew B. Myers art, he's making bna maps for years



in fact, they are superior to most of the bna maps

now it's a time for a little trick that turns his work into playable maps.
#5
Gaming Central / Advance Wars?
May 10, 2016, 02:34 PM
i heard  few dt folks played advance wars on http://awbw.amarriner.com

and i spent quite some time there too, anyone also played it? perhaps we could have a game if someone interested
#6
Kf / 8 kills combo (kaos)
May 25, 2015, 08:27 AM
not much here, just posting a cool achievement from kaos world
8kills performed without both double time/damage used, it may look easy, but its quite rare, in fact no one has ever done that in hystory of kaos

playback from 1min i guess
#7
why noobs is allowed to host challenges?

6x5=30
#8
General discussion / impis ttrr practising tutorial
October 15, 2014, 11:24 PM
a couple of years ago i wrote a ttrr tutorial and now i noticed kaleu's topic, maybe someone will find it useful..

Introduction
Training process, I hope this article will be useful for both novice and experienced players.
The article is written from neuroscience  point of view, Im really sorry if you dont like that.
Alright, your goal - maximizing the skill with minimal time. Anyway, what is the skill exactly? The short answer: skill in ttrr - set of reflexes "If A, then B", for example if the worm flies at a certain angle to the wall (a) it will fall exactly this way (b), There is different neurons responsible for those two. The more often stimulus B arrives
after force A, the stronger the relationship between those neurons, and vice versa, if you get the opposite B instead of normal one - the synapses between neurons will be destroyed (hence you can conclude that the game with / ts, lg, etc. directly destroys your accumulated skills)

Training
Comes out that improvement of ttrr skill boils down to creation and strengthening of synapses in the nervous system (if A, then as soon as possible B!). Unfortunately synaptogenesis (science which studies the formation of synapses) are still poorly understood, but existing data should be enough to build a program for roping practising. To form a stable for a long time reflex you'll need about an hour of constant stimulation of the same connections in the nervous system, and perhaps many of you know that after 30 minutes of continuous operation the brain gets tired and lose focus in case you don't make a ~ 15mins break. And your actions during this period of time should be as same as possible, for example hour of scrolls, or just an hour of climbs.
The output is a graph:
first day
30 minutes of practising of a certain element
15 minute break, preferably outside of your computer
20-30 minutes of practise, that element again
On the same day, if you want you can repeat the same process but with a new element
the second day:
same as the last day, experiment with different elements
Third day:
it's better not to play at all, let relations in the nervous system become stronger, the process is somewhat similar to the formation of muscles that grow up during your relaxation. Nevertheless, if I wrote this paragraph on a scientific forum, it would cause controversy among neuroscientists.
Later you may use more free-days, since your reflexes will be already more or less formed

Do not flatter yourself!
The formation of synapses among people varies in different ways, there are talented people grasping everything in one touch, while others will need much more time to form a solid habit. In fact, you need inborn talent and following good conditions for your brain to get really good in ttrr.

Speedrun or Careful?
I noticed how players argue between each other: practice slow but careful roping so you can finish easily, or fast rope which lead to a faster skill growing. In fact, both of the parties is right in their own because the slow and fast roping is a completely different set of reflexes.
Try to practise exceptionally slow roping, you will be fine at finish at this speed, but as soon as you try to speed up your chances of falling will grow exponentially, the same situation gonna happen if you practise exclusively roping at a fast speed, you'll master fast roping, but if you need a careful run at a low speed, the purpose of which is to reach the finish, paradoxically, but most likely your chances of falling gonna increase.. because you try to go carefully, so you take a slower speed than usual, where you have a much weaker developed reflexes, which means you have more chances to fall, luckily there is more time to think while roping slow, so players who practised fast rope have a little advantage.

Nobody can stop me now!
Constant, not even a significant change in the "B".  Each time you change the keyboard, style (fr / one space / cheats etc), mode (/ ts / lg), skill will get worse.  if "A" lead to the changed"B". Therefore, instead of just forming a new connections brain also have to destroy the old ones, so in this case it will take even more time than in case you started to learn from scratch.
Fortunately reflexes varies between each other, for instance, there are various reflexes controlling space and reflexes controlling arrows. So if you go from 2 spaces to 1, you have to completely rebuild the reflexes that control space, but still reflections that control arrows will remain unaffected.

Good luck with the practising

russian version (original):
Вступление
Тренировочный процесс, надеюсь данная статья будет полезна как новичкам так и опытным игрокам.
Статья написана с точки зрения нейробиологии.
Итак, ваша цель - максимальное повышение скилла при минимальных затратах времени. Для этого стоит разобраться, что такое скилл? Если вкратце то скилл в ттрр - это набор рефлексов: "если а, то б", к примеру если червь летит под определенным углом к стене (а) то он упадет именно так и никак иначе (б) , за а и б отвечают различные нейроны, чем чаще в мозг приходит стимул что после а действительно следует б, тем сильнее связь между этими нейронами, то есть формируется привычка, и наоборот если после "а" следует результат противоположный "б" - синапсы между нейронами будут разрушаться (отсюда можно сделать вывод что игра с /ts, lg, и тд напрямую разрушает ваши накопленные навыки)

Тренировка
Выходит что улучшение скилла в ттрр сводится к созданию и укреплению синапсов в нервной системе (если а, то как можно скорее б). К сожалению синаптогенез (наука изучающая формирования синапсов) еще мало изучена, но существующих данных вполне хватит что бы построить программу для тренировки ропинга. Для формирования устойчивого на долгое время рефлекса понадобится около часа постоянной стимуляции одних их тех же связей в нервной системе, и возможно многие из вас знают что после 30 минут непрерывной работы мозг устает и теряет фокусировку если не сделать ~15-минутный перерыв. Причем ваши действия в этот промежуток времени должны быть максимально однообразны, к примеру целый час скроллов, или целый час баунсов от стен, то есть специализированные тренировки определенного элемента отдельно от других.
На выходе получаем такой график:
первый день:
30 минут тренировки определенного элемента
15 минут перерыв, желательно вне компьютера
еще 20-30 минут тренировки того самого элемента
в этот же день при желании можно повторить тот же процесс но уже с новым элементом
второй день:
все так же, экспериментируйте с различными элементами
третий день:
лучше не играть вообще, дайте связям в нервной системе укрепиться, процесс чем-то похож на формирование мышц которые растут во время отдыха. Тем не менее если бы я написал этот пункт на научном форуме он бы вызвал споры среди нейробиологов.
По мере тренировок повышайте количество дней-отдыхов, так как сами рефлексы уже будут более-менее сформированы

Не обольщайтесь!
Формирование синапсов у всех людей проявляется по разному, существуют талантливые люди схватывающие все на лету, другим же понадобится намного больше времени для формирования привычки. Фактически вам нужен врожденный талант и последующие хорошие условия для вашего мозга

Осторожность или скорость
Я замечал как игроки спорят что лучше: практиковать в оффлайне медленный но осторожный ропинг что бы уметь финишировать в лиге, или же тренировать максимально быстрый ропинг что бы улучшить скилл. На самом деле обе из сторон по своему правы.
Дело в том что медленный и быстрый ропинг это совершенно отличающийся набор рефлексов.
Попробуйте тренировать исключительно медленный ропинг, вы будете отлично финишировать на этой скорости, но как только вы попытаетесь ускорится, ваши шансы на падение начнут расти в геометрической прогрессии, точно такая же ситуация будет если вы тренировали исключительно ропинг на быстрой скорости, вы будете отлично справляться при быстром ропинге, но если вам понадобится осторожный ран на низкой скорости, цель которого будет дойти до финиша, как не парадоксально, но скорее всего ваши шансы на падение увеличатся, ведь вы попытаетесь пойти осторожно, возьмете скорость ниже обычной, где у вас намного слабее развиты рефлексы, а значит сильнее шансы упасть, тут к счастью вам на помощь придет больше времени на обдумывание действии чем вы привыкли, поэтому у игроков которые сразу тренируют быстрый ропинг небольшое преимущество.

Что мешает?
Постоянные, даже не значительные изменения в "б". Каждый раз когда вы меняете клавиатуру, стиль (фр/one space/cheats etc), режим (/ts /lg), скилл будет ухудшаться. То есть если "а", то уже не такая как раньше "б". Поэтому мозгу кроме формирования новых связей к тому же постепенно придется разрушать старые, в данном случае это займет еще больше времени чем если бы вы начали учиться с нуля. К счастью рефлексы очень варьируются между собой, так например существуют различные рефлексы управляющие пробелом и рефлексы управляющие стрелками. А значит если вы перейдете с 2 пробелов на 1 вам придется полностью переформировать рефлексы управляющие пробелом, но рефлексы же управляющие стрелками останутся не затронутыми.

Удачи с формированием скилла
#9
We played a lot of years with the PRA. Someone >10 years. And now we impose the rule created noobs for noobs.  >:( >:( >:(
QuoteRIP: limited. but sometimes do not have time to attack by firing a rope.
[Сегодня в 01:26:50]
RIP: yes. but indiffently this is noob rules for noob players!
[Вчера в 23:39:26]
LeTotalKiller: Ok, I'll elaborate a bit more, you're more restricted in your retreat if you AFG.
[Вчера в 23:38:39]
LeTotalKiller: AFR is a silly rule. Enough said.
[Вчера в 23:24:18]
ZexorZ: unless i am not a hoster, then i quit ;]
[Вчера в 23:24:08]
ZexorZ: simple
[Вчера в 23:24:06]
ZexorZ: i always play AFR, and if someone dont play AFR i just kick
#10
check this game from 17:40 on max speed
amazing 3v1 comeback
#11
Schemes / neokami
August 09, 2014, 09:28 PM
its original but pretty boring and useless scheme, simillar to chess. check out the replay, maybe you'll realize how to make it fun
#12
General discussion / moving to the new update
August 03, 2014, 08:55 AM
I know, most of you are already used to the roping on the newest updates, but now when classic league can be  played only with 3.7 update there is players who may try to move on it in the near future..
personally for me getting used to the new update roping was pain in the ass, but why is that? in fact nothing has changed except drawing modes. Well, thats the problem.. or to be more preсise, fps (frames per second) it gives.
It may sound strange but since there is no fps limit on the previous versions players got used to the very large values ​​of FPS and even very small FPS drop that we cant notice still makes roping feels much more different, simply because we are used to a different FPS. If you played ttrr alot in past you probably already noticed that roping on a png map feels kinda strange, it become obvious once you realize W:A works a bit slower when it draw color maps instead of bit.
So.. back to the problem. To get the same rope feeling as before you gotta get the same fps, thats the key. And for that purpose you'll need a prog such as fraps or any other fps counter, next step is: check what fps you have on the old update, for me it was ~500fps, and the last step: setup new update to achieve closest FPS to the one you had on the previous update which is pretty hard because none of modes works as fast as the 3.6. update, at least for me.. so you gotta experiment with draw modes, if none of them is fast enough try to set a smaller resolution, it will speed up the game alot. good luck in moving to the new update:D
#13
TUS Discussion / Another Idea
July 27, 2014, 09:11 PM
i know wormers hate long posts so ill be short here and use diagrams;D


it may look common but psychologically it would motivate players to stay active

bullshit idea yes no maybe yes?
#14
[Easy-HoN] i left wa because of that.. if u want u can take the victory
#15
FoS / FoS Awards - eS version
July 21, 2014, 12:16 PM
i was bored and for a moment i thought..there was no fos awards this year, maybe i can make fast remix of the old one on my own.. and so profe's dream come true lol:D
https://www.youtube.com/watch?v=SLVK0fSErvo&list=UUd4_QWOvZi1nfWGqGwirLgQ
#16
the new map from my future trashpack (special thanks to hhc for the original map)
#17
refused to play cuz peja had to cook.
#18
Off Topic / TV shows
June 24, 2014, 09:46 AM
Quote from: Prankster on June 24, 2014, 02:21 AM
feeding a kangaroo!
grew a little frank zappa for a change, but i think im gonna shave it off now
[attachment=1]
omg prankster, you look just like Vince Gilligan with that mustache :D
#19
Public Forum / the I miss topic
June 23, 2014, 08:38 AM
nostalgia time.. ill start the list

1. i miss komo, just realized W:A isnt W:A without komo
2. i miss komo's long posts even more, never read the them but still
3. i miss eS... seriously, f@#! eS haha
4. i miss skills2kill and other sm0k clans, they had something special, maybe autohotkeys?
5. i miss riviva. everytime his yacht comes in my mind i laughing
6. i miss RS clan.. banana lg shoppa ne1?
7. i miss trashtalks in TdC forum, never understand whats going on there but that was fun to read
8. i miss CF, it was pleasure to clanning them
9. i miss phanton, that guy played 10k games and leave the game just like that?
10. i miss bOr, what happened with NAiL?
11. i miss 2v2 kaos with alien, thats the very local thing i could ever miss..
12. i miss nlf times, damn logi, where are you fool?
13. i miss pp, give up at starcraft already huh
14. i miss DoH, especially zippo, is he still alive?
15. i miss holywars with ropa, nowadays everyone is ignoring him

you are free to continue my list
#20
Public Forum / Asbest got what he deserved
June 20, 2014, 01:20 PM
good news for all asbest haters. asbest did alot of shit, yesturday was the day he paid for all he did xD

https://www.youtube.com/watch?v=SjrQdL5wDgw