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Topics - h3oCharles

#41
Files Comments / File #2257, Gawr Gura Speech Bank
December 24, 2021, 07:44 AM
Firastblood.wav
#42
230 thousand league games
#43
replay of clearing the mission

for time calculation, extract log and look at team time totals
Team time totals:
@ch4ruzu: Turn: 00:02:31.98, Retreat: 00:00:00.22, Total: 00:02:32.20, Turn count: 9

turnTime + ((turnCount-1)*5seconds)
02:31.98 + 8*5.00 = 3:11.98
#45
oh hi it's my map

gj finding cheese Rocket xd
#46
Files Comments / File #2415, Halloween
October 20, 2021, 11:54 PM
Pog
#47
lets do this lol

had to nerf one CPU team for retrocompatability. if I see the Guardsmen team having a CPU6 flag, I have to deny your record :/
#48
Files Comments / File #2414, Romanian
October 19, 2021, 08:25 PM
what's the source of this soundbank exactly?
#49
screenshot for the lazy ppl

it seems like there's a hole made on the top layer, which just so happens to be between the two
I know there's MapGEN allowing to set whatever amount of layers, but I never encountered that in WA's editor
very interesting stuff m8

#50
what is chute trick? cheesing a section with chute only? what if you allow it but punish it?

mental checkpoints:
Red      1 ✅
Green   2 ✅
Cyan     3 ✅
Purple   4 🚧
Yellow   5 🚧
Pink      6 ✅
Blue      7 🚧
Black    8
White   9
doing runs

- purple and yellow are going to be huge chokepoints for me, cuz the tight climbs are very inconsistent for me, there's a good chance i trip while climbing for some reason
- red, pink, and cyan are cheeseable
- green is easy if you know how to do fly trick
- section between red and green requires skims, then you can cheese it with some somewhat precise maneuvers
- yellow requires some precise flys, otherwise you lose a lot of time
- 1st half of blue is probably cheesable, or at least there are couple ways to do it, but i haven't found a way to execute it yet
- didn't look at black and white yet, got frustrated and gave up for now
#51
Files Comments / File #2398, Darts Mission File
September 12, 2021, 05:19 PM
Pog

glad i could help, if anyone else needs help with setting up a mission, hmu on Sensei's Discord server
#52
ayyyy Revolution Beach let's gooo
#53
with wkTerrainSync, we can now make Custom Missions, so I was thinking of making a mission pack similar to how World Party's missions go.
Unfortunately, I'm running into the challenge of figuring out... pretty much everything... including:
- the plot of the pack,
- maps to be used,
- titles and descriptions,
- placement of worms, hazards, events, and win conditions

there are a couple of maps that piqued my interest, but I feel like that's not enough to make a fully fleshed out story
https://www.wmdb.org/6277
https://www.wmdb.org/6609
https://www.wmdb.org/824
https://www.wmdb.org/36603
https://www.wmdb.org/6437
https://www.wmdb.org/28142
https://www.wmdb.org/29119
https://www.wmdb.org/28143
https://www.wmdb.org/28139
https://www.wmdb.org/29375

would anyone also be willing to make custom maps just for this mission pack?
#54
Files Comments / File #2394, Example AI Battle Mission
September 11, 2021, 06:58 AM
here's a replay as proof that this mission is clearable
I can't upload replay files in missions files separately for some reason

NOTE: this replay (and the one posted by Deadcode below) has Guardmen as CPU5.5, which is no longer the case with this mission now
#56
found a site bug (i think) - in 3.8, jet power 0 gives inf fuel, but trying to set power 0 here sets back to 1
#57
that's not max power. a lot of weapons have power 15 available which is much better than power 5. go check https://worms2d.info/Bazooka for example
#58
somewhere in the discussion of developing TUS mobile app, there was a mention of converting all replay files to videos, so i want to ask couple questions regarding that

1. where would all of the videos be uploaded? at the time of writing this, we have 227,560 games, excluding replays uploaded in the files section. that can easily reach a terabyte, and im not sure if storing them locally is a good idea. i was thinking either YouTube or Streamable
2. what would the size and framerate be? i was thinking 720p and 50fps. i don't wanna do 1080p, cuz watching on a small screen would make all texts unreadable. not sure if 60fps is a good idea cuz game runs at 50fps, so scrolling frame-by-frame in 60fps would make things weird
3. how should we handle all of the backlog? again, over 220k replays, possibly more cuz not all games are bo1. if we were to do YT, we could potentially spam subboxes, which is not ideal
4. if a game is not bo1, how should it be structured? should there be 3 separate videos for each round? or should they be combined?
5. if we are going to do youtube, how should the description be structured and what should it contain? stuff like links to the game link, player profiles, scheme used, link to tus itself, explanation what is tus and/or tus league and/or a certain tournament and/or cup and maybe a brief description of what WA is and buy links?
6. if we are going to do youtube (again), considering what kind of backlog we have, what should be the upload schedule? we can't really do 1 per day cuz that'd take like 624 years, which is impossible. we'd need to upload multiple videos per hour, maybe 4 per hour? if my math isn't wrong, uploading the entire backlog would take 2370 days, or 6.5 years... oof

for recording itself, there's Armageddon Recorder (https://github.com/Tester798/armageddon-recorder), but at the time of writing this there's no documentation as to how to use it or compile it, and there are no releases there are releases, im blind, so i have no idea on how to potentially implement it
#59
oh hey egypt theme