July 13, 2020, 03:15 PM

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Topics - LEGi0N

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Maps Comments / Map #17964, Blutopic by SiD
« on: February 23, 2020, 08:26 PM »
This might be my favourite map so far. It flows so beautifully. Nice one!

Challenges Comments / Challenge #762, TT Big RR #30
« on: December 09, 2019, 02:56 PM »
Can we touch any part of the finish text? I wanted to bounce off the left wall into the left side of it, but got scared and landed on top instead xD

Files / Big Rope Race Generator (BRRG)
« on: June 03, 2019, 06:28 PM »
Big Rope Race Generator (BRRG)

Some of you on Discord may already know that I've been working on a Big Rope Race generator, which I'm just calling BRRG. I thought it was time to make a topic to keep everything in one place, so here it is. I can't promise that I'll be regularly updating it. That depends on whether I feel like prioritising it over other projects. Suggestions are welcome. It will probably already be on my to do list, but I can prioritise features that are requested. If you think you've encountered a bug, feel free to let me know and post the steps taken to reproduce it.


"Generate" Button (Bottom Right) - Generates a new Big Rope Race map using the specified options.
"Export" Button (Bottom Right) - Exports the generated map to a PNG file.
"Open" Button ("File" Menu) - Opens a configuration file.
"Save As..." Button ("File" Menu) - Saves the current options to a configuration file.

All of the options for generating a map are in the panel on the right.



It's a Windows application that requires .NET Framework 4.7.2 or greater to run.


    -Added compatibility for the upcoming 3.8 release, which supports PNG transparency. The first palette index now uses full transparency. Maps generated with previous versions will have the background appear as opaque black in game. They can be fixed by opening the PNG file in GIMP and then resaving it. Thanks to StepS for raising this.
    -Black (#000000) can now be used for images and colours. This was previously automatically replaced with #000001. However, it was not necessary because only the first palette index (#000000) is used as background. Additional palette entries of #000000 can be used for opaque black.
    -The "Minimum Length (Cells)" and  "Maximum Length (Cells)" options under "Design / Images" are now labelled correctly. Note that any configuration files saved with the previous version will have the values switched if loaded. The included configuration files have been updated.

    -Added the ability to place images on the map. The following options can be specified for all images: "Minimum Length", "Maximum Length", "Padding", "Outline Colour", and "Outline Size".
    -Added a "Border Size" option. There is also an "Inside Borders" option for the embedded arrows (true by default). If true, embedded arrows will be present inside borders if the border size is large enough.
    -Added "Linearity" and "Linearity Direction" options to the algorithm. The linearity is a percentage that defines how linear the map is in the specified linearity direction. These options have default values of 0 and horizontal, respectively.
    -Changed the configuration file loading to not require that all options are present. This will preserve compatibility as new options are added.
    -Added an "Images" option for the palette to specify what percentage of the palette is allocated to the images. The remainder is allocated to the background. If no images are used, the whole palette is allocated to the background. The default value is 50.
    -Replaced the "Dither" option with "Dither Background" and "Dither Images" options, which have default values of false and true, respectively.
    -Optimised the colour quantization and map painting.
    -Changed the required version of .NET Framework to 4.7.2 or greater.

See the "Changelog.txt" file for the full changelog.

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