TaG and dt please agree a new date
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#827
Leagues Playoffs / Re: Classic League Singles Playoffs #51
September 05, 2016, 09:06 AM
Final
Chelsea (1) vs Instantly (2)
Deadline: Monday 2016-09-19 (14 days)
Chelsea (1) vs Instantly (2)
Deadline: Monday 2016-09-19 (14 days)
#828
Leagues Playoffs / Re: Classic League Clanner Playoffs #51
September 04, 2016, 07:21 PM
Thought Boo guys were stricly against bringing in new players in playoffs

#829
Leagues Games Comments / Re: Game #212477, reported by yanme
September 04, 2016, 04:57 PM
It's ok. Quitting means you forfeit the game.
#830
Other worms games / Re: Worms WMD
August 27, 2016, 12:57 PM
A quick look at WA schemes and their suitability to WMD
Shopper: Even the normal rope is just fine for Shopper. Knocking is hard in WMD and you can't knock a worm directly but after touching the ground first. Therefore many WA Shopper maps have hides where it's impossible to knock. I wonder if crafting could be included in Shopper some way.
WxW: It's playable and it doesn't lack any important setting/weapon. Roping is not identical to WA though. The worm feels lighter and it doesn't bounce as much from walls.
Roper: No water drops, health crates are 25 instead of 20 and crates keep spawning at sudden death
TTRR: Worms can't go through each other and no infinite turn time -> oldschool RR. Controlling the worm on tight TTRR maps is harder, especially with the sensitive "newbie rope". You may need to upscale WA maps more than 200% (which is the correct upscaling if you compare the worms' hitboxes)
Elite: No axe, skunk, petrol, napalm strike, bow, kamikaze, drill (torch can do it), bungee, dragon ball, mortar, handgun. No team weapon but you can add SS/holy with delay.
Hysteria: The shortest turn time is 15 secs, no petrol or flame thrower
Team17: At sudden death worms don't lose HP and worm select is still available. No similar double cavern maps (there are still cavern maps with two levels that are closed from the sides)
BnG: No low gravity, no max/min bounce. Grenades and bazooka work quite well as far as I know.
So what schemes can we have in WMD besides Pro (haven't tried the Intermediate scheme yet)? Something around crafting or vehicles..? Some kind of WA scheme variants are possible. I read they will add Forts scheme later. On default maps it would be possible to play cavern Shopper (more like 30s Roper cos the map is big).
Shopper: Even the normal rope is just fine for Shopper. Knocking is hard in WMD and you can't knock a worm directly but after touching the ground first. Therefore many WA Shopper maps have hides where it's impossible to knock. I wonder if crafting could be included in Shopper some way.
WxW: It's playable and it doesn't lack any important setting/weapon. Roping is not identical to WA though. The worm feels lighter and it doesn't bounce as much from walls.
Roper: No water drops, health crates are 25 instead of 20 and crates keep spawning at sudden death
TTRR: Worms can't go through each other and no infinite turn time -> oldschool RR. Controlling the worm on tight TTRR maps is harder, especially with the sensitive "newbie rope". You may need to upscale WA maps more than 200% (which is the correct upscaling if you compare the worms' hitboxes)
Elite: No axe, skunk, petrol, napalm strike, bow, kamikaze, drill (torch can do it), bungee, dragon ball, mortar, handgun. No team weapon but you can add SS/holy with delay.
Hysteria: The shortest turn time is 15 secs, no petrol or flame thrower
Team17: At sudden death worms don't lose HP and worm select is still available. No similar double cavern maps (there are still cavern maps with two levels that are closed from the sides)
BnG: No low gravity, no max/min bounce. Grenades and bazooka work quite well as far as I know.
So what schemes can we have in WMD besides Pro (haven't tried the Intermediate scheme yet)? Something around crafting or vehicles..? Some kind of WA scheme variants are possible. I read they will add Forts scheme later. On default maps it would be possible to play cavern Shopper (more like 30s Roper cos the map is big).
#831
Leagues Playoffs / Re: Classic League Singles Playoffs #50
August 24, 2016, 08:48 AM
Final
daiNa (1) vs lalo (3) 3:2
Congrats daiNa!
daiNa (1) vs lalo (3) 3:2
Congrats daiNa!
#832
Leagues General / Re: BAN HYSTERIA FROM DEFAULT LEAGUE
August 23, 2016, 07:45 AM
If you make comebacks harder, random placements play a bigger role?
5 sec SD was tested in experimental season #32 and it got abandoned. The good thing about low activity is that now we could make even drastic changes without the fear of losing activity.
5 sec SD was tested in experimental season #32 and it got abandoned. The good thing about low activity is that now we could make even drastic changes without the fear of losing activity.
#833
Leagues Playoffs / Re: Classic League Singles Playoffs #51
August 23, 2016, 07:34 AM
Semifinals
Chelsea (1) vs Almog (5)
Instantly (2) vs Lukz (6)
Deadline: Tuesday 2016-09-06 (14 days)
Chelsea (1) vs Almog (5)
Instantly (2) vs Lukz (6)
Deadline: Tuesday 2016-09-06 (14 days)
#834
Leagues General / Re: BAN HYSTERIA FROM DEFAULT LEAGUE
August 20, 2016, 11:48 AM
Sry meant weaker player with beginner.
#835
Leagues General / Re: BAN HYSTERIA FROM DEFAULT LEAGUE
August 20, 2016, 11:07 AM
Defending a draw is too easy in T17. You get usually no more than two SD weapons in a game => try to keep at least 3 worms alive till the end and you get away at least with a draw. Last night I picked T17 against daiNa. After a draw I changed to Elite cos I knew we might play more draws 
I think Hysteria is not "broken" but it's easy to learn and it's a small margin game, pretty much like Shopper (in Shopper there's crate luck too). Beginners can have a much closer game against the best players in Hysteria than in Elite, TTRR, WxW, Roper, BnG.

I think Hysteria is not "broken" but it's easy to learn and it's a small margin game, pretty much like Shopper (in Shopper there's crate luck too). Beginners can have a much closer game against the best players in Hysteria than in Elite, TTRR, WxW, Roper, BnG.
#836
Schemes / Re: Remove bazooka 1st rule from Roper. 'Who be against?'
August 19, 2016, 07:33 PM
I reply here cos the cup site is for arranging the games
Why would u have a draw who gets an advantage when you can just eliminate the advantage?
I mean, when you start from the bottom of the map, a crate can spawn 1-15 seconds away from u (on a proper map). Knocking takes around 3 seconds so you would need 18 seconds if a crate spawns 15 seconds away from you. When you start from the top, a crate can spawn ~1-12 seconds away from u so u should have enough time to knock.
You could just shoot bazooka through a wall and make +20 damage, which is enough to stay in the lead and force the 2nd player sui for a draw (no matter if the 2nd player uses a mine). Yes, the 2nd player should have enough time to put a mine on the head even if the crate spawns 15 seconds away from him. Without mine/nade possibility he might need to shoot bazooka through a wall or worse (-> the first player gets an advantage). Believe me, I have done the calculations
Quote from: theredi on August 19, 2016, 04:44 PM
This is life, if u are first u get advantage its all about luck
Why would u have a draw who gets an advantage when you can just eliminate the advantage?
Quote from: theredi on August 19, 2016, 04:44 PM
What less time are u talking about? Its all about crates, 2nd player may get a crate that will easily give him a time to attack.
I mean, when you start from the bottom of the map, a crate can spawn 1-15 seconds away from u (on a proper map). Knocking takes around 3 seconds so you would need 18 seconds if a crate spawns 15 seconds away from you. When you start from the top, a crate can spawn ~1-12 seconds away from u so u should have enough time to knock.
Quote from: theredi on August 19, 2016, 04:44 PM
Maybe but still when u are first u might get a crate that wont give u enough time to knock so u have to be good at shooting zooka from rope and 2nd player usually gets crate that is easy to get and still have enough time to come back and put mine right on ur head if hide is not sneaky...
You could just shoot bazooka through a wall and make +20 damage, which is enough to stay in the lead and force the 2nd player sui for a draw (no matter if the 2nd player uses a mine). Yes, the 2nd player should have enough time to put a mine on the head even if the crate spawns 15 seconds away from him. Without mine/nade possibility he might need to shoot bazooka through a wall or worse (-> the first player gets an advantage). Believe me, I have done the calculations

#837
Cups and Tournaments Comments / Re: Cup #883, Roper Cup
August 19, 2016, 04:17 PMQuote from: theredi on August 19, 2016, 03:05 PM
coz its not fair and idiotic that only 2nd player can use mine
Why it's not fair? You could just skip attacking when u go 1st, let the other player use his mine and still reach a draw. And if you manage to attack with zooka, the other player needs to sui for a draw or you win. What's idiotic is to give the other player less time for an attack.
Quote from: theredi on August 19, 2016, 03:05 PM
when we played first game with kaleu i was first and i saw that i have mine available so i used it and we had to rh coz i forgot only 2nd player can use it (so damn confusing), obviously i could get used to it but its hard after 15 years
You've zooked first for 15 years and now it's hard not to use mine/nade on the first turn? I'd understand if u used zooka by accident when u go 2nd but not this

Quote from: theredi on August 19, 2016, 03:05 PM
there are still so many other turns when u can make a little mistake that might be decisive on the overall score...
Stats tell that the first turn advantage has a clear effect on the overall score. The first turns are crucial especially if players go to top hide when they gain a lead.
#838
Leagues General / Re: BAN HYSTERIA FROM DEFAULT LEAGUE
August 19, 2016, 02:04 PM
Ban hyst, shoppa, t17 and wxw
#839
Cups and Tournaments Comments / Re: Cup #883, Roper Cup
August 19, 2016, 01:50 PM
redi
You forgot to explain why the scheme is a joke. "You can't eliminate the crate luck". No shit? The scheme intends to eliminate the first turn advantage, which it does (at least makes it more balanced).

#840
Leagues General / Re: the end is coming
August 17, 2016, 07:52 AM
Remember there's no more money. We've seen people join even shit cups when there's money
Season #50 was the last season with prize money and we had 1789 games and 104 players. The following season the numbers dropped to 1323 games and 83 players and now they are even worse. Activity goes also in cycles as redi said. Season #47 we had just 1227 games and 77 players even with prize money. Two seasons later we had 2405 games and 113 players. Better times will come

