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Messages - Mablak

#481
Leagues Complaints / Re: please void game 101159
February 22, 2012, 01:47 AM
Yeah, I should've made this topic myself, but our win wasn't certain after all, we could've lost, so it should be voided.
#482
Announcements / Re: TUS awards 2011
February 14, 2012, 09:51 PM
Thanks for so many people voting for me despite my general inactivity. Did everyone forget about X-Worms for best community?
#483
Leagues Playoffs / Re: Season 23 playoffs
February 12, 2012, 09:18 PM
20 GMT is best for me
#484
Leagues Playoffs / Re: Season 23 playoffs
February 12, 2012, 05:12 AM
It seems like we should schedule a weekend as usual, next saturday then?

Also I can't demand that you replay the RR, but I thought at least someone in CF saw me write 'brb, gonna warm up', whereas mm clearly didn't see that. I was gone for 8 minutes, I'm not sure why y'all started. I'd appreciate replaying, in any case.
#485
Leagues Playoffs / Re: Season 23 playoffs
February 10, 2012, 10:51 PM
Yeah I'm assuming 20 GMT will be best >_>
#486
Quote from: franz on February 09, 2012, 11:12 PM
I don't remember what I said in the clanner Komo saw to inspire him to make this thread, but I agree with him completely.  Before W:A, Worms2 played bng with no rules, with this complex cups map, and multiple worms (likely due to manual placement missing), and it was fun.





When W:A came out around 1999, it had its own bng scheme again without rules in its own ranked bng channel, and it was nothing like how it is today. I don't have the exact scheme anymore, but I remember it being more spicy than the current bng scheme, as it had petrol bombs I think among other things (if anyone can find this old bng scheme, others may like to see it), but again the main point is that it was still fun.

After W:A's ranks and ranked channels got destroyed around 2000, that's when the W:A community leagues started making their own bng schemes.  That's largely where our current bng comes from.  Between 2000-2008, I will try to describe the progression of bng.  With every worms league WACL/cl2k/WL/FB/xtc/TUS, it felt like more and more 'fairness' rules were being added to bng up till today.  Someone also decided that all bng maps had to be flat and horizontal, so that stuck as well.

While bng settings may have stayed mostly the same since 2000, the mentality and culture of bng has just gone deeper and deeper into this ideal of HONORABLE and FAIR play to the extreme, that every turn now is decided by the fear of being called LAME.  There was no one person who ultimately decided what was LAME or FAIR in league play -> it just happened over time and no one challenged it.  It just snowballed into what we have today, and now most everyone is simply used to it and doesn't really see the point in changing anything.

I'm not saying it's wrong to like bng how it is today, everyone is entitled to think that.  I'm just saying that there was a lot simpler time when wormers didn't play with this sense of lameness and honor.  They just enjoyed playing worms as it is, a ridiculously fun and entertaining game.

No rules bng will always have my vote.

Wow, I must say I've never tried playing on cup maps like that, but they instantly look like they'd eliminate a ton of problems. For one, notching wouldn't be quite so easy, you wouldn't have as many 4 sec full power opportunities. You'd have more to take into account than just the horizontal range of the nade, with all those highs and lows. Darksiding wouldn't be an issue at all. You'd actually have to utilize some creative max bounce shots on occasion.

Personally I've already discarded any ideas of cheapness in league BnG, and maybe if we adopted NRBnG other people would do the same. The only rule I'm kind of attached to is no sitters, but I'd be fine with axing it so that we wouldn't have to deal with penalties in-game. I'd be very interested if we could create a cup or something for NRBnG, hopefully played on these maps.
#487
The same is true for any amount of turn time though Dub, you can always push yourself way past the point of control. Also, your style along with everyone else's incorporates roping at sub-maximal speeds, it's both necessary and looks good for certain durations of time.
#488
This was an interesting experiment, I didn't really feel motivated enough to participate though with such scanty turn time. The judging was accurate to me, but the one thing that stands out is spezi's score. Although spezi's run was smooth and looked good, half of it was basically scrolling, I think it should've been in the high 3 range instead. I'd expect the variety requirements here to be higher, such that 4s and above would have essentially no scrolling at all, since you're so pressed for time.
#489
Leagues Playoffs / Re: Season 23 playoffs
February 01, 2012, 11:01 PM
Alright let's try for the 11th then :0
#490
Man Cue, the same exact thing happened to me, that f@#!ing end. Strangely, I can't come up with any head-knocking shortcut pumps for the finish, it's almost like Wally planned things that way.
#491
Nuuu, really good try man. Pretty damn hard to improve on that run, just gotta try and replicate it again ;0
#492
Leagues Playoffs / Re: Season 23 playoffs
January 24, 2012, 10:34 PM
Alright CF and mm, I assume weekends work best for most of us. Maybe Saturday this week or next week at 20 GMT?
#493
39 seems totally possible, the ending's gotta be perfect though
#494
You've gotten really good OS, nice one ;O
#495
Leagues General / Re: Random vs Mablak
January 19, 2012, 12:51 PM
I'm not opposed to this idea, but if the goal is to really prove who's the best, it would take a good 5 games in each scheme, seems like a lot of effort. I'd probably rather devote that time to a cup or something, instead of playing 30-40 games against the same person. Maybe I should just play a season of TUS so that Random and I might meet in playoffs instead?