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Messages - Prankster

#241
Promotion Project / Re: New / Old Gap
January 20, 2013, 10:44 PM
Quote from: OrangE on January 20, 2013, 10:06 PM
Quote from: Prankster on January 20, 2013, 12:29 PM
Quote from: tuomatz on January 20, 2013, 10:57 AM
ps. A little idea popped into my mind. A wk module or an internal part of wa in the next update which shows the scheme's basic rules to whole lobby. Let's say if the host writes "/rules shopper" in the chat? Easy enough to code, right?

Much better than a WK module: something like that is in plan for 4.0!

Those shoppers are noob shoppers. Hosts are usually people who can reliably rope, but not good enough for / not yet heard about leagues. It's their little competition for their skill level and they take it very seriously. They're in the learning phase regarding both the game and the attitude, ergo those games where noobs get kicked without explanation will always be there, until that feature gets done.

we have a big project in this direction but let's go step by step.

Then it should be teaching people about the variations of shopper rules and the differences between funners and league games. Anyway, a WK module will hardly effect those games hosted by noobs with a noob attitude.
#242
There's an own forum board for this project already, what's the purpose of a community?
#243
Schemes / Re: G-Shopper?
January 20, 2013, 01:41 PM
You don't need to ask for permission. D:
#244
Promotion Project / Re: New / Old Gap
January 20, 2013, 12:29 PM
Quote from: tuomatz on January 20, 2013, 10:57 AM
ps. A little idea popped into my mind. A wk module or an internal part of wa in the next update which shows the scheme's basic rules to whole lobby. Let's say if the host writes "/rules shopper" in the chat? Easy enough to code, right?

Much better than a WK module: something like that is in plan for 4.0!

Those shoppers are noob shoppers. Hosts are usually people who can reliably rope, but not good enough for / not yet heard about leagues. It's their little competition for their skill level and they take it very seriously. They're in the learning phase regarding both the game and the attitude, ergo those games where noobs get kicked without explanation will always be there, until that feature gets done.
#245
Challenges Comments / Re: Challenge #189, Hell's BR
January 20, 2013, 12:19 PM
There are 3 random jumps which are not optional, but yeah that one is one of them. And there are 2 more optional time saver.
#246
Challenges Comments / Re: Challenge #189, Hell's BR
January 20, 2013, 11:25 AM
No, there are at least 3, one of them can even end the turn. And there are a few more which could be time savers if they'd be reliable.
#247
Challenges Comments / Re: Challenge #189, Hell's BR
January 19, 2013, 05:47 PM
I don't know if I will keep on trying.. This map has quite too much flaws, jumps which are technically random..
#248
Challenges Comments / Re: Challenge #189, Hell's BR
January 19, 2013, 10:03 AM
Ok, I seriously hate the random jumps on this map.. Especially the very first jump. I know how to do it, but it just doesn't work most of the time. I had a run that I could've ended under 260 for sure, but failed at another random jump in the middle of the map, the one right above the Finish sign.
#249
FoS / Re: FoS Awards 2012
January 19, 2013, 07:44 AM
Quote from: Peja on January 19, 2013, 02:23 AM
to answer your troll question:

Quote from: MonkeyIsland on November 12, 2010, 06:03 PM

Forum rules:
4. Multiple or repeated posting in order to increase your post count is not allowed. These posts will be deleted, or will be added to the first post.

tbh im just sick of guys beeing to lazy to click on modify, and  it just looks shit  to see several posts of the same member within like 30 seconds.




thanks for the feedback so far, stay tuned for the last 2 parts  :D

sumtaimz u dun eevin hev 2 poast twais 2 maek eet luk sheet
#250
Challenges Comments / Re: Challenge #189, Hell's BR
January 17, 2013, 07:46 AM
Damn, you stole my time! This means war! Better start training yourself for 260 :P
(/jk, but I think it's possible)
#251
I'm taking back what I said here about the rule, I was wrong, sorry.
There really are two conditions, of which one is enough, but I just realised that it's the case of darksiding what it's making true.
#252
Quote from: Rok on January 17, 2013, 12:44 AM
Quote from: Prankster on January 17, 2013, 12:34 AM
Quote from: Impossible on January 17, 2013, 12:19 AM
one condition enough to be true?
darkside is considered a place where you can't hit OR be hit with a nade.

there is 1 condition, place where he cant hit nade, so by your logic darksiding is true ;D

The two conditions are "can't be hit with a nade" and "can't hit with a nade". If the two conditions are connected with "OR", then only one is enough to be true. You would be right if they'd be connected with "NOR".

No, there's one condition: can't be hit OR can't hit.

I got complaints rjected because of that little word before..
#253
Quote from: Impossible on January 17, 2013, 12:19 AM
one condition enough to be true?
darkside is considered a place where you can't hit OR be hit with a nade.

there is 1 condition, place where he cant hit nade, so by your logic darksiding is true ;D

The two conditions are "can't be hit with a nade" and "can't hit with a nade". If the two conditions are connected with "OR", then only one is enough to be true. You would be right if they'd be connected with "NOR".
#254
Yes. It's written with caps on purpose. It means one condition of the two is enough to be true.
#255
Quote- Darksiding is not allowed. A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to another position.

He could be hit with a nade in that hide, therefore he wasn't darksiding.