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Messages - Lex

#61
Wow, nice runs.  I remember playing this map with JoE way back.  Also, when big maps first appeared, JoE blew this up to 16× size and we had some crazy laughs playing on the giant version.  I wonder why we did that.  :D
#62
Holy shit.  I never knew this was a challenge and that Statik beat it in less than 30 seconds.  I had no idea this could be beaten that fast.
#63
Here's a tool-assisted replay I made of this map on 2011-01-18.  It beats the map in 16.16s.  I'm posting it here in case anyone in the future is interested.
#64
This map was made for me.  I remember.  You have to do the mini RR to finish.  When I saw Nonentity's replay not actually finish the map, I was disappointed.
#65
Are you saying that the rating system is still undecided?  Some clarity would be helpful.
#66
Yup.  Pretty much every rated ladder with automatic matchmaking (League of Legends, World of Warcraft arena, World of Tanks, Starcraft 2) these days uses such a system.  It's quite fun and fair, which helps popularity.
#67
I like the idea of the weapon skins.  How will we be able to earn flaming health bars?
#68
It's extremely immature to comment on post length.  If you don't want to read it, simply don't read it.  There are those who can read quickly and have no problem doing so.  Similarly, there are those who can write quickly and have no problem doing so.
#69
Yup!  I would never do something like that.  Cheaters ruin competition!  Thanks a lot.  :)
#70
Hi.  I accidentally uploaded a replay that can only be played back with the private alpha version of WA because I made it there.  You'll see "Version error" when trying to play my replay.  My mistake!  I've edited the version number (you can compare to see only 1 byte was changed) so that it plays back in 3.7.2.1.  There will be checksum mismatches, but that's just because I made it in a different version.  Here's the edited version: http://lex.clansfx.co.uk/worms/replays/2016-06-01%2016.21.23%20%5BOffline%20Round%2017%5D%20Lunchpack%20Gang%20%7Bedited%20to%20play%20back%20with%20stable%20build%7D.WAgame

Edit: Better replay achieved!
#71
That guy fed me so many health crates.  It was an easy victory!  :D
#72
Quote from: skunk3 on May 29, 2016, 09:36 PM
Btw does anyone have any replays w/ me that are worth sharing? xD

Here's you in a roper.  We discussed the difference (or rather, lack of difference) between WA and WWP rope physics at the beginning.  I didn't watch most of it, but here you go!  :)
#73
Quote from: Peja on May 27, 2016, 09:46 PM
none of you will ever accept anything different than a remastered WA with some new gadgets.
we are a lost cause for t17, a bunch of guys being impossible to please.
theres no need to invest anything into a group of roughly 100 people playing a game from 1999, it would be a waste of time, and money.
the self-aggrandizement of this community is funny.
it was a nice gesture to visit these forums,leaking some stuff, asking for input etc.
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.

I don't think you understand.  I am talking about the potential for seriously greater audience interaction by, for example, giving free copies of the beta to famous streamers and requesting that they play it on stream and talk about it, then gather the information meant to improve it, and get that person to stream it again.  That sort of thing could really open up the audience for the game and the company as a whole if they were willing to accept the input.  A good target person would be someone with lots of fans who's critical of the franchise already, TotalBiscuit.  There are some other good target people too.  The whole franchise could become much more popular with enough love and care.

darKz, yeah, I played Path of Exile TOO much; so much that I started understanding how the guy who died playing Diablo 2 did.  I had to stop playing because I was spending all my time on it for a while.  What an awesome game!
#74
Yes, he meant no harm.  It is good of him to have come here in the first place.  In the past, Team17 had stuck to their own forums.  Now that the Team17 forums are inexplicably gone, it's about time that Team17 reached out on other forums.  So, thanks for that, anyway.  I just hope Jonno realizes that there is much to be gained through even more interaction with the community, as other great game companies have shown in the past several years.
#75
Quote from: Anubis on May 27, 2016, 12:43 PM
Lex scared him away.

Not really.  His response is quite disproportionate to what I said.  I'm pretty sure he just finds it funny to tease people and enjoys the power of being someone with secret information that people may want, so he made an immature dramatic gesture when he noticed that power wasn't working because there were people who weren't interested in playing his teaser game.  Team17 has a history of acting this way, though, so I'm not sure it's just Jonno.  I'm speculating here, but it may be part of the culture there at the office.

I know I'm sounding entitled, but I just mean to sound productive by pointing out what seem to have been proven to be better strategies.  Being a diverse gamer has given me the perspective to see many different strategies companies use to interact with their communities, and I believe this one is not very productive.  Jonno had no response to my suggestions.  I've had great experiences with other game company community managers in the past who have deliberated marketing and release strategy suggestions with community members.  These were great communicators such as Ghostcrawler from Blizzard and Bex from Grinding Gear Games.  Even Spadge from Team17 himself had his great moments.  His enthusiasm about letting Deadcode and CyberShadow work on Worms Armageddon improved the Worms community greatly.