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Messages - PyroMan

#16
Gaming Central / Re: Steam summersale =)
July 01, 2014, 05:07 PM
Enjoy, Gabe :D

#17
Off Topic / Re: The Big Religion/God Debate
June 28, 2014, 07:00 PM
Interesting topic here. Let me put my 5 cents here, starting from long times ago. I`ll write my opinion about core of the topic: "The Big Religion/God Debate".
Things people couldnt explain - were explained by "God" definition.
Let me tell you what i mean.. earlier, regular for us things were unknown and mysterious, like Rain - gods crying, lightning - gods angry, wind, snow, hurricane, sun, fire etc.. people didnt know how things work, so they decided that something unusual is driving there - a God. During times, we started to understand about life, about our planet and other planets/starts surrounding us. We started to understand how things happening, what they cause. Definitions of God were disappearing one by one. But one, global meaning of God, creator of everything - is still "alive" in people minds. For how long? I think it`s matter of time.
That`s what im thinking about gods.
Relision is ablsolutely another thing. Its kind of rules of life, based on something amazing, based on "Number One" in the world - God. Since we still believe in that, it a good way to accord that rules. I dont think its bad. Its good, actually. Mostly. There are good principles of life, in every single religion. But since we have a lot of different religions - thats the bad thing. People hurt, killing each other because of that. Someone can loose a family, others simply changes inside, becomes agressive or.. "closed" in themselves. A lot of psychology there. Its a power of hope, of believement.
For me - its personal. Its matter of every single person what to believe in. As tastes in food, that can be differs aswell. So topic of "debates" is actually not correct, IMO. Its about opinions. Debation about religion.. about something that you believing by all your heart - never ended nice. Anyway definition of God will live for a very long time. But at some point, it will gone. Why is that? Coz we believe in what we`ve been told. When u see a person that u trust and love, when it says you something that is "right" - u believe in that. No matter how its on real - u trust a person that u love. Im talking about parent and childrens, when humans becomes a persons. When adult human live 50 years with hope for something, with believing of God, there is no way to say to yourself "you know.. its a bullshit". Kinda no way to do that.
But this can be changed only in epoch of global informational world. People are getting closer to that, so i think many things will change in people`s mind in a very nearest future.
That power of trust in words that told by person that u love is so strong, that people ready to kill each other to proof they are right. To proof to others that they are wrong. That power is a very bad instrument in hands of those, who manipulate it. That`s why we have new kind of wars nowadays - informational. But this topic not about it.
think about.
"He, who owns the information, owns the world". W. Churchill
#18
Gaming Central / Re: Steam summersale =)
June 26, 2014, 08:44 AM
Quote from: HHC on June 25, 2014, 10:14 PM
Some pretty good ones today.

CS Global Offensive for 7 euro & Complete CS for 9.50
Bioshock series for 10 euro.
Tomb Raider 5 euro.
& Company of Heroes 2 for 8.70.

8)

hah, for me today CSGO is 4.99$ on sale, BioShock Triple Pack is 5.94$ (but with restricted redeem zone) Steam is trolling different countries with different prices xD
but funny that csgo is without restriction and cost less :D Best way to make money - buy for 4.99$ and trade for 7.50$ even during sale!
#19
UC / Re: !?
June 18, 2014, 09:54 AM
Quote from: ZexorZ on June 18, 2014, 09:09 AM
Is glitched thread no2?
oh yes, it is :)
#20
General discussion / Re: !
June 17, 2014, 02:54 PM
Yo pasta
i wonder who else would be able to post an answer here :D
#21
General discussion / Re: !
June 17, 2014, 07:31 AM
Muahahahaha epic topic
Agree with StepS. Also be gentle please ;ddd
#22
Off Topic / Re: Music Video thread
June 16, 2014, 11:32 PM
Love this one. Enjoy <3
#23
yo there x) i`m back!
sry for offtop. cool module btw. I`ll get w:a on steam soon and will be back i guess :D
Will it work with steam version of w:a btw?
#24
General discussion / Re: Roping meets music!
January 08, 2014, 12:05 PM
Quote from: Kuiper on January 08, 2014, 01:38 AM
Wow! This suddenly became some crazy PX idea! If this walk is gonna be walked I'll be the 1st person to make a big composition in PX music mode!! ;D
:D
well i wouldnt know about it, if guy named Electro didnt post this suggestion on PX forum, linking on your vid and this topic :P
http://px.worms2d.info/forum/viewtopic.php?f=15&t=680
Im rarely visit tus and dont check new topics. Probability that i would see this awesome idea goes to zero :P

What i need is some beats and loops on your taste, Tomt. So i can start with :) I trust your musical taste ;D
#25
General discussion / Re: Roping meets music!
January 08, 2014, 12:11 AM
What i personnaly think, perfect scenario would be:
press some key1 to RECORD/RE-RECORD loop1;
press some s_key1 to PLAY/STOP loop1;
key2 -> RECORD loop2;
s_key2 -> PLAY/STOP loop2.
and so on.
Thats the way to make realy cool and enjoyable musical compositions with only roping.
Also roping sounds (rope attach, worm bounces) will be muted.

We could make couple loops and turn on/off and build a song. Or we could record some loops, and then do freestyle beats while they playing.

To implemets this, i will need days (of free time), not hours. But this would definitely worth it
#26
General discussion / Re: Roping meets music!
January 07, 2014, 11:57 PM
Quote from: Impossible on January 07, 2014, 10:56 PM
and there is already px-wxw scheme, remember? When you touch the wall it change the color and makes some noise :D
10 mins of editing and we are done

lol u didnt play px too long) it was few ears ago xD There are a lot of other libs with map based conditions. Some of them written by me (portalGun ignore walls, Portals as map objects, TrickRace zones for ropes, logic task zones in NewAge PX rope race etc). Now i just need do the same, but related to music files.
And yeah.. its always very easy on words, but believe me, things that we think we can do in 10 mins, will take couple hours (if its about scripting) :) Always need tests, re-tests, fixing errors, testing multiple conditions, be sure all fine and only then release :)
What we can do now - is to make a map objects, place to specific places with custom size and set there filename to play. Also set is it should be a loop or played once (like in vid2) and script it to be related on worm`s position (for example if worm touched smth and that touch point is in specified zone). And so on. Then attach to scheme any lib that contains specified files and you ready to go.
#27
General discussion / Re: Roping meets music!
January 07, 2014, 10:29 PM
Quote from: Impossible on January 06, 2014, 01:58 AM
btw! its super easy to make on Project X! Anyone is interested in that? Like map with piano and when you rope you can also play music haha

That is so true.
With ProjectX this is pretty simple to implement.  1 hour scripting and testing and we ready to go.

some beats areas, some loops areas. no problem with that. even volume and panning is under control in PX.
Its even possible to dinamically change the beats/loops depends on time/event.
#28
General discussion / Re: WormOlympics 2013: Discussion
September 02, 2013, 06:06 PM
It think it grew up inside each of us from early days. This season was like boiling point for players, so changes kinda required.
Its like in Ukraine about people and Police. This year was a year when people stopped to afraid them and attacked some police stations just becouse boiling point reached. People can`t take anymore all those things that they do. Guess something similar we can see here, but between each other. Becouse those who are players - the a also a mods. Anger is a thing that can grow up. And at some point it explodes. Since one exploded, chained reaction can easely happen. Everyone start thinking that "it`s time". And fill each other with all those dirt.
What world do in sport olympics with players who cheating / behave bad / does unfair things? Those player got discualified for a season. Disqualification is good thing for those who don`t respect rules.
What people do when things goes wrong repeatedly? We changing rules. We rewrite the laws. We improve the laws. Make them nicer and make a rules that minimizes chances of repeation same bad situations.
I think that`s what we also have to do in our case.
#29
Off Topic / Re: RandomBot
August 31, 2013, 12:29 PM
RandomBot is now totally rewritten:
Pairing tool is now 270 lines (compare to 4190 lines of previous version :D)
implemented commas deleting (!pairings a, b, c, d, e will give now a vs b , c vs d etc)
implemented commas deleting for LuckyLooser aswell.
Max players (for pairings/grouping/LL) extended to 100 (was 32 max). But now this limit is formal. It can handle thousands of players.

Excluded function of "avoid same player give freebie again". Becouse it couses situations that are not fits to WO rules. Becouse same player could not get Freebie in next tourney. Bot would not allow to do that.
Agaisnt it, i`ve implemented ** - marking technique. Those players who marked as ** - will not get freebie. Its usefull to mark MOD (coz WO rules says that mods can`t get freebie) + players who already got freebie - could be marked like that if another freebie selection will be in same tourney.
This implemented for as multiple selections. Mod can mark as many players to dont get Freebie, as much he need. (this option is not hidden tho, so everyone can see what MOD is doing.)

Functions for !3pairings !4pairings !5pairings !6pairings, !grouping !3grouping are also implemented.
For grouping (creation of random groups) written next things:

!grouping a b c  ->  will give u result a/b , c is alone.
!3grouping a b c d  -> will give you result a/b/c , d is alone.
!3grouping a b c d e  -> will give you result  a/b/c , d/e/(need_partner)
etc.
#30
Off Topic / Re: RandomBot
August 30, 2013, 08:58 PM
Okay guys. I figured out how arrays works in mIRC. Its actually pseudo-arrays. Abyway they work and im already started rewriting pairings with it. Im making PM tests in special commands, so its not affecting current commands at all. Only when i`ll be sure that everything is perfect - i will replace the script.
Results of those will post here when its done.