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Messages - Prankster

#226
N∈ℕ
#227
Topics get lost on TUS ;)
Sure, that sounds good, if it's mandatory to play 2 games.
#228
Oh, no skipwalking? Why? :)
#229
Off Topic / Re: Iran has launched monkey into space
January 28, 2013, 08:36 PM
Quote[21:32] * MonkeyIsland (~monkey.is@MonkeyIsland.user.gamesurge) Quit (Quit)

Damn, I envy his wi-fi radius!
#230
It's just a wild guess right now, but I'd say it can be done around 150.
#231
Awesome challenge! Got it all figured out, but still 32 days left. So imma just lean back on my seat, enough of excitement for today :D
#232
Found the next map for our 2v2 or 3<3 b2b funner! :D
#233
Promotion Project / Re: we need a HEADER!
January 26, 2013, 02:04 PM
Here's the new version, thanks for the background idea, Philie!
I didn't change the arrangement, but I can send you (or anyone else) the .psd file, if you wanna play with it.
#234
I'm kinda new to intermediate, but already have a few opinions on the matter :)

At a first glance, bo1 + "one restart" seems similar to a normal bo3, regarding to reducing luck-factor at least. But it makes a bigger difference in the gameplay. In bo3 games you (somewhat) get to know your opponent. His skills, style, worm order (!), so you can adapt.

Manual placement seems to be the best solution against luck, but IMO, it would kinda turn intermediate into "elite light", with less improvisation and human factor. (Next step is edited maps... :P)

I think this scheme is a gentlemen's game, for people who got time and who care to know their opponents as human beings too.

Summing it up: intermediate is intermediate and it's bo3 (or more).
I say let's keep bo3 as default, any other solutions only if both agree, as franz suggested as well.

Edit: a few suggestion could be useful, regarding the maps. If you play on "island", avoid girder bridges close to the top and long slopes ending in a big plophole. When playing on a cave map, watch out for thin ground at the base. Also if playing bo3, the first two maps should be the same style (island or cave), so both players will go first in similar conditions.
#235
Komo is funny and I love scottish accent, but it's very hard to understand :D
#236
Promotion Project / Re: we need a HEADER!
January 23, 2013, 02:25 AM
Took me too long to put this together, yet haven't had a good idea for background. Anyway, here it is. Suggestions?


Geez, uploading killed the quality!
#237
Promotion Project / Re: we need a HEADER!
January 21, 2013, 01:51 PM
Sounds like a good thing to play around with!
#238
Description + GreeN's avatar = win.
#239
Promotion Project / Re: New / Old Gap
January 21, 2013, 01:29 AM
Don't forget HB was made for a good purpose, it should be fixed instead of removed. I don't really know its flaws, never use it. But for example, I guess it can't host a proper BnG map and some schemes can be different from TUS "official" schemes. Anyway, people should be warned that it's not almighty. :D

OrangE, I see you already made a connection between the noob issue and the new project :)
I'm not really sure about the beginners' league idea. On one hand it can turn them into rule-maniac point hunters even more, but on the other hand I remember what struggle can it be to finally win some league games, motivation can be lost quite easily.
How would you imagine this separate league? Something like football divisions? The first "n" players after a specific number of seasons move to the higher division while last "n" moves down?
#240
And how is the current one more reminding of W:A? :)