okay, i have tested and i have to make some conclutions and propositions:
1. autoplacement works for 1 team only (actually for 8 worms only) on small maps like those that i posted @message2. When you have >10 worms on such a small map, W:A reads that as "not enough space" for autplacement and forces "placemet" to be active.
Solution: write a small script, that can be attached to Darts map or PXScheme (i think to Map is better, then you need less adjusting stuff, like selecting special PX Schemes) and how those script will work, i have two ideas:
a) most simple: you host a game and set only 1 worm per team (or whatever, mb 3.., but not 8, just enough to let W:A think there is enough space to place all those worms around) and when game begings, my script can resurrect all rest worms of your team and place on starting place.
b) use only one worm per team, but make a conters, when reaching "targets zone" on map, counter of "tryes" increases and when it reaches "8" - stops and informs player by sending text into chat or locking ability to shoot rope, etc.
2. I can simplify the way how Darts works. I mean there is no need to set drill, fly with it from rope, then deactivate. i can make special area on map (easy settable from MapEditor) where worm end`s his turn when goes in. I mean you can simply make rope fly, but if you got into special area, worm get "turn end" and works same way as when you stop drilling.
i Could even make "sticky" worms, to avoid bouncies of the map, if target is horizontal. As soon as worm touches target landscape area - he fully stops.and sticks in place.
I could even make "automatic scores table", but it will take more time for preparing PX Darts map in map editor. You will have to specify areas on map and set value of points in parametrs. So when worm stops there, script checks if it stays inside some of that are and checks how much points it has, then summs it into team`s scores and draws on table, that i can make and place it on top-left corner of player`s individual screen, which also can be switchable.
Also some other things like visualization also available, special effects, sounds when you hit BullsEye, etc.. all that can be done, but its details, that have to be done after main basic thing done.
The question is.. do we really need that? Will we use that?