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June 04, 2020, 09:09 AM

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Messages - LEGi0N

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1
General discussion / Re: Ghost Replays
« on: May 23, 2020, 03:27 PM »
Nice one! Managed to get the "WAghost" file created, but not sure how to replay it during a game. Is there a special key combination?

Edit: Managed to get it working. Misread the first line as needing to press Ctrl+N twice, but you only need to do it once and it creates the ghost from the beginning of the turn up until the point you press Ctrl+N.

Also, disabling both vsync settings prevents the ghost from flickering if anyone has that issue. There is screen tearing without vsync, but you can disable it, create a ghost using a replay file, then enable vsync again for racing against it.

2
Maps Comments / Map #17964, Blutopic by SiD
« on: February 23, 2020, 08:26 PM »
This might be my favourite map so far. It flows so beautifully. Nice one!

3
Files / Re: Big Rope Race Generator (BRRG)
« on: February 15, 2020, 05:50 PM »
I've just released the latest version. See the first post for the changes. I'll probably take another break from this project now, but leave a reply if there's any features you want to see in the next version. I can prioritise these when I next start working on it.

4
Challenges Comments / Re: Challenge #762, TT Big RR #30
« on: December 09, 2019, 03:17 PM »
Ye, ofc. Wp.
I've just had run 0.02 seconds higher than ssm. Haha :)
Congrats on 100.00 Xan! Memorable one!

Cool thanks. Will try that in future then. Only cost me about 0.5s in that run, but will use it to motivate me to beat it. More attempts later when my o-rings arrive ;D

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Challenges Comments / Challenge #762, TT Big RR #30
« on: December 09, 2019, 02:56 PM »
Can we touch any part of the finish text? I wanted to bounce off the left wall into the left side of it, but got scared and landed on top instead xD

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Challenges Comments / Re: Challenge #761, TT Big RR #29
« on: November 26, 2019, 05:03 PM »
Thanks guys. I was trying hard for sub 110 yesterday and couldn't quite get there. Now for the first time my wrist hurts from all the roping xD Will try again when someone beats it or maybe in a few days.

Edit: Salty and Shtaket nice guys. I'm not gonna compete because my wrist is still fucked and now the alcohol has fucked me too.

7
Files / Re: Big Rope Race Generator (BRRG)
« on: July 30, 2019, 01:15 PM »
Trapezium 2 arrows  :-*

Awesome work.

Thank you. That's my favourite arrow type as well. Inspired by your "21 Shades of Grey" map  :)

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Files / Re: Big Rope Race Generator (BRRG)
« on: June 11, 2019, 11:14 AM »
Last time I've uploaded custom image it didn't work great cause black from the pic was making holes in map.
Hope you did that black color customization in coding of a program, forgot to test it when I downloaded latest update.

Great work once again man!

Thanks. Yes, that was fixed in the previous version. Any black in the background images (or start and finish text) is automatically replaced with #000001 to prevent worms being able to move through it.

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Files / Re: Big Rope Race Generator (BRRG)
« on: June 10, 2019, 12:21 PM »
Wow, this program is great! Makes really nice maps with default settings. Love the option to load your own texture image.
Is adding arrows on your to-do list? I tend to minimize after a while, and lose track of which direction to go.

Thanks. Yes, I will try to add an option for arrows in the next update. In the meantime, there are directional wall outline options as one method for determining the direction.

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Files / Re: Big Rope Race Generator (BRRG)
« on: June 03, 2019, 07:12 PM »
Looks good!

Found a bug: when start and end match, the generator produces a solid map without any track. Should probably just disable duplicate options in UI.

Thanks. Yes, that result was intentional. It made sense to me, since that's what the user asks for :P GIGO
Good idea though. I'll test making it impossible to select the same ones in the UI.

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Files / Big Rope Race Generator (BRRG)
« on: June 03, 2019, 06:28 PM »
Big Rope Race Generator (BRRG)

Some of you on Discord may already know that I've been working on a Big Rope Race generator, which I'm just calling BRRG. I thought it was time to make a topic to keep everything in one place, so here it is. I can't promise that I'll be regularly updating it. That depends on whether I feel like prioritising it over other projects. Suggestions are welcome. It will probably already be on my to do list, but I can prioritise features that are requested. If you think you've encountered a bug, feel free to let me know and post the steps taken to reproduce it.





Usage

"Generate" Button (Bottom Right) - Generates a new Big Rope Race map using the specified options.
"Export" Button (Bottom Right) - Exports the generated map to a PNG file.
"Open" Button ("File" Menu) - Opens a configuration file.
"Save As..." Button ("File" Menu) - Saves the current options to a configuration file.

All of the options for generating a map are in the panel on the right.


Download

https://www.tus-wa.com/files/file-1784/


Dependencies

It's a Windows application that requires .NET Framework 4.7.2 or greater to run.


Known Issues

-The "Minimum Length (Cells)" and  "Maximum Length (Cells)" options under "Design / Images" are labelled the wrong way around.


Changelog

2020-02-15:
    -Added the ability to place images on the map. The following options can be specified for all images: "Minimum Length", "Maximum Length", "Padding", "Outline Colour", and "Outline Size".
    -Added a "Border Size" option. There is also an "Inside Borders" option for the embedded arrows (true by default). If true, embedded arrows will be present inside borders if the border size is large enough.
    -Added "Linearity" and "Linearity Direction" options to the algorithm. The linearity is a percentage that defines how linear the map is in the specified linearity direction. These options have default values of 0 and horizontal, respectively.
    -Changed the configuration file loading to not require that all options are present. This will preserve compatibility as new options are added.
    -Added an "Images" option for the palette to specify what percentage of the palette is allocated to the images. The remainder is allocated to the background. If no images are used, the whole palette is allocated to the background. The default value is 50.
    -Replaced the "Dither" option with "Dither Background" and "Dither Images" options, which have default values of false and true, respectively.
    -Optimised the colour quantization and map painting.
    -Changed the required version of .NET Framework to 4.7.2 or greater.

See the "Changelog.txt" file for the full changelog.


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Cups and Tournaments Comments / Re: Cup #1080, Big Zar RR
« on: June 01, 2019, 10:48 AM »
When you can play legion ?

Sorry, didn't realise I was still in this. I sent you a message on Discord.

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