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Messages - LEGi0N

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1
Files / Re: Big Rope Race Generator (BRRG)
« on: November 26, 2022, 07:11 PM »
Is there an option to make rounded corners? If it's there I can't find it... If it's not, please update? ;)

Unfortunately not yet. It's on my huge "To Do" list, as with most things. Sorry to say I don't have time to work on this anytime soon. Too many other projects at the moment =|

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Files / Re: Big Rope Race Generator (BRRG)
« on: January 27, 2022, 07:28 PM »
I've added a new option suggested by Sensei which some people might want to use with the new realtime module. You can create up to 6 copies of the map, so each player races in their own map at the same time.

Here is an example: https://i.imgur.com/fzKaJEp.png

3
General discussion / Re: Hello
« on: July 25, 2021, 01:43 PM »
Eh, I'm not sure about that. An old rig is probably better for this game, he's doing the right thing imo. Personally, now that I have a bomb of a PC, I miss the old one I had simply because Worms is the only game that microstutters for me - and that ruins a lot of matches. I talked with StepS about it but there's nothing we can do about it, no matter the settings I try. So yeah, there's that...

Same here. My previous 10 year old PC played WA perfectly. I got a new PC about 6 months ago (5950X, RTX 3090) and was sad to find that WA constantly lags. I spent ages trying everything I could think of but had no luck, so I had to stop playing.

4
Files / Re: Big Rope Race Generator (BRRG)
« on: November 07, 2020, 03:43 PM »
A new version is now available. See the first post for the list of changes and download link. It's the longest list of changes so far.

Here's what some of the new options look like: https://i.imgur.com/UZ80jUA.png
An example map with empty components and text: https://i.imgur.com/83ZwuL0.png
An example map with grid points and text: https://i.imgur.com/I9dfuEo.png

5
Files / Re: Big Rope Race Generator (BRRG)
« on: October 10, 2020, 07:39 AM »
For example, if I select the values shown on this attached image (only modifying the part at the very top of the settings) and then generate a map, it will generate one, but if I remove the scaled view, it will appear an error and the program will close. I believe maybe with the custom images selected it may cause bugs, turning the map "heavy", because I remember using the program and sometimes when I clicked generate map, the progress bar didn't advance, so I would wait forever and the map wouldn't be generated, so I had to manually close the program. But the way it is, it's already is possible to do a lot of things. And, yeah I missed a text box to add to the map, good to know you plan to implement this.

Ah, yes the image becomes too large for the PictureBox control and crashes. I've had this happen before too. I need to restrict the map size to
the maximum allowed by WA anyway: https://worms2d.info/Colour_map. I think this might just be within what the PictureBox can handle. If not, I need to do something else. Thanks for providing the crash example.

Using images can be slow sometimes, especially if dithering is used (in Design / Palette). If using "Fit/Stretch to Map" for the background it becomes super slow. It should complete eventually. I've made a lot of changes recently without updating the progress bar much. It needs more frequent updates and a % in future.

About my map, I edited it on paint to write the text with the name of the map and its author (even though the program itself did like 99% of the job), then I converted the map to 113 colors using gimp. I don't know if 113 colors the transparency is worse or not, but I always converted to 113. I also painted the transparent area of the map to black on paint before the conversion with gimp. In the map editor, I raised the water level, changed the "level" to the "art" one even though this would be only useful with 64 colors which would remove the quality of the pictures and the background effects would appear hidden by the bottom part of the map. I also added Border because I think it is better looking this way, the screen only shows the map itself not it floating on a large area. And the map is a cave, there is no open areas to make it open. Ah when I saved the map after my changes in the map editor, I believe it changed the transparency too, because the map background was black and when I saved there it became transparent again (seeing the image externaly with a viewer program).

Yea, the images and text have transparency areas, meaning you can place worms inside them. I just wanted to make sure it wasn't a bug with the BRRG :)

6
Files / Re: Big Rope Race Generator (BRRG)
« on: October 09, 2020, 12:58 PM »
I just made a map using this program. It is fantastic! Congratulations! I noticed it crashes if you change some numbers too much, though.

The map: https://www.wmdb.org/38518

Thank you :)

Do you have an example of what causes a crash, so I can try to reproduce it? It could potentially run into memory issues if it generates a large enough map. Maybe I should add some extra restrictions to prevent that.

Edit: Seeing some strange transparency in that map you made. Also seems to have in-game borders. Assuming these were caused when the map was saved using another program to add the text at the bottom? By the way, the next version will have text options :)

7
Files / Re: Big Rope Race Generator (BRRG)
« on: October 09, 2020, 08:16 AM »
That sounds great, would it be possible to have have the option of "Sensible Random" and "Complete Random"? Would that be too much hassle?  Because even if some colours, or the map has a few weird sections, can still save the PNG and edit it in adobe or something.

Actually to make my latest map I exported 2 maps from your generator, of different widths and loaded them into photoshop, I cut out about 20% of each map, and then copy/cut/pasted it to make a path I liked and that fit the already existing map I made myself, then I took 1 of the arrow things and pasted that around the map too.

So in a sense it would be nice to have full random available as well as a more controlled random.

Heck, even being able to fully customize what is random would be ideal, like, random width, random length, etc, but you want to use a specific pattern/design, so perhaps even a checkbox of which features to randomize would be pretty cool.

For sure. There could be options for the randomizer, like the range for each option, what options to randomize, etc. Maybe also some presets for sensible, completely random, etc. All of this would have to open in a new window to avoid confusion.

8
Files / Re: Big Rope Race Generator (BRRG)
« on: October 08, 2020, 05:18 PM »
Will it be possible to have diagonals?

Also, what about the possibility to completely randomize all the settings each time you generate? Basically a "Randomize" button?

Both are on my "To Do" list, so will hopefully get to them at some point. I had thought about a "Randomize + Generate" button to do both in 1 step, so you can keep clicking until it gives you something that looks cool. The idea would be to make it use settings that work well with each other (complementary colours, etc.) and are within sensible ranges, although it might be tricky since people's preferences about what makes a good map will vary.

Regarding the next version, I just need to finish a new feature and add all of the new options to the GUI and configuration manager. It should be released within 1-2 weeks. I'll add a list of the highest priority ideas to the first post around that time as well.

9
Files / Re: Big Rope Race Generator (BRRG)
« on: September 22, 2020, 07:40 PM »
I have a question, i'm starting to use this program and beginning with default settings only changing the tunnel width(Cell Size).

The problem, I like to use cam lock while playing Big RR, when using a generated map it has a border at the top, which means the entire size is the size of the map, which throws the cam lock off whenever you are close to the edges of the map.

How can I generate maps so there is no border and cam lock will always work?

Edit - I made 96 maps from the generator so I went through them manually resizing the canvas area from 10000x5208 to 10240x5336, and now it works fine :)

However, it'd be nice to know how to do that without manually resizing things, is that possible inside the generator?

It sounds like you're using an old BRRG version. The latest version should make maps which are detected as an island (no border at the top) in 3.8. Version 3.8 changed the way cavern/island auto-detection works, so if you're using an older BRRG version, it may generate maps which 3.8 detects as a cavern (border at the top).

The next BRRG version will have an option to explicitly select island or cavern, although I doubt many people will want to use cavern anyway.

10
Files / Re: Big Rope Race Generator (BRRG)
« on: August 18, 2020, 04:34 PM »
Thanks guys.

The latest version now adds "partitions", support for transparent images, and some other things. Full list of changes in the first post as usual.

Here are some example images:

https://i.imgur.com/inAl2WE.jpg
https://i.imgur.com/yvel4Dm.png
https://i.imgur.com/EjCLhRl.png

11
Wormkit Modules / Re: wkKick38
« on: August 11, 2020, 05:35 PM »
I've reworked the module to fix signature scanner, add /kick# command and introduce 5s delay between warning message and kick.

Beautiful! It works great :) Thanks for your work on this. It's much appreciated.

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Wormkit Modules / Re: wkKick38
« on: August 11, 2020, 04:32 PM »
This gives me a "failed to initialize signature scanner" error message when starting WA. I'm using the CD version of 3.8 on Windows 10.
...did you try any of these potential solutions?

your pc is missing Visual C++ Redistributable Runtimes (2015-2019) - here is a link to all-in-one installer: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
btw, WA's warning message should be made more clear about the cause of error 0x7E to avoid confusion. ideally, it should list all missing DLL dependencies and suggest to try installing msvc runtimes, madshi's madCodeHook. If you ever stumble over similar issue, try running Dependency Walker https://www.dependencywalker.com/ to identify missing libraries.

I already have all of those installed. It's a different error. A very quick look at the source code suggests "SigScanner.GetProcess(procName)" is returning false.

13
Wormkit Modules / Re: wkKick38
« on: August 11, 2020, 02:35 PM »
This gives me a "failed to initialize signature scanner" error message when starting WA. I'm using the CD version of 3.8 on Windows 10.



Any ideas on this error?

14
Wormkit Modules / Re: wkKick38
« on: July 25, 2020, 06:04 PM »
This gives me a "failed to initialize signature scanner" error message when starting WA. I'm using the CD version of 3.8 on Windows 10.

15
Files / Re: Big Rope Race Generator (BRRG)
« on: July 15, 2020, 07:35 PM »
A new version is now available. See the first post for the list of changes.

This version includes several new wall options. Here are just a few examples:



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