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Messages - Mablak

#271
Alright, I think the pack is pretty satisfactory now, thanks van. Hm should I include board games though, or do those require different schemes for each map? Would be kind of a hassle if that's the case.
#272
Weird, I knew that and was thinking it even as I typed your name
#273
Yeah that sounds fine van, I'm mainly just hesitant to include things like surf shopper that rely on rubberworm.
#274
Thanks a bunch Crazeh, so close to completion now :0
#276
Leagues Playoffs / Re: Season 28 playoffs
October 28, 2012, 12:23 AM
cfc/mm, next Saturday 20 GMT?
#277
Thanks for the D1KSQu4D suggestion, his maps are damn good, I included all except like two. I think I'm basically done now, just need Almog's RRs, anyone else see any gaps?
#278
Hm time for sleep, I've filled up the WxW section pretty well, any big names I'm missing? Also, anyone have some warmer authors that I've left out? ;0
#279
I'd put it in, but it would probably start infecting the other maps like a virus, making 6500 copies of itself.
#280
Looks like I'm pretty near completion, wonder if I should include any more schemes though.

Anyone got wormf00d's wxws? I only see one on wmdb.
#281
Leagues Complaints / Re: -
October 24, 2012, 03:28 AM
Guys, don't be so quick to judge without checking facts, they showed the banana at 12:43.
#282
Announcements / Re: TUS current state and your help
October 23, 2012, 02:20 AM
TUS has always been messy to me, I think this is undoubtedly a turnoff for newcomers. First of all, there just shouldn't be any moving stuff in the background, it's the kind of stuff you'd expect to see on a do-it-yourself page from the mid-90s.

People should instantly be able to know this is a Worms Armageddon site; the header should change. In fact, seeing the words 'the ultimate site' is quite confusing, since that title has nothing to do with WA at all. For the sake of saving space, just title it TUS Worms League or TUS Worms Community. Include an armageddon symbol and/or a worm.

I also don't think the worms terrain skins should be standard, much better to have a sleek, simple design to start with. And the top part has links that are out of order; Forums and Leagues should be very prominent, and should be listed first. 'Home' doesn't need to be an option, if you can allow us to click on the header instead.
#283
Kaos can still be plenty chaotic, I just don't want double damage to be there every single turn, might as well just overpower all the weapons from the start if you want to play that way.

Another benefit of the world cup scheme; crate spies matter a lot more. Getting them, and preventing your opponent from getting them, helps so that you can get DTs and DDs when they appear, it's another element to think about. Anyway, I don't see a problem with having a more DD and less DD scheme as options.
#284
Off Topic / Re: My Art
October 17, 2012, 01:48 AM
I happen to love fantasy shit, everything else is boring, I don't need to see things that exist in the real world! ;O

Nice drawings man, you certainly have your own style, you'd be great at designing enemies for MMORPGs. I'd like to see those creatures in more actiony poses too :].
#285
This is the problem with TUS, no one wants to discuss issues until they really have to, I tried to get the discussion going earlier. Well, and of course the discussion should've happened well before Kaos came to rotated league.

I've had much more balanced games with this scheme than any other version, but they should allow for choosing either scheme, I have no idea why this change was made without more thorough discussion. But can you guys give concrete reasons why the wowwow scheme is better please?

In the wowwow scheme, you can pretty much depend on double time or double damage appearing every turn, or every other turn. While knowing how to use DD is an important skill to have, having it available constantly makes skill with regularly powered weapons much less significant, and you don't have to plan moves as accurately. I think people should have to spend more time thinking about combos, rather than just saving up weapons and knowing they can destroy the map in one turn with DD and DT. And sometimes in 2nd or 3rd rounds you can have incredibly short matches due to stockpiled weaps and instantly available DD.

The world cup scheme does have too many fast walks, laser sights, and LG, but it has a better proportion of DD and DT, which is the important thing, and it's not super likely to get both on the same turn. I think the matches tend to require more thought, and they're less clusterf@#!y.