Quote from: Kradie on Today at 11:18 AMI remember designing this scheme together with Zippo and PavlePavle 5-6 years ago. It was very Intense scheme, but I never pursued it because it felt extremely unbalanced at the time.
On browsing for old files, I find this map. The photoshop file is named ''Coop Race''. I confess, I forgot the the concept of this scheme. Perhaps it Involved 2v2, one team blows up a wall, other one continues the race. It was at this time in WA there were a lot of concept schemes being tested.
I will try to find replay at some point.
But it's great to see an old scheme resurface and gets its deserved attention.
well the scheme has been completely re-calibrated. all the maps have been moved up by 1200-1300px so you can start racing now from the start and not having to use SD timer 1s turns to insta zook the walls because now SD timer goes off at start. other thing is each map is calibrated for a particular amount of players. the pixel rise has been changed too according to that. that's why i gave original credit to pavle and zippo bcos yes those years ago when they were making schemes left and right i didnt know you were involved too. I don't mind giving you credit too if you really were involved in the development back then but this is a new scheme new maps. It took almost 2 years of development from my side and billy's for adjusting the maps. i dont even mind giving out my bigrr map gen preset if people want to test out their maps and generating them. but with the settings now the scheme is very easy to understand even after playing 1 or 2 games. you could say the only rule now is All to finish A2f