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Messages - Morus

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Tech Support / Re: Gravity / Speed MESSED UP
« on: April 16, 2016, 07:55 PM »
Do you have any numeric proof of this or is it all based on 'feel'? I think it is possible you are imagining it.

Also as SiD said, HB games are hosted on older version.

All my tests I mentioned before were hosted in my computer using the corresponding scheme files downloaded/extracted from tus/HB.
I even turned off modules (rubberworm) in worms advanced configuration.
If this is a version issue, then schemes would have to force specific version emulation. That's one theory I'm not sure of.

For now it's based on 'feel' only. So far my test for max-speed only reproduces that 'feel' of mine.
But I think it is possible to happen only in my computer. That's why I asked people to test it too.

Don't worry. I'll try to bring 'numbers' and 'evidences' before answering again.

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Tech Support / Re: Gravity / Speed MESSED UP
« on: April 16, 2016, 06:00 AM »

Thank you all for support and the good ideas.

Although I have reasons to believe no one found out the solution yet, I'll test all suggestions you guys made and get back to each of you.

By now I gotta say that I'm pretty sure the Low Gravity MIGHT trigger the same issue I've seen on tus schemes.
I was playing a new scheme based on HostingBuddy's shopper when I noticed rope was terribly slower after I used LG in previous turn.
However, even though I tried hard to replicate the issue, the rope speed (or gravity) seemed to reset to random values in a range after each time I used LG.

This is very very weird. It has to be a bug in code during gravity reset AND passed along through scheme files.
If that's correct, maybe I could be able to catch the exact bit changes in HB's scheme file.
If not, I hope anyone can debug variable values if I prove something is going on.
I'll prepare all tests with small maps to upload here during the week.

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Tech Support / Re: Gravity / Speed MESSED UP
« on: April 11, 2016, 11:49 AM »
Thanks for info.

I don't recall seeing the emulation message.

But it can't be that since my tests were made with me alone, changing only the schemes between each game.

Unfortunately I picked a Big RR map for the tests, which made them unsuitable to attach here.

But anyone can test this easily. Just put the schemes on and try reaching max speed.

I recommend big/large RR maps for this.

But I agree with you that it may be a version issue. I mean, I'm a developer.
I've been thinking that old schemes could have been generated with a header data in file triggering weird behaviour or even version emulation.

I'm sure there is a relevant difference in rope behaviour caused by those scheme files.
Maybe it happens only in my computer for some reason? I need to have someone else test it.


FYI, now I would like to add one more separate issue from observations I made since years ago that could be related to the case.
This one I'm not so sure and I don't even care actually, but it may have (or not) something to do with above issue.
I've had this little tiny impression that gravity is not reset to its exactly default value after the effect of Low Gravity tool comes to an end.
For the rest of the entire game, it seems like "normal" gravity becomes a little lower than usual.
Again, this becomes more noticeable while using rope, but it doesn't bother me too much - maybe because there isn't LG in WxW and RR.

As a developer, I keep thinking that someone wrote duplicated source code with different gravity values somewhere.
And if that's really the case, it could also (or not) explain the messed gravity in tus schemes.

If anyone ever investigate these issues, please let me know.
Thanks.

4
Tech Support / Gravity / Speed MESSED UP
« on: April 11, 2016, 08:14 AM »

[TLDR: skip to words in bold]

Can anyone explain me why is normal gravity a little weak in some schemes hosted by TUS-WA website compared to HostingBuddy schemes?

It may seem almost unnoticeable. But it makes big difference while roping.

First of all, I'M NOT A NOOB!

I first noticed this years ago, when playing roper scheme for the first time and then every once in a while.
As I was a noob, I just thought I wasn't good enough to play roper and that maybe I wasn't focused enough.
Now, however, my roping skills are much better. I play rope race and WxW a lot in HostingBuddy schemes.
So I finally decided to play tus leagues then. But soon I noticed how roping was messed up in tus schemes
(Roper and Shopper, so far, but not WxW Shopper).

These are the issues:

1- The roping becomes "weak". It takes more strengh (or time) to build movement and speed during roping.

2- At same time, roping gets more "inertia". The movement and speed already built in roping last much longer than usual.


It took me a few game losses to figure out that only a lower gravity would reproduce both issues.
Low gravity makes movement slower, requiring then more time (issue 1) while also makes them last longer (issue 2).
It seems like normal gravity is set up around 70-90% of that in HostingBuddy schemes.

I deactivated RUBBERWORM to compare schemes from tus (ROPER) and HostingBuddy(SHOPPER).
But the roping behaviour still feels different for each one as explained above.
You can easily feel the difference when trying to achieve max speed.
You'll notice how hard it is to gain speed in tus schemes.
It actually seems like there is a lower frame rate or lower max speed limiter.
Also, in tus scheme, you may notice differences when you hit a wall (you bounce much longer in lower gravity) or flying (you fly much longer too).

Unfortunately I can't attach the game files used in my tests (attachment restricted to < 1024 KB).
However you can get the schemes directly from tus and HostingBuddy to test them by yourselves:

https://www.tus-wa.com/schemes/scheme-3/

Hosting Buddy:
[attachment=1]

My game version is 3.7.2.1 - Steam.

Can you guys explain/fix this?
Which scheme should I play from now on?
For the record, I like the higher speeds from HostingBuddy schemes.
But I wanted to play tus leagues as well.

So now I'm going to play leagues with my own fixed schemes (modified HB scheme).
Basically I overwrite HB schemes in such a way reproducing all settings from tus schemes - and yet the speed doesn't change. You may donwload fixed versions here:

https://www.tus-wa.com/schemes/scheme-2020/
https://www.tus-wa.com/schemes/scheme-2021/

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