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Messages - Senator

#661
Welcome and see the great prize ;D
#662
General discussion / Re: New roper league
February 27, 2017, 09:51 PM
Quote from: spleen17 on February 27, 2017, 01:25 PM
Can someone explain how the ranking system actually works on this site? Looking down the list I can't really understand why some players are higher / lower than others given their records, does anyone know what the actual algorithm is?

If the lower ranked player wins, his new rank is both players' ranks summed up and divided by 2. The higher ranked player doesn't move in ranking unless the opponent gets above him. There's also Elo-based rating system (http://www.igl.net/rating.html). Sort the list by "skill" to see the true ranks :P
#663
Leagues Playoffs / Re: TEL Playoffs #27
February 27, 2017, 01:53 PM
Final

Almog (1) vs Lukz (3) 3:2

3rd title in a row 8)
#664
lol don't remind me about these games >:(
#665
You can replace me. Didn't know the cup scheme has 20 mines :-X
#667
Boro this Friday 19 gmt?
#668
Congrats Mega`Adnan for gold!
#669
The scheme list would need some balancing anyway. You can say we have 4 ropes and 4 defaults but a better classification would be rope, default and bng:

rope: WxW, TTRR, Roper, (Shopper)
default: Elite, Team17
bng: BnG, (Hysteria)

3 pure rope schemes, 2 pure default schemes and 1 pure bng scheme. A half rope, half default scheme (Shopper) and a half bng, half default scheme (Hysteria) on top of that.

An easy fix would be to put Roper and WxW in one scheme class, perhaps this way:

Roper / WxW*

*Roper is the default. If both players agree, you can play WxW instead.

Roper and WxW would have shared season class but separate overall ratings (when you play WxW, you gain/lose season points based on the opponent's WxW overall rating etc).

I don't think merging Roper and WxW is enough if you want to even out the playing field, though. TTRR is still too much for bad ropers.
#670
Yeh last time I kicked the last player cos we had 17.. could have done the same this time. I thought the tourney status would remain "unfinished" if I didn't proceed a player to the 3rd place. I took the bronze away from XanKriegor now :-[
#671
Welcome tomorrow 18:00 GMT :)
#672
Leagues Playoffs / Re: TEL Playoffs #27
February 15, 2017, 09:48 AM
Final

Almog (1) vs Lukz (3)

Deadline: Wednesday 2017-03-01
#673
Final

Senator (3) vs BOROTALCO (4)

Deadline: Tuesday 2017-02-28
#674
Schemes / Re: Favorite Roper Scheme?
February 13, 2017, 04:22 PM
Quote from: avirex on February 12, 2017, 07:37 AM
Senator, you say that less turn time makes so there is more hard crates... that is true, but it's better this way...

Think about an average to hard rope map, there's one or two spots that crate is just impossible, even with 15 second... how many times does crate fall there with in a game? Maybe 5 times? There a good chance one player is going to have more hard crates, then the other.

With less turn time, there is more hard crates, meaning more odds to even the impossible crates out... not to mention there is more strategy, and skill too.. just because you can't get a crate in 13 second and attack, or don't want to take the risk... does not mean I can't...

With less turn time there's a bigger chance both players get unreachable crates but the other player may still get more of them. And it's still possible one player gets only easy crates the whole game while the other player gets just more crate raped than with 15s turn time. You are relying on the game engine giving equal number of impossible crates. No CBA doesn't fix crate rape, it just makes unreachable crates cost less. They still cost.

franz has made some anti cr8 rape maps that still give hard crates with 15s turn time

This map has a couple of crate spots that can be called "unreachable" but there's a good chance that no crate falls there during the whole game. With slight changes the chance of impossible crates could be further decreased.
#675
Quote from: The Extremist on February 11, 2017, 06:40 PM
Grr...I was going to sign up, but the signups were moved up half an hour... -_-

The signups time was moved automatically when I edited the tourney description yesterday. Today I fixed it :-X